Difference between revisions of "Talk:Dieter's Gaming System of Awesomeness"

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The roll matrix is certainly an interesting idea, but I'd need to see it in action. Maybe tomorrow?
 
The roll matrix is certainly an interesting idea, but I'd need to see it in action. Maybe tomorrow?
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--[[User:Gdaze|Gdaze]] 15:46, 7 June 2011 (MST) Very interesting stuff there Dieter.

Latest revision as of 16:46, 7 June 2011

--Jason 11:09, 6 May 2011 (MST) I like many aspects of this. The best way to reduce chance is to make a mechanic that uses smaller, and less, dice. Trail of Cthulhu does this very well. Your skills do not modify you roll, its just roll one die (d6), and on a 4 you succeed. What skills do is give you points you can spend to increase your roll, before you roll. A really great boxer might have 30 points in Scuffling, so over the course of a scenario he can spend 30 points bumping up his rolls. He could theoretically add 4 to 7 consecutive rolls and then 2 to one, guaranteeing 8 hits in a row, even against terrible odds.

The Let It Ride mechanic is a love/hate relationship with me. I do think its a good idea in theory, but I dont particularly like the idea of a player getting an exceptional roll (in either direction) and then basically knowing that they cannot succeed/fail at one type of action until the circumstances change dramatically.

I just had this idea of the roll matrix. GMs often fudge so players can have situations which are fun. What if there was a matrix of numbers, like a 6x10 grid, all with numbers that determine success or failure. The player rolls a single die, depending on their skill, and this gives the success number. The GM is the sole keeper of this matrix, and the players don't necessarily know the numbers on it from session to session, but each player has the same numbers (but possibly arranged differently). When a number is rolled, it is crossed off the matrix.

Here is the beauty of this. As you fail, your failures go away. You get better at succeeding. Also, if the GM needs you to fail a roll, he can do it by instead of marking off what you rolled, marking off a failure number thereby improving your future successes. The same goes for if they need you to succeed, they fudge for you and you have to pay a small penalty.

I gotta head to work, but I will check this through the day to see if you have any comments.


--Dieter the Bold 22:50, 6 May 2011 (MST) I think Trail of Cthulhu would be good as its own fix, but it wouldn't work well with the Burning Wheel dice mechanics. Rolling only with stakes involved and Let it Ride! plus ToC would make practically all rolls in a session possible.

I can totally understand that the swings on Let it Ride! can skew results, but I'm hoping that whatever I can come up for the dice mechanics will take care of it.

The roll matrix is certainly an interesting idea, but I'd need to see it in action. Maybe tomorrow?

--Gdaze 15:46, 7 June 2011 (MST) Very interesting stuff there Dieter.