Difference between revisions of "Tithe"

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Tithe fights defensively, a one-man phalanx in hoplite style with spear and shield or shield and short sword/dagger.  He was fairly recently earned the right (according to Tolmen) to actually wield a shield in battle.
 
Tithe fights defensively, a one-man phalanx in hoplite style with spear and shield or shield and short sword/dagger.  He was fairly recently earned the right (according to Tolmen) to actually wield a shield in battle.
  
=Character (90pts.)=
+
=Character (259pts.)=
  
==Characteristics (38pts.)==
+
==Characteristics (103pts.)==
  
 
{| border = "1"
 
{| border = "1"
Line 24: Line 24:
 
!Val !!Char !!Cost !!Roll !!Notes
 
!Val !!Char !!Cost !!Roll !!Notes
 
|-
 
|-
!15
+
!21
|STR ||5 ||12- ||Lift ??kg; ?? HTH damage
+
|STR ||12 ||13- ||HTH damage 4 d6 END [2]
 
|-
 
|-
!11
+
!20
|DEX ||3 ||11- ||OCV: 4/DCV: 4
+
|DEX ||30 ||13- ||OCV: 7/DCV: 7
 
|-
 
|-
 
!15
 
!15
 
|CON ||10 ||12-
 
|CON ||10 ||12-
 
|-
 
|-
!12
+
!18
|BODY ||4 ||??
+
|BODY ||16 ||12-
 
|-
 
|-
 
!10
 
!10
 
|INT ||0 ||11- ||PER Roll 11-
 
|INT ||0 ||11- ||PER Roll 11-
 
|-
 
|-
!10
+
!17
|EGO ||0 ||11- ||ECV: 3
+
|EGO ||14 ||12- ||ECV: 6
 
|-
 
|-
 
!10
 
!10
Line 46: Line 46:
 
|-
 
|-
 
!10
 
!10
|COM ||0 ||??
+
|COM ||0 ||11-
 
|-
 
|-
!7
+
!10
|PD ||4 || ||Total: 7 PD (0 rPD)
+
|PD ||6 || ||Total: 10/16 PD (0/6 rPD)
 
|-
 
|-
!7
+
!10
|ED ||4 || ||Total: 7 ED (0 rED)
+
|ED ||7 || ||Total: 10/16 ED (0/6 rED)
 
|-
 
|-
 
!3
 
!3
|SPD ||9 || ||Phases:  4, 8, 12
+
|SPD ||3 || ||Phases:  4, 8, 12
 
|-
 
|-
!??
+
!7
 
|REC ||0
 
|REC ||0
 
|-
 
|-
Line 63: Line 63:
 
|END ||0
 
|END ||0
 
|-
 
|-
!28
+
!30
 
|STUN ||0
 
|STUN ||0
 
|-
 
|-
!6"
+
!10"
|Run ||0
+
|Run ||8
 
|-
 
|-
!1"
+
!2"
|Swim ||-1
+
|Swim ||0
 
|-
 
|-
!3"
+
!4"
 
|Leap ||0
 
|Leap ||0
 
|}
 
|}
  
Str: 15 ['''5pts.''']
+
Str: 21 ['''12pts.''']
  
Dex: 11 ['''3pts.''']
+
Dex: 20 ['''30pts.''']
  
 
Con: 15 ['''10pts.''']
 
Con: 15 ['''10pts.''']
  
Body: 12 ['''4pts.''']
+
Body: 18 ['''16pts.''']
  
 
Com: 10
 
Com: 10
Line 88: Line 88:
 
Int: 10
 
Int: 10
  
Ego: 10
+
Ego: 17 ['''14pts.''']
  
PD: 7 ['''4pts.''']
+
PD: 10 ['''6pts.''']
  
ED: 7 ['''4pts.''']
+
ED: 10 ['''7pts.''']
  
==Skills (8pts.)==
+
SPD: 3 ['''0pts.''']
 +
 
 +
Run: 10" ['''8pts.''']
 +
 
 +
==Skills (33pts.)==
  
 
WF: Common Weapons ['''2pts.''']
 
WF: Common Weapons ['''2pts.''']
 +
 +
WF: Javelins and Thrown Spears ['''1pt.''']
  
 
AF: Shields ['''1pts.''']
 
AF: Shields ['''1pts.''']
  
 
Stealth ['''3pts.'''] 11-
 
Stealth ['''3pts.'''] 11-
 +
 +
Defensive Maneuver: I (no attacks count as from behind) ['''10pts.''']
 +
 +
CSL: +2 DCV (only against armor penalties) ['''5pts.''']
  
 
Language: Human, no literacy
 
Language: Human, no literacy
  
Language: Faerie, no literacy
+
Language: Faerie, literate ['''1pt.''']
  
 
Climbing 8-
 
Climbing 8-
Line 122: Line 132:
 
Trading 8-
 
Trading 8-
  
PS (Bodyguard) 11- ['''2pts.''']
+
PS (Templar) 11- ['''2pts.''']
  
==Powers (15pts.)==
+
KS (Elvish History) 8- ['''1pts.''']
 +
 
 +
KS (Stone Elves) 11- ['''3pts.''']
 +
 
 +
Weaponsmith (Muscle-Powered Ranged) 11- ['''2pts.''']
 +
 
 +
Armorer 11- ['''2pts.''']
 +
 
 +
==Powers (62pts.)==
  
 
Life support (1600 years; '''4pts.''')
 
Life support (1600 years; '''4pts.''')
  
'''Sphere of Silence (Darkness based silencing powers, centered on self; 10pts.) - Ben, you can decide whether this is an innate capacity of Stone Elves, or a Divinely Inspired Templar ability'''
+
Nightvision ('''5pts.''')
  
'''1 experience pt. reserved for Miracle-Making'''
+
Sphere of Silence (Darkness to Hearing Group 2" radius, Personal Immunity (+1/4), Ranged (+1/2), Usable As Attack (+1) (27 Active Points); Activation Roll 13- (-3/4), Gestures (-1/4) '''13pts.''' ; 3 END''')
  
==Equipment (29pts.)==
+
Hold of Stone (Entangle 2d6, 2 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (50 Active Points); Activation Roll 13- (-3/4), Cannot Form Barriers (-1/4), Gestures (-1/4), Incantations (-1/4), Stops Working If Mentalist Is Knocked Out (-1/4) '''18pts.''' ; 5 END)
 +
 
 +
Fearless: +16 PRE (16 Active Points); Usable only against fear (-2) '''5pts.''')
 +
 
 +
Templar Armor-Bearing (+10 DEX (30 Active Points); Only Against Armor Penalties (-1), No Figured Characteristics (-1/2) '''12pts.''')
 +
 
 +
Amor's Favor (Luck 1d6 (5 Active Points) '''5pts.''')
 +
 
 +
==Martial Arts (14 pts.)==
 +
 
 +
Martial Block (1/2 Phase, +2 OCV, +2 DCV, Block, Abort '''4pts.''')
 +
 
 +
Counterstrike (1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block '''4pts.''')
 +
 
 +
Defensive Strike (1/2 Phase, +1 OCV, +3 DCV, Weapon Strike '''5pts''')
 +
 
 +
Weapon Element (Able to use shield for maneuvers in addition to spears '''1pt.''')
 +
 
 +
==Equipment (46pts.)==
  
 
Bag of Stuff ['''5pts.''']
 
Bag of Stuff ['''5pts.''']
  
Short Spear ['''13pts.''']
+
Spear of Hamun-Derabi, all slots: Unique (-3), OAF (-1) ['''22pts. TOTAL'''] (Note: + STR = 1 1/2d6 dmg.)
 +
 
 +
(1) Short Spear: Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. PD), Range Based on STR (+1/4), Reduced Endurance 0 END    (+1/2) (35 Active Points); STR Minimum (8) (-1/2), Fantasy Book Modifier (?) (-1/2), Real Weapon (-1/4) ['''6pts.''']
 +
 
 +
(2) Long Weapon: Stretching 1", Reduced Endurance 0 END (+1/2) (7 Active Points); Only To Cause Damage (-1/2), Linked to Short Spear (-1/2), No Velocity Damage (-1/4), No Noncombat Stretching (-1/4), Always Direct (-1/4)
 +
['''1pt.''']
 +
 
 +
(3) +1 OCV: +1 with All Combat (8 Active Points) ['''2pts.''']
 +
 
 +
(4) Dispel Magic 20d6 (60 Active Points); 1 Charges (-2), Gestures (-1/4), Incantations (-1/4) ['''8pts.''']
 +
 
 +
(5) +10 Mental Defense (12 points total) (10 Active Points) ['''2pts.''']
 +
 
 +
(6) Power Defense (5 points) (5 Active Points) ['''1pt.''']
 +
 
 +
(7) Detect Magic 11- (5 Active Points) ['''1pt.''']
 +
 
 +
(8) Detect Lies 11- (5 Active Points) ['''1pt.''']
  
 
Daenerys-forged Dagger (+1 DC; '''FREE BITCHES!''')
 
Daenerys-forged Dagger (+1 DC; '''FREE BITCHES!''')
Line 142: Line 195:
 
Large Shield (+3 DCV; '''7pts.''')
 
Large Shield (+3 DCV; '''7pts.''')
  
'''Heavy Leather Armor 4/4 [4pts.]'''
+
Banded Armor 6PD/6ED ['''6pts.'''] - Breastplate attuned with Missile Deflection ['''4pts.'''] & Bracer attuned with Smite (+2 with HTH Combat (10 Active Points); 1 Charge (-2), Normal Mass (-1), OIF (-1/2) '''2pts.''']
  
==Disadvantages==
+
==Disadvantages (50 pts.)==
  
 
Normal Characteristic Maxima (0)
 
Normal Characteristic Maxima (0)
  
Distinctive Features (Greyish-blue skin, white hair, pointed ears, & tall, slender build; -5pts.)
+
Distinctive Features (Greyish-blue skin, white hair, pointed ears, & tall, slender build; '''-5pts.''')
 +
 
 +
Social Limitation (No permanent settlements, high respect for "guest rights"; Frequently, Severe Consequences, not limiting in Stone Elf cultures; '''-15pts.''')
 +
 
 +
Psychological Limitation: Dogmatic (generally refuses to break established laws/principles/precepts, usually for no other reason than because they are laws/principles/precepts; Common; Strong; '''-15 pts.''')
 +
 
 +
Psychological Limitation: Obstinate (once Tithe chooses a course of action, it is very difficult to persuade him to do otherwise; Common; Strong; '''-15 pts.''')
 +
 
 +
Psychological Limitation: Code of Conduct (Twinfold Path) 13- [Common; Total; 20pt. limitation - must pay 10 if I want to gain pts. from it in the future]
 +
 
 +
==Experience Points (2)==
 +
 
 +
(10 sessions)(15pts.) = 150 points
 +
 
 +
- 2 (Medium Leather Armor)
 +
-1 (Miracle to suspect High Attendant)
 +
+1 (Reward for suspicion)
 +
-10 (Sphere of Silence)
 +
-1 (Swim +1", to return to normal)
 +
-3 (Fearless)
 +
 
 +
= 17 points spent (17/181)
 +
 
 +
-14 (Martial Arts w/ weapon element)
 +
-1 (Faerie Literacy)
 +
 
 +
= 15 points spent (32/181)
 +
 
 +
-6 (DEX +3)
 +
-3 (STR +3)
 +
-4 (Smite)
 +
 
 +
=13 points spent (45/181)
 +
 
 +
-6 (DEX +3)
 +
-2 (BODY +1)
 +
-1 (PD +1)
 +
-1 (ED +1)
 +
-1 (KS: Elvish History)
 +
-3 (KS: Stone Elves)
 +
 
 +
=14 points spent (59/181)
 +
 
 +
-5 (Nightvision)
 +
-3 (Improvement to Sphere of Silence + Activation Roll)
 +
-8 (+4 Run)
 +
 
 +
=16 points spent (75/181)
 +
 
 +
-1 (WF: Javelins and Thrown Spears)
 +
-2 (Weaponsmith: Muscle-powered Ranged Weapons)
 +
-12 (Hold of Stone)
 +
-1 [+1 PD]
 +
-0 (Psychological Limitation: Twinfold Path)
 +
+1 (XP reward)
 +
 
 +
=16 points spent (91/182)
 +
 
 +
-5 (Spear of Hamun Durabi w/ Vengeant loss Rebate)
 +
-3 (Def. Maneuver I]
 +
-6 (Banded Armor)
 +
 
 +
=14 points spent (105/182)
 +
 
 +
+2 (Leather Armor Rebate)
 +
-4 (Armor Attunement: Missile Deflection)
  
Social Limitation (No permanent settlements, high respect for "guest rights"; Frequently, Severe Consequences, not limiting in Stone Elf cultures; -15pts.)
+
=2 points spent (107/182)
  
Psychological Limitation: Dogmatic (generally refuses to break established laws/principles/precepts, usually for no other reason than because they are laws/principles/precepts; Common; Strong; -15 pts.)
+
-5 (+2 DCV against armor penalties)
 +
-2 (+1 DEX - w/ speed rebate)
 +
-2 (+2 ED)
 +
-12 (+10 DEX against armor penalties)
 +
-2 (+6 PRE to Fearless)
 +
-2 (Armorer ?)
 +
-5 (1d6 Luck)
 +
+1 XP Award
  
Psychological Limitation: Obstinate (once Tithe chooses a course of action, it is very difficult to persuade him to do otherwise; Common; Strong; -?? pts.)
+
=30 points spent (137/183)
  
==Tithe's Plans==
+
-2 (+2 STR)
 +
-4 (+2 DEX w/ speed rebate)
 +
-4 (+2 BODY)
 +
-2 (Improved Hold of Stone (Mental DEF no longer adds to EGO)
  
Tithe, though generally patient and well-composed, is increasingly perplexed and flustered by the recent events.  His closest and beloved friend has been stricken down, there is unrest in the temple he is sworn to protect, and he is being pulled in different directions by what seem to be conflicting duties.  On top of that, it seems clear that there is evidence of treachery within the temple itself.  Worst of all, Tithe has felt quite impotent in the face of all of these challenges, and is somewhat ashamed of his inability to assist in the quest to find out what is going on.  So, after some intense meditation, Tithe has come to some decisions:
+
=12 points spent (149/183)
  
- His highest allegiance is to the high priestess of the forge.  All efforts to aid her will take priority over other duties, though he will obey principles not in conflict with such efforts, and will accept the punishments for breaking laws, etc. in undertaking these efforts.
+
-2 (+1 STR - beyond NCM)
 +
-8 (+4 EGO)
 +
-2 (Upgrade to DEF Maneuver II)
 +
-1 (Attune Bracers w/ +1 Smite)
 +
-4 (+2 Body)
 +
+1 XP Award
  
- We must 1) ensure that Daenerys is safe for the foreseeable future, 2) ensure that the powers that be know what type of poison has afflicted her, and 3) attempt to root out the treacherous elements within the temple.  To these ends, Tithe intends to approach the high attendant/charcoal-burner - if possible - to a) let him know the nature of the poison, and b) attempt to ascertain if he is trustworthy (even if a miracle is necessary to do so).
+
=17 points spent (166/184)
  
- He is going to prepare for voyaging, as this seems to be a likely necessity to find a cure for Daenerys.  To this end, he is going to visit the armory, fill his bag with appropriate voyaging materials, trade in his teardrop shield for a round hoplite shield (no game effect, but makes for easier carrying), and appropriate (officially) both armor (heavy leather at most) and clothing for travel.
+
-4 (Fixed Hold of Stone (+ BOECV, - Area Effect)
 +
-5 (Upgrade to DEF Maneuver IV)
 +
-1 (Attune Bracers w/ +2 Smite)
 +
-6 (+3 EGO)
  
- In terms of finding a cure, Tithe sees three options worth pursuing:  (1) finding somewhat highly proficient in alchemy/herbology on the island (perhaps Gwyndolin the missing witch), (2) waiting for the arrival of Galen's head healing priest, to see what he might be able to do, (3) quest back to search out some of his people, since Stone Elf healers have a reputation as being among the best.
+
=16 points spent (182/184)
  
==Questions for GM==
+
=2 XP Left
  
 
==Thoughts for Future Development==
 
==Thoughts for Future Development==
  
Presence Power (+10, only usable against fear effects; '''5pts.''')
+
Dispel (vs. magic spells/effects)
  
Silent Scream (Flash silencing power, 5d6; '''15pts.''')
+
Suppress 8d6 - vs. Run (40 Active Points); OAF Shield (-1), Gestures (-1/4), Incantations (-1/4), Beam (-1/4) [14 real points, costs 4 END, and is a constant power)
  
Sphere of Silence (Darkness silencing power; '''5-15pts.''')
 
  
 
==Notes==
 
==Notes==

Latest revision as of 16:58, 6 March 2009

Of Amor, Armor, and Alchemy

Back Story/Concept

As a baby, Tithe was given up by his parents as a gift to a holy order of the Stone Elves. It is unknown to Tithe whether this was to compensate for some transgression, or for some other reason. Upon reading his auspice signs, it was decided to send Tithe to the Temple of the Forge at Caminus, for it seemed he had some destiny there. Once he reached toddling age, he was given off to a band of Stone Elf warriors led by a well-known soldier named Tolmen. Most of his childhood was spent with this band, on the road, learning the way of the warrior, and his cradle was a heater shield, carried by his countrymen or laid on the hard ground.

Tolmen and his band eventually were sent to Caminus, at least in part to offer some defensive training to the city's troops for fighting off the vicious blood elf raids that plagued the island, and to establish some political ties for the Stone Elves amongst the inner isles. Tolmen approached the temple with two gifts: a suit of finely wrought Stone Elf armor, and Tithe, then old enough to hold his own shield, albeit barely. The band stayed on for many months, training soldiers - specifically the guardians of the temple - in certain Stone Elf strategies, then headed off to explore the surrounding regions, leaving Tithe behind.

As of the present, Tithe - now 17 - has lived on the temple grounds for a number of years. Though he has always been a bit of an outsider (the temple authorities did not know quite what to do with the gift of a young elf), Tithe has made something of a place for himself as a guardian of the temple and bodyguard of its priests. Although the temple was at first reluctant to encourage this activity, as Tithe has matured into a relentlessly dedicated warrior, they have welcomed his presence a bit more. Still, Tithe has few close ties. Tolmen - the only parental figure in Tithe's life - stops by sporadically to continue Tithe's training, and then disappears again. The only real friend Tithe has is Daenerys, who has gone out of her way from the beginning to be kind to him and include him in conversations and activities. Tithe treasures this friendship greatly. Indeed, in truth, he has a persistent and hidden crush on her.

Tithe is tall, lithe, and wiry, with grey skin, a shaved head, and a blue-inked tattoo of the sign of the forge at the base of his neck. He is patient, quiet, and prone to standing still for long periods of time, which makes him a potent watchmen. Though quiet, he isn't dour, he enjoys riddlelike jokes, and has a noticeable laugh, though his sense of humor is a bit odd to most. He is also a bit of a sensate, particularly enjoying sounds. He can sometimes be found simply listening to the wind for long stretches of time. Seemingly uncharacteristically, Tithe also enjoys games of chance, and is usually keen to play any of the various gambling games that are popular, though he isn't particularly fond of money and likes to play the games for stones or other worthless items.

Tithe jointly worships two dieties: Amor (in the pure form generally respected by Stone Elves) and the Goddess of the Forge. He reveres both as dual-faceted aspects of creation. Amor represents the bedrock of creation, the natural, and the spiritual connections between all things. The Goddess of the Forge represents the creative abilities given to the sentient races, the synthetic, and the material forces out of which all are made. Tithe has also been known to be civil to Jaksan, giving offerings to him when trekking through the wilderness, especially in the mountains.

Tithe fights defensively, a one-man phalanx in hoplite style with spear and shield or shield and short sword/dagger. He was fairly recently earned the right (according to Tolmen) to actually wield a shield in battle.

Character (259pts.)

Characteristics (103pts.)

Tithe
Val Char Cost Roll Notes
21 STR 12 13- HTH damage 4 d6 END [2]
20 DEX 30 13- OCV: 7/DCV: 7
15 CON 10 12-
18 BODY 16 12-
10 INT 0 11- PER Roll 11-
17 EGO 14 12- ECV: 6
10 PRE 0 11- PRE Attack: 2d6
10 COM 0 11-
10 PD 6 Total: 10/16 PD (0/6 rPD)
10 ED 7 Total: 10/16 ED (0/6 rED)
3 SPD 3 Phases: 4, 8, 12
7 REC 0
30 END 0
30 STUN 0
10" Run 8
2" Swim 0
4" Leap 0

Str: 21 [12pts.]

Dex: 20 [30pts.]

Con: 15 [10pts.]

Body: 18 [16pts.]

Com: 10

Int: 10

Ego: 17 [14pts.]

PD: 10 [6pts.]

ED: 10 [7pts.]

SPD: 3 [0pts.]

Run: 10" [8pts.]

Skills (33pts.)

WF: Common Weapons [2pts.]

WF: Javelins and Thrown Spears [1pt.]

AF: Shields [1pts.]

Stealth [3pts.] 11-

Defensive Maneuver: I (no attacks count as from behind) [10pts.]

CSL: +2 DCV (only against armor penalties) [5pts.]

Language: Human, no literacy

Language: Faerie, literate [1pt.]

Climbing 8-

Conversation 8-

Deduction 8-

Paramedics 8-

Shadowing 8-

Survival (Mountainous AND Forest) 8-

High society 8-

Trading 8-

PS (Templar) 11- [2pts.]

KS (Elvish History) 8- [1pts.]

KS (Stone Elves) 11- [3pts.]

Weaponsmith (Muscle-Powered Ranged) 11- [2pts.]

Armorer 11- [2pts.]

Powers (62pts.)

Life support (1600 years; 4pts.)

Nightvision (5pts.)

Sphere of Silence (Darkness to Hearing Group 2" radius, Personal Immunity (+1/4), Ranged (+1/2), Usable As Attack (+1) (27 Active Points); Activation Roll 13- (-3/4), Gestures (-1/4) 13pts. ; 3 END)

Hold of Stone (Entangle 2d6, 2 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (50 Active Points); Activation Roll 13- (-3/4), Cannot Form Barriers (-1/4), Gestures (-1/4), Incantations (-1/4), Stops Working If Mentalist Is Knocked Out (-1/4) 18pts. ; 5 END)

Fearless: +16 PRE (16 Active Points); Usable only against fear (-2) 5pts.)

Templar Armor-Bearing (+10 DEX (30 Active Points); Only Against Armor Penalties (-1), No Figured Characteristics (-1/2) 12pts.)

Amor's Favor (Luck 1d6 (5 Active Points) 5pts.)

Martial Arts (14 pts.)

Martial Block (1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4pts.)

Counterstrike (1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block 4pts.)

Defensive Strike (1/2 Phase, +1 OCV, +3 DCV, Weapon Strike 5pts)

Weapon Element (Able to use shield for maneuvers in addition to spears 1pt.)

Equipment (46pts.)

Bag of Stuff [5pts.]

Spear of Hamun-Derabi, all slots: Unique (-3), OAF (-1) [22pts. TOTAL] (Note: + STR = 1 1/2d6 dmg.)

(1) Short Spear: Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. PD), Range Based on STR (+1/4), Reduced Endurance 0 END (+1/2) (35 Active Points); STR Minimum (8) (-1/2), Fantasy Book Modifier (?) (-1/2), Real Weapon (-1/4) [6pts.]

(2) Long Weapon: Stretching 1", Reduced Endurance 0 END (+1/2) (7 Active Points); Only To Cause Damage (-1/2), Linked to Short Spear (-1/2), No Velocity Damage (-1/4), No Noncombat Stretching (-1/4), Always Direct (-1/4) [1pt.]

(3) +1 OCV: +1 with All Combat (8 Active Points) [2pts.]

(4) Dispel Magic 20d6 (60 Active Points); 1 Charges (-2), Gestures (-1/4), Incantations (-1/4) [8pts.]

(5) +10 Mental Defense (12 points total) (10 Active Points) [2pts.]

(6) Power Defense (5 points) (5 Active Points) [1pt.]

(7) Detect Magic 11- (5 Active Points) [1pt.]

(8) Detect Lies 11- (5 Active Points) [1pt.]

Daenerys-forged Dagger (+1 DC; FREE BITCHES!)

Large Shield (+3 DCV; 7pts.)

Banded Armor 6PD/6ED [6pts.] - Breastplate attuned with Missile Deflection [4pts.] & Bracer attuned with Smite (+2 with HTH Combat (10 Active Points); 1 Charge (-2), Normal Mass (-1), OIF (-1/2) 2pts.]

Disadvantages (50 pts.)

Normal Characteristic Maxima (0)

Distinctive Features (Greyish-blue skin, white hair, pointed ears, & tall, slender build; -5pts.)

Social Limitation (No permanent settlements, high respect for "guest rights"; Frequently, Severe Consequences, not limiting in Stone Elf cultures; -15pts.)

Psychological Limitation: Dogmatic (generally refuses to break established laws/principles/precepts, usually for no other reason than because they are laws/principles/precepts; Common; Strong; -15 pts.)

Psychological Limitation: Obstinate (once Tithe chooses a course of action, it is very difficult to persuade him to do otherwise; Common; Strong; -15 pts.)

Psychological Limitation: Code of Conduct (Twinfold Path) 13- [Common; Total; 20pt. limitation - must pay 10 if I want to gain pts. from it in the future]

Experience Points (2)

(10 sessions)(15pts.) = 150 points

- 2 (Medium Leather Armor) -1 (Miracle to suspect High Attendant) +1 (Reward for suspicion) -10 (Sphere of Silence) -1 (Swim +1", to return to normal) -3 (Fearless)

= 17 points spent (17/181)

-14 (Martial Arts w/ weapon element) -1 (Faerie Literacy)

= 15 points spent (32/181)

-6 (DEX +3) -3 (STR +3) -4 (Smite)

=13 points spent (45/181)

-6 (DEX +3) -2 (BODY +1) -1 (PD +1) -1 (ED +1) -1 (KS: Elvish History) -3 (KS: Stone Elves)

=14 points spent (59/181)

-5 (Nightvision) -3 (Improvement to Sphere of Silence + Activation Roll) -8 (+4 Run)

=16 points spent (75/181)

-1 (WF: Javelins and Thrown Spears) -2 (Weaponsmith: Muscle-powered Ranged Weapons) -12 (Hold of Stone) -1 [+1 PD] -0 (Psychological Limitation: Twinfold Path) +1 (XP reward)

=16 points spent (91/182)

-5 (Spear of Hamun Durabi w/ Vengeant loss Rebate) -3 (Def. Maneuver I] -6 (Banded Armor)

=14 points spent (105/182)

+2 (Leather Armor Rebate) -4 (Armor Attunement: Missile Deflection)

=2 points spent (107/182)

-5 (+2 DCV against armor penalties) -2 (+1 DEX - w/ speed rebate) -2 (+2 ED) -12 (+10 DEX against armor penalties) -2 (+6 PRE to Fearless) -2 (Armorer ?) -5 (1d6 Luck) +1 XP Award

=30 points spent (137/183)

-2 (+2 STR) -4 (+2 DEX w/ speed rebate) -4 (+2 BODY) -2 (Improved Hold of Stone (Mental DEF no longer adds to EGO)

=12 points spent (149/183)

-2 (+1 STR - beyond NCM) -8 (+4 EGO) -2 (Upgrade to DEF Maneuver II) -1 (Attune Bracers w/ +1 Smite) -4 (+2 Body) +1 XP Award

=17 points spent (166/184)

-4 (Fixed Hold of Stone (+ BOECV, - Area Effect) -5 (Upgrade to DEF Maneuver IV) -1 (Attune Bracers w/ +2 Smite) -6 (+3 EGO)

=16 points spent (182/184)

=2 XP Left

Thoughts for Future Development

Dispel (vs. magic spells/effects)

Suppress 8d6 - vs. Run (40 Active Points); OAF Shield (-1), Gestures (-1/4), Incantations (-1/4), Beam (-1/4) [14 real points, costs 4 END, and is a constant power)


Notes

Language: Human, no literacy

Language: One other, no literacy

Climbing 8-

Conversation 8-

Deduction 8-

Paramedics 8-

Shadowing 8-

Survival (2 terrain types) 8-

Streetwise OR high society 8-

Trading 8-

One PS at 8-

Stone Elves: 24 Dex, 10 PD/ED Maxima, 23 INT, 25 EGO, 25 COM. Your other basic language is Faerie. 4 points of Life support (1600 years). Distinctive Features -5pts. Social Limitation (type varies by elf-type: for sea elves, as an example, this is their inability to live and/or settle on land for long periods of time)-15 pts. (Frequently, Severe consequences, not limiting in some cultures).