Difference between revisions of "Klackon"

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(General)
 
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to tear food and enemies apart. They are omnivorous and eat
 
to tear food and enemies apart. They are omnivorous and eat
 
anything that does not eat them first. The fact that the ‘food’ is
 
anything that does not eat them first. The fact that the ‘food’ is
sentient disturbs Klackons not at all.
+
sentient does not disturb the Klackons.
  
 
Klackons have an incomprehensible language and an equally
 
Klackons have an incomprehensible language and an equally
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close to hand in case the Klackon’s hunger overcomes the
 
close to hand in case the Klackon’s hunger overcomes the
 
desire to do business. One feature of Klackon culture which
 
desire to do business. One feature of Klackon culture which
bears mention is their obsessive pre-occupation with the
+
bears mention is their obsessive preoccupation with the
 
number 7. All organization, military and otherwise, appears to
 
number 7. All organization, military and otherwise, appears to
 
be based on sevens.
 
be based on sevens.

Latest revision as of 01:52, 24 January 2009

General

The Klackons are loosely classed as Icthyoids because they are aquatic, but they are more properly crustaceans. Klackons are amphibious, crab-like beings with heavily armored shells and large pincer claws which can be used to manipulate objects or to tear food and enemies apart. They are omnivorous and eat anything that does not eat them first. The fact that the ‘food’ is sentient does not disturb the Klackons.

Klackons have an incomprehensible language and an equally incomprehensible social structure. It is possible to conduct trade with Klackons, using sign language and the pidgin evolved for spoken communication. It is a good idea to have weapons close to hand in case the Klackon’s hunger overcomes the desire to do business. One feature of Klackon culture which bears mention is their obsessive preoccupation with the number 7. All organization, military and otherwise, appears to be based on sevens.

Klackons live along the tide lines of seas and oceans, and in the nearby waters up to a depth of 100m. Their vehicles are amphibious or even triphibious. reflecting their ability to move on the land or under the sea at will. Aircraft are often capable of functioning as land tanks or submersibles as well. Klackons are immune to Stunners, Paralysis Rods, and Neuronic Whips, like Bugs. They are similarly vulnerable to attack with a Coagulator, which penetrates the hard shell of the Klackon with ease. Radiation has little effect upon them. The creatures can survive out of water for hours, but they use protective gear to prevent dehydration. Klackons prefer planets rich in water, and with fairly temperate to warm temperatures. Jungle planets are especially prized because of the extensive shallow seas, most favorable to Klackon life forms.

The Click

Klackons have a particularly unnerving habit of clicking their claws during times of stress and in preparation of attacks. While they find it comforting, no other race has been found that can stand it. Even the most hardened warriors have been known to break and run at the sound. The vibrations themselves seem to be the cause, so helmets and ear coverings lend little defense.