Difference between revisions of "Magic"
(→RulesMongering) |
|||
Line 5: | Line 5: | ||
Everyone, feel free to pillage specific cards, revamp or completely disassemble any deck that i have put together (they are all in starter boxes). If you pillage a few cards from a deck, leave it separated so that if i want i can sub in another card. seriously, take any cards you want from any deck. I have all the decks entered into magic workstation so i can even recreate them. | Everyone, feel free to pillage specific cards, revamp or completely disassemble any deck that i have put together (they are all in starter boxes). If you pillage a few cards from a deck, leave it separated so that if i want i can sub in another card. seriously, take any cards you want from any deck. I have all the decks entered into magic workstation so i can even recreate them. | ||
+ | == [[Magic Trades]] == | ||
+ | |||
+ | [[Magic Trades]] | ||
== Magic Workstation == | == Magic Workstation == |
Latest revision as of 10:37, 29 September 2009
Ed: If anyone sees two white enchantments that say : "target creature gets +x+x where x is the number of basic land types you have in play" I lost them from my basic lands deck. i think i enchanted a teammate's creatures and may have lost them in the suffle.
Ed: the complete magic set is back at BnD. I have organized the cards by color, creature vs spell, casting cost and finally alphabetical. Artifacts, creature artifacts, mana generating artifacts, gold and land are in a box by casting cost and alphabetical (but not separators for each mana cost). I did this because i think it makes deck making much easier. I ask that cards go back to their appropriate spot, or leave them in a pile and i will put them away.
Everyone, feel free to pillage specific cards, revamp or completely disassemble any deck that i have put together (they are all in starter boxes). If you pillage a few cards from a deck, leave it separated so that if i want i can sub in another card. seriously, take any cards you want from any deck. I have all the decks entered into magic workstation so i can even recreate them.
Contents
Magic Trades
Magic Workstation
Edmiao follow this link to magic workstation download page. from that page, click on the walkthrough link to read about what you can do. download the MTG card database.
Deck advice
Land in decks [1].
RulesMongering
Guide for Returning Players
http://forums.gleemax.com/showthread.php?t=973044
We play under Vingage rules at BnD
Standard game can include cards from these sets only. this is useful for magic workstation games, not useful for decks made from our home sets.
Tenth Edition
Coldsnap
Time Spiral
Planar Chaos
Future Sight
Lorwyn
Morningtide
Shadowmoor (Effective May 2, 2008)
Eventide (Effective July 25, 2008)
2 headed giant rules
each team starts with 30 life.
Each player gets one free mulligan regardless of landage in hand.
Any one-shot effect or characteristic-defining ability that refers to the “defending player” refers to one specific defending player, not to both of the defending players (ie hypnotic spectre).
For Islandhome or Landwalk abilities, it works if either player has the land type.
In a Two-Headed Giant game, a player plays Flame Rift, which reads, “Flame Rift deals 4 damage to each player.” Each team is dealt a total of 8 damage
The Two-Headed Giant variant can also be played with equally sized teams of more than two players. Each team’s starting life total is equal to 15 times the number of players on the team. (These variants are unofficially called Three-Headed Giant, Four-Headed Giant, and so on.)
Other Multiplayer rules
In other multiplayer games (besides 2head giant, no one skips their draw step on turn 1.
Vintage Play
Since this seems to be the format we use I think we should restrict these cards as they are listed. By the way, time walk is so nasty... So yeah, only one of these cards is good from now on, yes? [2]
Rules Questions
Question: If I fork a spell that "gives me another turn after this one" does that mean I get two? Do they stack?
--Edmiao 10:07, 30 July 2008 (MST) my guess is yes they stack.
Question: If a card says "When player plays..." or "When you play..." and the spell is countered, does that still count as being played?
--Edmiao 10:07, 30 July 2008 (MST) i think countered spells count as not being played. ie a countered instant does not buff your wee dragons (which have +2/+0 for each instant played this turn)
--Brandon 10:22, 30 July 2008 (MST) Actually, countered spells do count as being played. The wording is very important. "To play a spell means to announce it, put it on the stack. make any necessary choices, and pay for it". This is different, I think, from "coming into play," but I'm not positive. Check out the third and fourth questions here. Of course, the judge at StarCity could be wrong, but this seems consistent with what I've been told elsewhere. For the record, I think it's kind of lame.
JASON: Wow, that is lame. Those are the kinds of rulings that used to make me pull my hair out! I am pretty sure Ed is right about the Fork too.
--Edmiao 11:42, 30 July 2008 (MST) huh. well there you have it. but that's like 100,000 times less lame than that blink effect that removes a creature from play and them brings it back letting you do anything you want to it.
JASON: What do you mean by letting you do anything you want to it? I dont know anything about blink. I know Ben has this dude that removes guys from the game, then they return at the end of the turn. Is this what you mean? I dont think anything can happen to creatures that are out of the game.
GABE: Oh, and on copying. This is from rule 503.10, from http://www.wizards.com/magic/comprules/MagicCompRules080715.pdf,
To copy a spell or activated ability means to put a copy of it onto the stack; a copy of a spell or ability isn’t “played.” A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs.
So fork WILL copy the whatever has been put into X already.
--Brandon 12:24, 30 July 2008 (MST) I think Ed is referring to tricks like playing a creature for its morph cost and then blinking it out and back in unmorphed (i.e., without any need to pay to unmorph). For example, turn 3: Akroma, Angel of Fury, turn 4: hit it with turn to mist, at end of turn 4 you've got a bitchin' Camero, with mana left over to counterspell their counterspell. Btw, Jason, here is that Protean Hulk/Flash combo I was talking about on Monday.
EDIT: And here's some confirmation that "comes into play" is different than "is played":
"401.7. As the final part of an instant or sorcery spell’s resolution, the card is put into its owner’s graveyard. As the final part of an artifact, creature, enchantment, or planeswalker spell’s resolution, the card becomes a permanent and is put into the in-play zone under the control of the spell’s controller. (See rule 413, “Resolving Spells and Activated Abilities.”) If any spell is countered, the card is put into its owner’s graveyard as part of the resolution of the countering spell or ability."
GABE: Wait, how can you blink it out without paying mana cost? To even turn it face up you have to pay it, its part of its resolution and things can't happen in the middle of that.
--Edmiao 13:08, 30 July 2008 (MST) this is the same old bitch fest that i ranted on several weeks ago. but since it irks me so, i'll do it again!
Effect: remove creature from game, then bring it back (either immediately or at end of turn) (this creature is treated as though it just came into play...although that is not stated on the card text, that is the ruling)
what you can do: remove all enchantments from a creature, remove all tokens from a creature, effectively counterspell any instant or effect targeting creature, remove a creature from combat, morph a creature for free (when it comes back into play the game effectively forgets that it was upside down before), get any comes into play ability again, make an opponent pay again for echo costs, i think there are others.
JASON: I understand your frustration with that. For me, the only one that I disagree with is the morph for free (because you are bringing in a different creature, it just happens to exist on the same card). This implies that you can flip cards like Nezumi Graverobber even if they havent fulfilled their requirements. Lame. Not my biggest magic rules beef, but one I can understand from your perspective as being terrible and annoying.
GABE: I don't think that is right. It does not forget it is upside down because it IS a 2/2 creature.
It becomes a 2/2 face-down creature card, with no text, no name, no subtypes, no expansion symbol, and no mana cost. Any effects or prohibitions that would apply to playing a card with these characteristics (and not the face-up card’s characteristics) are applied to playing this card. These values are the copiable values of that object’s characteristics.
And you can:
The morph effect applies to the face-down object wherever it is, and it ends when the permanent is turned face up.
You can't turn it face up, because it came into play a 2/2 creature, why would you be able to flip it over?
Although...
If a face-down permanent moves from the in-play zone to any zone other than the phased-out zone, its owner must reveal it to all players as he or she moves it.
JASON: *Flips coin* Put a bitch counter on Gabe. I agree with you 100%, man.
GABE: Fuck yeah, +1/+1 here I come!
--Brandon 15:28, 30 July 2008 (MST) Man, I'm full of internet research today. I'm not sure exactly why the ruling is what it is, but look here for a definitive ruling re: morph + momentary blink, here for a deck abusing the blink mechanic in 47 diff. annoying ways, and here for another, officially-sanctioned, deck built around momentary blink.
Btw, Gabe, you're a punk ass Wiki Blocker.
GABE: What a dumb answer, he doesn't even explain why that is. Give me another counter.
JASON: As much as I agree with you, and myself think thats dumb (completely and utterly), I believe the reason why it happens is stated in your last post about the rule. The act of revealing it to the other player morphs it. As soon as you turn it over to show it to them it becomes itself and loses its 'morphness'.
EDIT: There is actually more to this that (I think) explains why. I play a morph creature. Next turn I pay to morph it. In response you remove it from the game with any number of effects. The stack dictates that the creature is removed from the game, then my effect fizzles, BUT also you get to see the creature because of its change in zone. You know what it is, and therefore can deal with it accordingly when it comes back, thereby completely nullifying its morph ability. I believe this sort of situation is what they were trying to avoid.
Links to decks and strategy
Decks
JASON: Here is a fun theme: 5 color, all casting cost 3 or less.
JASON: You dont need dual lands (though a pain land or two helps) for this deck because the casting costs are all so low. Here is an example (off the top of my head, with only cards I know):
4 forest
3 swamp
4 mountain
3 island
3 plains
4 blue-black pain lands
1 Zuran Orb
1 Savannah Lions
2 Swords to Plowshares
1 Balance
1 Land Tax
4 Lightning Bolt
4 Slith Firewalker
2 Giant Growth
4 Rancor
1 Berserk
4 Blastoderm
1 Demonic Tutor
1 Underworld Dreams
4 Hypnotic Spectre
1 Necropotence
2 Counterspell
2 Power Sink
1 Unsommon
2 Lim-Dul's Vault
Cha-Ching! This deck should work very well in duel, but, as with all my designs, get pwned in multi. Its a common theme, but nothing like other peoples decks. EDIT: Ok, I couldnt think of a green creature when I made this, so now I put in Blastoderm. It costs 4, so its a bit too large, but its rad. Really, the idea is some green creature for the theme to provide muscle.