Difference between revisions of "Alison McGee"

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<td>Psych Lim: Secrets:  (Common, Moderate) [<b>Notes:</b> Kitty learned stuff while in the service that she should not know.  It would be very bad for her and all her relatives if this got out.]&#160;</td>
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<td>Psych Lim: Secrets:  (Common, Moderate) [<b>Notes:</b> Alison learned stuff while in the service that she should not know.  It would be very bad for her and all her relatives if this got out.]&#160;</td>
 
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<td>Psych Lim: Flashbacks:  (Uncommon, Strong) [<b>Notes:</b> Kitty sometimes relives painful memories from her time in the special ops.]&#160;</td>
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<td>Psych Lim: Flashbacks:  (Uncommon, Strong) [<b>Notes:</b> Alison sometimes relives painful memories from her time in the special ops.]&#160;</td>
 
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Latest revision as of 01:06, 15 November 2008

Background

Insert background here. Put secret stuff here: Rumi secret page

BRINT/PDF Connection

While working for PDF during hostile actions, BRINT and other Terran Union services have enlisted Alison to drop into hostile locations and set up medical operations. Sometimes she accidentally learned things she should not have known. This is troubling both to her and the Terran Union.

Character Sheet

Alison McGee
Player:

Val  Char   Cost
15  STR5
14  DEX12
15  CON10
12  BODY4
13  INT3
10  EGO0
13  PRE3
10  COM0
 
4  PD1
4  ED1
3  SPD6
6  REC0
30  END0
28  STUN0
 
7"  RUN2
2"  SWIM0
3"  LEAP0

Characteristics Cost: 47 <p>


Cost   Martial Arts Maneuver
   PDF Commando Training 
4   1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 
4   2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike 
5   3) Disarming Throw: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 20 STR to take weapon away; Target Falls 

Martial Arts Cost: 13 <p>


Cost   Skill
3   Breakfall 12- 
3   Climbing 12- 
2   Navigation (Land) 12- 
3   Paramedics 12- 
2   PSL: Under Fire: +1 vs. Modifiers with all medical skills 
3   PS: Combat Medic 12- 
3   PS: Battlefield Surgeon 12- 
3   Riding 12- 
3   Combat Driving 12- 
3   SS: Xenobiology: Xenobiology 12- 
3   SS: Biology 12- 
3   SS: Medicine 12- 
3   Shadowing 12- 
3   Stealth 12- 
3   Streetwise 12- 
2   Electronics (Medical Systems) 12- 
10   Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Desert, Mountain) 12- 
10   Systems Operation (Communications Systems, Environmental Systems, Medical Systems, FTL Sensors, Helm, Nova Guns, Star Torp) 12- 
9   WF: Beam Weapons, Common Melee Weapons, Small Arms, Blast Small Arms, Vehicle Weapons 
10   TF: Common Motorized Ground Vehicles, Riding Animals, Contragrav Harness, Jump Belt, Parachuting, Advanced, Parachuting, Basic, Personal Use Spacecraft, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles 
3   +1 with Medical Skills 
3   CSL: +1 With Laser Small Arms  

Skills Cost: 90 <p>



Total Character Cost: 150 <p>

Val   Disadvantages
10   Psych Lim: Secrets: (Common, Moderate) [Notes: Alison learned stuff while in the service that she should not know. It would be very bad for her and all her relatives if this got out.] 
10   Psych Lim: Flashbacks: (Uncommon, Strong) [Notes: Alison sometimes relives painful memories from her time in the special ops.] 
10   Watched: TU Government/BRINT: 8- (Mo Pow, NCI, Watching) 
10   Psych Lim: Has trouble trusting others: (Common, Moderate) 
5   DF: Military Tattoo: (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
10   Reputation: BRINT/PDF Special OPS: , 14- (Known Only To A Small Group) 
5   Money: Poor 
5   Unluck: 1d6 
10   Social Lim: Not ladylike: (Frequently, Major, Not Limiting In Some Cultures) 

<p> Disadvantage Points: 75

Base Points: 75
Experience Required: 0
Total Experience Available: 0

Experience Unspent: 0