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Latest revision as of 15:54, 18 January 2007
Contents
Basic Careers
Neopyhte
All Space Marines begin their careers as a Neophyte. While a Neophyte, the nascent warrior undergoes rigorous psychological, physical, and
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10 | 10 | 0 | 0 | 5 | 0 | 10 | 0 |
A | W | SB | TB | M | Mag | IP | FP |
0 | 3 | - | - | - | 0 | - |
Talents: Specialist Weapon Group(Bolt Pistol), Specialist Weapon Group(Bolter), Strike Mighty Blow or Mighty Shot, Specialist Equipment(Power Armor), Disciplined
Skills: Academic Knowledge(Strategy/Tactics), Academic Knowledge(Chapter History), Intimidate or Heal or Silent Move or Academic Knowledge(Mechanics), Secret Language(Codex Tongue)
Career Entries: None
Career Exits: Depends on the skills taken: Intimidate: Tactical Marine or Devastator, Heal: Apothecary, Silent Move: Scout Marine, Academic Knowledge(Mechanics): Techmarine
Second-Tier Careers
Tactical Marine
The backbone of any Chapter's fighting force, Tactical marines are a fast-response, hard hitting warrior cadre. All of them have been in enough battles to constitute a lifetime of soldiering for any mere mortal.
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A | W | SB | TB | M | Mag | IP | FP |
0 | 5 | - | - | - | 0 | - |
Talents: Hardened Warrior, Strike Mighty Blow or Mighty Shot, Strike to Injure or Rapid Reload
Skills: Academic Knowledge(Strategy/Tactics), Intimidate or Command
Apothecary
Field medics, trained not only in advanced surgery and first aid, but also in the use of the Space Marines' Progenitor equipment. The first duty of the Apothecary is to extract the gene-seed from any expiring marines; the second is to assist those that are not expiring so that they may continue to fight.
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0 | 0 | 0 | 10 | 10 | 20 | 20 | 0 |
A | W | SB | TB | M | Mag | IP | FP |
0 | 4 | - | - | - | 0 | - |
Talents: Super Numerate, Strike to Injure
Skills: Prepare Poison, Surgery, Heal, Academic Knowledge(Anatomy), Academic Knowledge(Space Marine Geneseed)
Devastator
Trained in the use of the heaviest equipment, Devastators are often attached to tactical squads to supply enough punch to deal with harder targets. Their training consists of strength and accuracy drills, so that they may heft the uncompromising mass of their equipment, and so that they do not waste ammunition.
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10 | 25 | 0 | 15 | 10 | 5 | 20 | 0 |
A | W | SB | TB | M | Mag | IP | FP |
0 | 5 | - | - | - | 0 | - |
Talents: Sharpshooter or Rapid Reload, Sturdy, Specialist Weapon Group(Heavy) or Specialist Weapon Group(Special)
Skills: Academic Knowledge(Strategy/Tactics), Academic Knowledge(Mathematics), etc