Difference between revisions of "A low-medium character example"

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[[Gemini Index]]
 +
 
Character Creation:
 
Character Creation:
  
Attributes:
+
<u>Attributes:</u>
 +
 
 +
Strength:  6<br>
 +
Dexterity: 8<br>
 +
Toughness: 6<br>
 +
Charm:  3<br>
 +
Attractiveness: 3<br>
 +
Empathy:  2<br>
 +
Tech:  5<br>
 +
Intelligence: 4<br> 
 +
Cool: 7<br>
 +
Fate:  -<br>
 +
<i>Cost:</i> 176<br>
 +
Attributes cost 4/level.  Average human attribute is 4.<br>
 +
 
 +
<u>Strength</u><br>
 +
Brawling +7<br>
 +
Strength Feat +3<br>
 +
 
 +
<u>Dexterity</u><br>
 +
Martial Arts<br>
 +
Personal Weapon Skills (pistols and rifles +5) (10)<br>
 +
Type I Ship Weapon Skills (ie human controlled) +5<br>
 +
Acrobatics<br>
 +
Climbing +3<br>
 +
Stealth +3<br>
 +
Driving/Piloting Skills (truck) +3<br>
 +
Autofire +3 (6)<br>
 +
Dodge/Escape +3<br>
 +
Dance<br>
 +
Zero G movement<br>
 +
Contortionist<br>
 +
 
 +
<u>Toughness:</u><br>
 +
Resist Torture/Drugs +2<br>
 +
Recovery (how fast you get up after getting knocked down) +5<br>
 +
Stamina +3<br>
 +
 
 +
<u>Charm:</u><br>
 +
Social (like a broader form of “conversation from Hero)<br>
 +
Leadership<br>
 +
Perform<br>
 +
Oratory<br>
 +
Etiquette (specific to a given type of social group)<br>
 +
Trading<br>
 +
 
 +
<u>Attractiveness:</u><br>
 +
Style<br>
 +
Seduction<br>
 +
 
 +
<u>Empathy:</u><br>
 +
Human Perception<br>
 +
Interview<br>
 +
Mimicry<br>
 +
Lipreading<br>
 +
Teaching<br>
 +
Animal Handler<br>
 +
Persuasion<br>
 +
Bribery<br>
 +
Bureaucratics<br>
 +
 
 +
<u>Tech:</u><br>
 +
Lockpicking<br>
 +
Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.)<br>
 +
Computer Programming<br>
 +
Computer Hacking<br>
 +
Security Systems<br>
 +
Mechanics: (basic, engines, structural, weapons, etc.)<br>
 +
Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)<br>
 +
Jury Rig<br>
 +
Electronics: (Macro/Micro)<br>
 +
Cybertech<br>
 +
Operate Heavy Machinery (choose a discipline) (loader) +3<br>
 +
 
 +
<u>Intelligence:</u><br>
 +
Composition<br>
 +
Survival +3<br>
 +
Tracking<br>
 +
Paramedic<br>
 +
Doctor (choose specialty)<br>
 +
Navigation (Land, Space, Urban) (land) +2<br>
 +
Psycho-Navigation<br>
 +
Forgery<br>
 +
Demolitions +2<br>
 +
Heavy Weapons (Artillery, etc.)<br>
 +
Deduction<br>
 +
Cryptography<br>
 +
Criminology<br>
 +
Strategy<br>
 +
Cosmography<br>
 +
Mathematics<br>
 +
Science (choose discipline: physics, chemistry, biology, geology, archeology)<br>
 +
Cooking<br>
 +
 
 +
<u>Cool:</u><br>
 +
Fast Draw +3<br>
 +
Initiative +6<br>
 +
Interrogation<br>
 +
Streetwise +2 (4)<br>
 +
Shadow/Evade<br>
 +
Tactics<br>
 +
Intimidate +3<br>
 +
Disguise<br>
 +
Gambling<br>
 +
Sleight of Hand<br>
 +
Teamwork<br>
 +
 
 +
<u>Storytelling:</u><br>
 +
None<p>
 +
 
 +
</p>
 +
<i>Total Skills Cost:</i> +76<br>
  
Strength: 6
+
<u>Backgrounds:</u> two points per dot<br>
Dexterity: 8
+
Allies<br>
Toughness: 6
+
Contacts +4<br>
Charm:  3
+
Followers<br>
Attractiveness: 3
+
Resources<br>
Empathy:  2
+
Reputation +2<br>
Tech:  5
+
Influence<br>
Intelligence: 4 
+
Organization<br>
Cool: 7
+
Equipment +4<br>
Fate:  -
+
Mentor<br>
Cost: 176
+
Languages<br>
Attributes cost 4/level.  Average human attribute is 4.
+
Status<br>
Skills are typically linked to an attribute: this does not mean that a given skill cannot be combined with a different attribute at GM discretion.  Furthermore, a player may petition to have a given skill moved to a different attribute based on their background.
+
Starred skills are advanced, and cost more points (See below)
+
Strength
+
Brawling +7
+
Strength Feat +3
+
Dexterity
+
Martial Arts
+
Personal Weapon Skills (pistols and rifles +5) (10)
+
Type I Ship Weapon Skills (ie human controlled) +5
+
Acrobatics
+
Climbing +3
+
Stealth +3
+
Driving/Piloting Skills (truck)+3
+
*Autofire +3 (6)
+
Dodge/Escape +3
+
Dance
+
Zero G movement
+
Contortionist
+
Toughness:
+
Resist Torture/Drugs +2
+
Recovery (how fast you get up after getting knocked down) +5
+
Stamina +3
+
Charm:
+
Social (like a broader form of “conversation from Hero)
+
Leadership
+
Perform
+
Oratory
+
Etiquette (specific to a given type of social group)
+
Trading
+
Attractiveness:
+
Style
+
Seduction
+
Empathy:
+
Human Perception
+
Interview
+
Mimicry
+
Lipreading
+
Teaching
+
Animal Handler
+
Persuasion
+
Bribery
+
Bureaucratics
+
Tech:
+
Lockpicking
+
*Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.)
+
Computer Programming
+
*Computer Hacking
+
Security Systems
+
Mechanics: (basic, engines, structural, weapons, etc.)
+
*Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)
+
Jury Rig
+
Electronics: (Macro/Micro)
+
Cybertech
+
Operate Heavy Machinery (choose a discipline) (loader) +3
+
Intelligence:
+
Composition
+
Survival +3
+
Tracking
+
Paramedic
+
*Doctor (choose specialty)
+
Navigation (Land, Space, Urban) (land) +2
+
*Psycho-Navigation
+
Forgery
+
Demolitions +2
+
Heavy Weapons (Artillery, etc.)
+
Deduction
+
Cryptography
+
Criminology
+
*Strategy
+
*Cosmography
+
Mathematics
+
Science (choose discipline: physics, chemistry, biology, geology, archeology)
+
Cooking
+
Cool:
+
Fast Draw +3
+
Initiative +6
+
Interrogation
+
*Streetwise +2 (4)
+
Shadow/Evade
+
*Tactics
+
Intimidate +3
+
Disguise
+
Gambling
+
Sleight of Hand
+
*Teamwork
+
Storytelling:
+
None
+
  
normal skills cost one point  per level.  Average Human skill level is 3-4.  Advanced Skills cost 2 points per level.  No more than one skill at 8 without GM permission.  No skills at 9-10 without GM permission.  In order to make a roll, a character must have at least a “familiarity” (zero level in the skill, costs 1/2 point).  Characters get certain “everyman” skills for free, at familiarity level.
+
<i>Total:</i> 10&nbsp;&nbsp;&nbsp; No more than one at 8  without GM permission.  None at 9 or above without GM permission.<p>
Total Skills Cost: +76
+
</p>
Backgrounds: two points per dot
+
<i>Cost before Adds/Disads:</i> 262<br>
Allies
+
+20 Adds<br>
Contacts +4
+
<i>Total Cost:</i> 282
Followers
+
Resources
+
Reputation +2
+
Influence
+
Organization
+
Equipment +4
+
Mentor
+
Languages
+
Status
+
No more than one at 8  without GM permission.  None at 9 or above without GM permission.
+
Total: 10
+
Focus:  This is the Grit of the Character: it represents how much they can push themselves in the pursuit of their beliefs. Based on the Prologue and the background you subsequently write, the GM will assign you a focus rating, with a 10 level hierarchy of focus that determines in what sorts of actions you may use your focus.  If you fail on Focused actions, you may lose Focus and/or Path.
+
Path:  The Gemini is a strange place, and not everyone values the same things.  Based on the Prologue and the background you subsequently write, the GM will assign you a path and a level along that path, with a 10 level hierarchy of sins that you must adhere to.  If you fail to do so, you may lose path and/or focus.
+
Cost before Adds/Disads: 262
+
+20 Adds  
+
Total Cost: 282
+

Latest revision as of 19:12, 4 April 2007

Gemini Index

Character Creation:

Attributes:

Strength: 6
Dexterity: 8
Toughness: 6
Charm: 3
Attractiveness: 3
Empathy: 2
Tech: 5
Intelligence: 4
Cool: 7
Fate: -
Cost: 176
Attributes cost 4/level. Average human attribute is 4.

Strength
Brawling +7
Strength Feat +3

Dexterity
Martial Arts
Personal Weapon Skills (pistols and rifles +5) (10)
Type I Ship Weapon Skills (ie human controlled) +5
Acrobatics
Climbing +3
Stealth +3
Driving/Piloting Skills (truck) +3
Autofire +3 (6)
Dodge/Escape +3
Dance
Zero G movement
Contortionist

Toughness:
Resist Torture/Drugs +2
Recovery (how fast you get up after getting knocked down) +5
Stamina +3

Charm:
Social (like a broader form of “conversation from Hero)
Leadership
Perform
Oratory
Etiquette (specific to a given type of social group)
Trading

Attractiveness:
Style
Seduction

Empathy:
Human Perception
Interview
Mimicry
Lipreading
Teaching
Animal Handler
Persuasion
Bribery
Bureaucratics

Tech:
Lockpicking
Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.)
Computer Programming
Computer Hacking
Security Systems
Mechanics: (basic, engines, structural, weapons, etc.)
Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)
Jury Rig
Electronics: (Macro/Micro)
Cybertech
Operate Heavy Machinery (choose a discipline) (loader) +3

Intelligence:
Composition
Survival +3
Tracking
Paramedic
Doctor (choose specialty)
Navigation (Land, Space, Urban) (land) +2
Psycho-Navigation
Forgery
Demolitions +2
Heavy Weapons (Artillery, etc.)
Deduction
Cryptography
Criminology
Strategy
Cosmography
Mathematics
Science (choose discipline: physics, chemistry, biology, geology, archeology)
Cooking

Cool:
Fast Draw +3
Initiative +6
Interrogation
Streetwise +2 (4)
Shadow/Evade
Tactics
Intimidate +3
Disguise
Gambling
Sleight of Hand
Teamwork

Storytelling:

None

Total Skills Cost: +76

Backgrounds: two points per dot
Allies
Contacts +4
Followers
Resources
Reputation +2
Influence
Organization
Equipment +4
Mentor
Languages
Status

Total: 10    No more than one at 8 without GM permission. None at 9 or above without GM permission.

Cost before Adds/Disads: 262
+20 Adds
Total Cost: 282