Difference between revisions of "Bedeviled Coterie"
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Combat: 1 income share per 5 rounds (or fraction thereof) of nova fire (secondary batteries). <br> | Combat: 1 income share per 5 rounds (or fraction thereof) of nova fire (secondary batteries). <br> | ||
Combat: 1 income share per 2 Startorps (or fraction thereof) fired or otherwise lost. <br> | Combat: 1 income share per 2 Startorps (or fraction thereof) fired or otherwise lost. <br> | ||
− | Combat: 1 income share per | + | Combat: 1 income share per 500 points damage (or fraction) on the ship's shields. <br> |
− | Combat: 1 income share per | + | Combat: 1 income share per 100 damage on the ship's battle armor. <br> |
Combat: 5 income shares per hull penetrating hit. <br> | Combat: 5 income shares per hull penetrating hit. <br> | ||
+ | Combat: 1 income share per 10 damage inflicted internally. <br> | ||
Overhead: 4 income shares per month. <br> | Overhead: 4 income shares per month. <br> | ||
Taxes: 1 income share per 10 tax tokens. <br> | Taxes: 1 income share per 10 tax tokens. <br> | ||
+ | |||
+ | ==Monthly Reconciliation== | ||
+ | At the end of the month all expenditures must be paid via the ship's credstick. Expenditures are decremented immediately (technically they have been decremented all month long). Some fees cannot be ignored, such as taxes. Fees such as fuel can be ignored, by decrementing the fuel tank. Ignoring salaries has consequences as notated in Economics. | ||
+ | |||
+ | Maintenance tokens can be taken in lieu of paying fees. These increase the amount of necessary maintenance the ship needs and also increases the breakdown numbers. | ||
=Software= | =Software= |
Latest revision as of 21:33, 28 August 2016
The Bedeviled Coterie (unless you come up with your own name before the end of the first session) is the Crew vessel in Lost Tales of Runners Fore. It is a 550 ton Venice class starship. The Crew will have an opportunity to customize the ship to their liking.
Contents
Basic Stats
More information on Starship technology here: Future Imperfect - Starships
Weapons Locker
Every ship has a basic weapons locker for defense against pirates and other hazards.
4 TL7 Slugthrower SMG
9 TL7 Slugthrower light pistol
2 TL7 Slughtrower Automatic Rifle
3 TL7 Slugthrower Carbine
1 TL7 Slugthrower LMG
7 suits LBA 4
2 suits CBA 1C vacuum sealed, radiation shielded
Customization
Convert 35 coldsleep chambers, and all high and mid, and all but 10 low passage berths into mining equipment. Included:
2 EVA Sleds
1 6 wheel TL 7 light armored ATV
2 20 ton ore processing units
2 10 ton external drill
6 diamond tipped drill bits
2 grav sleds for transporting drills
1 Contragrav C harness
2 TL7 SES Scientific/Engineering Sensor
3 TL7 multivision visor
1 TL7 Heavy MekTech Mek
2 TL7 Servant Meks
9 PC/2 communicators
2 Heavy mech toolkit
1 mobile workshop
2 Geiger counter
2 inertial compass
Economic Worksheet
Each month expenses must be reconciled based on income shares and expenditures (see Future Imperfect - Economics). The following is the standard expense worksheet.
Fuel: 1 income share per 100 units (20 LY per unit) at FTL Cruise
Fuel: 1 income share per 50 units (10 LY per unit) at FTL Max
Reactor Maintenance: 1 income share per year.
Crew salaries: 1 income share per month.
Docking fees: 1 income share per 10 docks.
Combat: 1 income share per 3 rounds (or fraction thereof) of nova fire (main batteries).
Combat: 1 income share per 5 rounds (or fraction thereof) of nova fire (secondary batteries).
Combat: 1 income share per 2 Startorps (or fraction thereof) fired or otherwise lost.
Combat: 1 income share per 500 points damage (or fraction) on the ship's shields.
Combat: 1 income share per 100 damage on the ship's battle armor.
Combat: 5 income shares per hull penetrating hit.
Combat: 1 income share per 10 damage inflicted internally.
Overhead: 4 income shares per month.
Taxes: 1 income share per 10 tax tokens.
Monthly Reconciliation
At the end of the month all expenditures must be paid via the ship's credstick. Expenditures are decremented immediately (technically they have been decremented all month long). Some fees cannot be ignored, such as taxes. Fees such as fuel can be ignored, by decrementing the fuel tank. Ignoring salaries has consequences as notated in Economics.
Maintenance tokens can be taken in lieu of paying fees. These increase the amount of necessary maintenance the ship needs and also increases the breakdown numbers.
Software
In many previous space games, we have always assumed the ships computer could just do whatever. Why not, it almost seems that way now. However, what makes this possible is software. In a starship, there are so many types of software that it would be impossible to have all of the types of programs that are available. As players it will be your responsibility to choose the software your ship is equipped with. A list is provided for your reference.