Difference between revisions of "Space marines of the 41st millenium"

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==The Big Idea==
 
==The Big Idea==
The idea here is that the bulk of the players are Space Marines: roided out, superhuman killing machines, one unit of a few that are stranded on a bombed-out hive-world colony, trying to preserve the people that are left, and fight off an alien menace, and at the same time try to preserve what society is left on the planet.  Likely the planet will have its secrets, as well...
 
  
I'd probably set this game in the WH40k universe, on a planet stuck in the Maelstrom, so the players would be from one of the chapters of marines that's more like grizzled special forces, and less like fanatical crusaders.
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The players are Space Marines from a Chapter seeking redemption, sent on a secret mission to put down an insurrection.  They must have the wisdom to deploy their awesome might at the appropriate time.  They must ensure that the Emperor's property is not damaged.  They must uphold the laws of the Imperium, and those who disobey will be judged.
  
The central core of the game wouldn't be combat, though it'd happen.  It'd be the fact that the players are highly trained killers, but their relative power makes them the defacto leaders of the planet.  Sure, a Navy SEAL is great at killing the hell out of people - is he so great at talking down the family of someone killed in the crossfire?  Is he good at ensuring the peace?  Can he keep a society stable without going native?
 
  
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The players are authority figures, and the challenge will be to know how and when to use that authority.  The fun part will be when it's finally time to pull out the stops and load the bolter with whup-ass!
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==Duration==
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The game would last a finite number of sessions; at some point the players will have accomplished their goal and will want to leave.
  
 
==The Rules==
 
==The Rules==
  
I'd probably use the Warhammer Fantasy system for this game, but allow people to choose careers from a set that I make.  Most people would be race Space Marine, which is great at combat, but not so much other things, and one or two people could be civilians.
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Moved to [[Space Marines in the Vineyard]]
  
[[Space Marines]] | [[Space Marine Careers]] | [[Space Marine Equipment]]
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==The Characters==
  
[[Civilians]] | [[Civilian Careers]] | [[Regular Equipment]]
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Characters would be, obviously, Space Marines, from the Astral Claws chapter.  There's no real restriction on what sort of Space Marine you want to play; it could be a Librarian, or a Chaplain, or whatever, but you don't get extra dice for it.  Just choose your Traits differently.
  
===Experience===
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The players should all be of roughly the same rank.  The Sergeant will be an NPC.  Auxiliaries  such as Librarian or Chaplain or Apothecary or Techmarine have no formal rank, as they're outside the heirarchy.  When attached to a unit, the Sergeant has ultimate authority, though opinions from auxiliaries are always welcome. For that matter, opinions from the soldiers are considered as well; the Astral Claws take pride in pragmatism over practicality.
Everyone would start with enough experience to immediately advance from their first career.
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I'm gonna have a few additional rules to DitV's character creation system, they're listed below:
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[[SMitV Characters]]
  
 
==The Setting==
 
==The Setting==
  
The setting would be a world in the Maelstrom, so cut off from the Imperium at largeFurthermore, they'd be crash-landed on a planet with no real hope of escapeI think the Marines in question would be Astral Claws, the chapter of Huron Blackheart, famous renegade, though the story from his side of things is a little different.
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The Imperium of this game is different from the Imperium made familiar by official worksBeyond the Imperial propaganda lies the truth of the matter.
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[[Space Marines - Background Primer]]
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The protagonists: Disgraced Space Marine chapter the Astral Claws.  Their Chapter Master, Lugft Huron, has disappeared amongst charges of apostasy.  The Chapter soldiers on, doing what it can to protect its charge of humanity.
  
 
[[Astral Claws History]]
 
[[Astral Claws History]]
  
Since the players are stranded, equipment would be limitedTo represent this without it becoming the focus of the game, I think I'd allow a certain amount of equipment use per session more or less without penalty, but extended use (say full-auto bolter spray, or several armor-penetrating hits) incurs a penalty to future freedom of equipment use.
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The setting:  The once-great planet of Belegos is under attack from insurgency.  Myr Wosek, the acting master of the Astral Claws, has volunteered two entire Tactical Squads to stabilize it - no other forces are nearby, and the matter is of such urgency that the High Lords of Terra have appealed directly to the 'rebel' Astral Claws for help, as they have no where else to turnWhile exact opinions in the Chapter are divided on a best course of action, nearly all agree this is a ripe opportunity...
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[[Space Marines - The Planet Belegos]]
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== One Shot ==
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The One Shot is loaded and ready.  The Astral Claws have been branded traitors by the Ecclesiarchy,  and are in a pitched battle with the zealous Imperial Fists for the future of the Chapter.  The war is in its early campaign, with agents of the Imperial Fists deploying to the Astral Claws' colonies in order to eliminate their recruiting stock and cut off their supply lines.
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Lugft Huron has commanded the defense of these planets, in order to give his petitions to the Administratum for relief time to bear fruit. 
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The planet Corusil is an important tributary to the Astral Claws, an especially fertile agricultural world.  The Fists are running light recon and raids across the planet's surface.  Huron has ordered that the defense be thin and use the planet to its advantage, in order to keep the bulk of the Claws in reserve for a decisive strike.
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A Tactical Squad has been deployed to the town of Po, a farming community of some 1000 residents.
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[[SMitV One-Shot Recap]]
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== Characters ==
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[[Space Marine Characters]]

Latest revision as of 12:50, 16 June 2007

I'm gonna try a different tack with this game, assuming it ever happens: I'm gonna lay out the plan ahead of time, so that everyone knows what the game is about, instead of challenging the players to discover that on their own.

The Big Idea

The players are Space Marines from a Chapter seeking redemption, sent on a secret mission to put down an insurrection. They must have the wisdom to deploy their awesome might at the appropriate time. They must ensure that the Emperor's property is not damaged. They must uphold the laws of the Imperium, and those who disobey will be judged.


The players are authority figures, and the challenge will be to know how and when to use that authority. The fun part will be when it's finally time to pull out the stops and load the bolter with whup-ass!

Duration

The game would last a finite number of sessions; at some point the players will have accomplished their goal and will want to leave.

The Rules

Moved to Space Marines in the Vineyard

The Characters

Characters would be, obviously, Space Marines, from the Astral Claws chapter. There's no real restriction on what sort of Space Marine you want to play; it could be a Librarian, or a Chaplain, or whatever, but you don't get extra dice for it. Just choose your Traits differently.

The players should all be of roughly the same rank. The Sergeant will be an NPC. Auxiliaries such as Librarian or Chaplain or Apothecary or Techmarine have no formal rank, as they're outside the heirarchy. When attached to a unit, the Sergeant has ultimate authority, though opinions from auxiliaries are always welcome. For that matter, opinions from the soldiers are considered as well; the Astral Claws take pride in pragmatism over practicality.

I'm gonna have a few additional rules to DitV's character creation system, they're listed below:

SMitV Characters

The Setting

The Imperium of this game is different from the Imperium made familiar by official works. Beyond the Imperial propaganda lies the truth of the matter.

Space Marines - Background Primer


The protagonists: Disgraced Space Marine chapter the Astral Claws. Their Chapter Master, Lugft Huron, has disappeared amongst charges of apostasy. The Chapter soldiers on, doing what it can to protect its charge of humanity.

Astral Claws History


The setting: The once-great planet of Belegos is under attack from insurgency. Myr Wosek, the acting master of the Astral Claws, has volunteered two entire Tactical Squads to stabilize it - no other forces are nearby, and the matter is of such urgency that the High Lords of Terra have appealed directly to the 'rebel' Astral Claws for help, as they have no where else to turn. While exact opinions in the Chapter are divided on a best course of action, nearly all agree this is a ripe opportunity...

Space Marines - The Planet Belegos


One Shot

The One Shot is loaded and ready. The Astral Claws have been branded traitors by the Ecclesiarchy, and are in a pitched battle with the zealous Imperial Fists for the future of the Chapter. The war is in its early campaign, with agents of the Imperial Fists deploying to the Astral Claws' colonies in order to eliminate their recruiting stock and cut off their supply lines.

Lugft Huron has commanded the defense of these planets, in order to give his petitions to the Administratum for relief time to bear fruit.

The planet Corusil is an important tributary to the Astral Claws, an especially fertile agricultural world. The Fists are running light recon and raids across the planet's surface. Huron has ordered that the defense be thin and use the planet to its advantage, in order to keep the bulk of the Claws in reserve for a decisive strike.

A Tactical Squad has been deployed to the town of Po, a farming community of some 1000 residents.

SMitV One-Shot Recap

Characters

Space Marine Characters