Difference between revisions of "Aetan Finn"
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===Characteristics=== | ===Characteristics=== | ||
<pre> | <pre> | ||
− | + | Val Char Points Total Roll Notes | |
+ | 30 STR 20 30 15- HTH Damage 6d6 END [6] | ||
11 DEX 3 11 11- OCV 4 DCV 4 | 11 DEX 3 11 11- OCV 4 DCV 4 | ||
18 CON 16 18 13- | 18 CON 16 18 13- | ||
17 BODY 14 17 12- | 17 BODY 14 17 12- | ||
− | + | 16 INT 6 16 12- PER Roll 12- | |
10 EGO 0 10 11- ECV: 3 | 10 EGO 0 10 11- ECV: 3 | ||
20 PRE 10 20 13- PRE Attack: 4d6 | 20 PRE 10 20 13- PRE Attack: 4d6 | ||
Line 42: | Line 43: | ||
8" Running 4 8" | 8" Running 4 8" | ||
2" Swimming 0 2" | 2" Swimming 0 2" | ||
− | 6" Leaping 0 6" | + | 6" Leaping 0 6" Total Characteristics Cost: 79 |
</pre> | </pre> | ||
Line 49: | Line 50: | ||
===Skills=== | ===Skills=== | ||
<pre> | <pre> | ||
− | + | 4 KS: Bridges 13- | |
+ | 3 Bridge (Hedge) Magic 12- | ||
3 KS: Faeries 12- | 3 KS: Faeries 12- | ||
+ | 3 PS: Singing 13- | ||
1 Language: Faerie (basic conversation; Custom Adder, literate) (3 Active Points) | 1 Language: Faerie (basic conversation; Custom Adder, literate) (3 Active Points) | ||
2 WF: Axes, Maces, Hammers, and Picks, Clubs, Two-Handed Weapons | 2 WF: Axes, Maces, Hammers, and Picks, Clubs, Two-Handed Weapons | ||
Line 57: | Line 60: | ||
</pre> | </pre> | ||
− | '''Total Skills Cost: | + | '''Total Skills Cost: 25''' |
===Powers/Equipment=== | ===Powers/Equipment=== | ||
<pre> | <pre> | ||
− | + | Cost Powers (END) | |
− | 3 Bracers of the Fallen Rose: Armor (4 PD/4 ED) (12 Active Points); Unique (-3), OIF (-1/2) | + | Equipment |
+ | 12 | ||
+ | 1) Maul: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); STR Minimum 18 (-1), OAF (-1), Required Hands Two-Handed (-1/2) | ||
+ | 0 | ||
+ | 3 | ||
+ | 2) Bracers of the Fallen Rose: Armor (4 PD/4 ED) (12 Active Points); Unique (-3), OIF (-1/2) | ||
Notes: Obtained from the Knight of Flowers, borne by Aetan | Notes: Obtained from the Knight of Flowers, borne by Aetan | ||
0 | 0 | ||
− | + | 5 | |
− | + | 3) Bag of Shit (5 Active Points) | |
+ | 0 | ||
− | + | ||
− | 5 Magesight (5 Active Points) 0 | + | Inherent Powers |
− | + | 9 | |
− | 2 | + | 1) Troll Hide: Armor (3 PD/3 ED) |
+ | 0 | ||
+ | 5 | ||
+ | 2) Magesight (5 Active Points) | ||
+ | 0 | ||
+ | |||
+ | |||
+ | Berserker Skills | ||
+ | 7 | ||
+ | 1) War Shout: +20 PRE (20 Active Points); Only for Presence Attacks Power loses about a third of its effectiveness (-1/2), Costs Endurance (-1/2), Instant (-1/2), Incantations (-1/4), Gestures (-1/4) 2 | ||
+ | |||
+ | Bridge Magic | ||
+ | 2 | ||
+ | 1) Bridgesight: Bump Of Direction (3 Active Points); Requires A Bridge Magic Roll (-1/2) | ||
+ | |||
+ | |||
+ | Disad Buy-Ins | ||
+ | 2 | ||
+ | 1) Social Limitation Buy-in (2 Active Points) | ||
+ | 0 | ||
</pre> | </pre> | ||
− | '''Total Powers Cost: | + | '''Total Powers Cost: 45''' |
===Other=== | ===Other=== | ||
<pre> | <pre> | ||
1 Map(Unique) | 1 Map(Unique) | ||
− | |||
</pre> | </pre> | ||
− | '''Total Miscellaneous Cost: | + | '''Total Miscellaneous Cost: 1''' |
===Disadvantages=== | ===Disadvantages=== | ||
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10 Social Limitation: Gruff and generally socially inept (Frequently, Minor) | 10 Social Limitation: Gruff and generally socially inept (Frequently, Minor) | ||
10 Enraged: When seriously injured (Uncommon), go 8-, recover 11- | 10 Enraged: When seriously injured (Uncommon), go 8-, recover 11- | ||
− | 5 | + | 5 Social Limitation: Always talking about bridges |
</pre> | </pre> | ||
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'''Berserker Fury''': Aid 2d6 to STR, CON, BOD, DEX, Delayed Return Rate (5 per minute), Incantations, Extra Time Full Phase, Self Only, Side Effect(Enraged), Costs END, 1 Charge, 8 pts. | '''Berserker Fury''': Aid 2d6 to STR, CON, BOD, DEX, Delayed Return Rate (5 per minute), Incantations, Extra Time Full Phase, Self Only, Side Effect(Enraged), Costs END, 1 Charge, 8 pts. | ||
− | ''' | + | ''Troll's Blood'': Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 7pts. |
+ | |||
+ | |||
+ | I just had a crazy idea concerning advancing Aetan into a "bridge mage", like one with teleport abilities and extra-dimensional movement, and so forth, the idea being that there are bridges between most things; you just need to find and/or build them. | ||
==Group Role== | ==Group Role== | ||
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BEN: yes, you get the points back. | BEN: yes, you get the points back. | ||
+ | |||
+ | --[[User:Matts|Matts]] 20:56, 30 December 2008 (MST)I have a question: My armor power that I've just taken has a -3/4ths limitation for a 13- activation roll. Can I change this to be sectional defense for the stomach and vitals? Are there rules for sectional defense? | ||
+ | |||
+ | I want to do this mainly to prevent future humiliation from getting poked by short swords. I figure leaving the head open is fine, since if someone manages to hit it then they sort of deserve to do the damage. | ||
+ | |||
+ | |||
+ | --[[User:Matts|Matts]] 00:22, 31 December 2008 (MST)Oop, I found the sectional defenses in Hero Designer. Protecting locations 10-13 only is a -1 1/2 limitation. | ||
+ | |||
+ | --[[User:Matts|Matts]] 12:12, 8 January 2009 (MST)Do I need to take an OCV penalty for the armor? | ||
+ | |||
+ | BEN: no. armor gives minuses to DCV and to Dex rolls, as per the armor rules. how much of a penalty is based on how much PD/ED it has. 3-4= -1, 5-6 = -2, 7-8 = -3, etc. |
Latest revision as of 14:44, 8 January 2009
Contents
History
Upon the birth of a famous scion of the Cimon line, a gift was left by the fey. This gift was far from auspicous; it was a huge, ugly baby, like some blue-skinned half-bouan.
Rather than deal with such a brute in the royal household, the family consigned the child to the care of a remote (or the city's?) toll-keeper, and when the old man died Aetan took up his role.
Racial Maxima
STR 30
PRE 23
DEX 18
Figured characteristics because nobody knows the maxima off-hand:
PD 13 (+5)
ED 8
SPD 4
REC 10
END 50
STUN 55 (+5)
Character Sheet
Characteristics
Val Char Points Total Roll Notes 30 STR 20 30 15- HTH Damage 6d6 END [6] 11 DEX 3 11 11- OCV 4 DCV 4 18 CON 16 18 13- 17 BODY 14 17 12- 16 INT 6 16 12- PER Roll 12- 10 EGO 0 10 11- ECV: 3 20 PRE 10 20 13- PRE Attack: 4d6 4 COM -3 4 10- 6 PD 0 6/13 6/13 PD (0/7 rPD) 4 ED 0 4/11 4/11 ED (0/7 rED) 3 SPD 9 3 Phases: 4, 8, 12 10 REC 0 10 36 END 0 36 41 STUN 0 41 8" Running 4 8" 2" Swimming 0 2" 6" Leaping 0 6" Total Characteristics Cost: 79
Total Characteristics Cost: 74
Skills
4 KS: Bridges 13- 3 Bridge (Hedge) Magic 12- 3 KS: Faeries 12- 3 PS: Singing 13- 1 Language: Faerie (basic conversation; Custom Adder, literate) (3 Active Points) 2 WF: Axes, Maces, Hammers, and Picks, Clubs, Two-Handed Weapons 6 +2 with Mauls 3 Streetwise 13-
Total Skills Cost: 25
Powers/Equipment
Cost Powers (END) Equipment 12 1) Maul: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); STR Minimum 18 (-1), OAF (-1), Required Hands Two-Handed (-1/2) 0 3 2) Bracers of the Fallen Rose: Armor (4 PD/4 ED) (12 Active Points); Unique (-3), OIF (-1/2) Notes: Obtained from the Knight of Flowers, borne by Aetan 0 5 3) Bag of Shit (5 Active Points) 0 Inherent Powers 9 1) Troll Hide: Armor (3 PD/3 ED) 0 5 2) Magesight (5 Active Points) 0 Berserker Skills 7 1) War Shout: +20 PRE (20 Active Points); Only for Presence Attacks Power loses about a third of its effectiveness (-1/2), Costs Endurance (-1/2), Instant (-1/2), Incantations (-1/4), Gestures (-1/4) 2 Bridge Magic 2 1) Bridgesight: Bump Of Direction (3 Active Points); Requires A Bridge Magic Roll (-1/2) Disad Buy-Ins 2 1) Social Limitation Buy-in (2 Active Points) 0
Total Powers Cost: 45
Other
1 Map(Unique)
Total Miscellaneous Cost: 1
Disadvantages
10 Distinctive Features: Troll Features (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Mysterious Faerie Father 8- (Mo Pow, Harshly Punish) 5 Physical Limitation: Large and Heavy (Infrequently, Slightly Impairing) 10 Social Limitation: Gruff and generally socially inept (Frequently, Minor) 10 Enraged: When seriously injured (Uncommon), go 8-, recover 11- 5 Social Limitation: Always talking about bridges
Total Disadvantages: 55
Total Cost: 136 pts
Total Available Points: 136pts
Narrative Evolution
My plan is that Aetan evolves from shut-in (or bridge-in?) into a full role in the world, either as a noble leader or as a hellish berserker.
Characteristic Evolution
Potential abilities for later in the game:
Furious Charge: 15" Running, Only for Move Through(-1/2) only if a full move was made last action(-1), plus +10 STR, linked to Running(-1/4): 20 pts.
alternate version:
Furious Charge: 15" Teleport, must pass through intervening space, only if a full move was made last action(-1) plus AoE Line for up to 35 pts of STR, line must describe movement exactly (-1/2), Side Effects (takes attacks from anyone in area of effect, side effects automatically occur) (-1), 29 pts.
Whirlwind Attack: +4 Penalty Skill Levels vs Sweep with Maul Strike, 6pts.
Berserker Fury: Aid 2d6 to STR, CON, BOD, DEX, Delayed Return Rate (5 per minute), Incantations, Extra Time Full Phase, Self Only, Side Effect(Enraged), Costs END, 1 Charge, 8 pts.
Troll's Blood: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 7pts.
I just had a crazy idea concerning advancing Aetan into a "bridge mage", like one with teleport abilities and extra-dimensional movement, and so forth, the idea being that there are bridges between most things; you just need to find and/or build them.
Group Role
There's a few possibilities depending on his progression. At the outset, I see him as the shock troop, as opposed to the traditional tank. He'll be swinging huge two-handed weapons, probably never use a shield, and have little regard for his own safety.
As he progresses, I'll probably give him things like AoE on his strength, levels with sweep, and bonuses to presence attacks, the idea being that he's more crowd control and intimidation than maximum single-target damage. That is, assuming I can get those things to pass muster balance-wise.
GM Questions
So I upped my dex, and that bumped my speed to 4. I'm assuming I need to keep his speed at 3. Do I get the points back?
BEN: yes, you get the points back.
--Matts 20:56, 30 December 2008 (MST)I have a question: My armor power that I've just taken has a -3/4ths limitation for a 13- activation roll. Can I change this to be sectional defense for the stomach and vitals? Are there rules for sectional defense?
I want to do this mainly to prevent future humiliation from getting poked by short swords. I figure leaving the head open is fine, since if someone manages to hit it then they sort of deserve to do the damage.
--Matts 00:22, 31 December 2008 (MST)Oop, I found the sectional defenses in Hero Designer. Protecting locations 10-13 only is a -1 1/2 limitation.
--Matts 12:12, 8 January 2009 (MST)Do I need to take an OCV penalty for the armor?
BEN: no. armor gives minuses to DCV and to Dex rolls, as per the armor rules. how much of a penalty is based on how much PD/ED it has. 3-4= -1, 5-6 = -2, 7-8 = -3, etc.