Difference between revisions of "Talk:Nephon Sector"

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--[[User:BenofZongo|BenofZongo]] 12:22, 3 March 2007 (MST)Cleaned up section. We made some of the characters last nightFor Nate and Jason, we are using the Adventure! character sheet: you can add other skills that you think would be appropriate.  There is no willpower, facets, or Knacks stat: they are replaced by the "Traits" stat, of which you get one free and can buy more for 3 freebies a pop.  So far we have:<br>
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--[[User:Matts|Matts]] 12:11, 2 April 2007 (MST)Given that Nephon lost the vote, I won't be running it; the setting seems redundant at this point and wasn't really the focus of my efforts to begin with.
1.) The captain: an ex-koto (losing side in war) general/captain, loosely based on the captain of the SDF (anime)/human battle cruiser (starcraft)<br>
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2.) The muscle, part 1:  An ex-Toko military gunfighter:  A kinda-crazy gun wielding enforcer.  Don't ask him to pick up heavy shit though.<br>
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As a general note, for future games, I'm not going to be defining too much of the setting - only broad strokes and general feelThe rest of it is up to us as a whole to figure out; so, if there's something you want to see in this hypothetical game, you'd say, "I want to see this", and we'd figure out how to fit it inAs the GM I'd hold veto power to keep things setting and mood appropriate, but hopefully, once we'd established the premise of the game, I wouldn't have to use it.
3.)  The pilot:  Not actually that good at piloting the ship, but excellent at driving surface vehicles.  Wears what looks like a stock car body suit covered in endorsement stickers, mostly from Pizza restaurants.<br>
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4.)  Dieter, did you make the chef guy?!
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I'm also gonna go back to my guns about the DitV system; you want a one-shot, that little bugger is the rider.

Latest revision as of 13:11, 2 April 2007

--Matts 12:11, 2 April 2007 (MST)Given that Nephon lost the vote, I won't be running it; the setting seems redundant at this point and wasn't really the focus of my efforts to begin with.

As a general note, for future games, I'm not going to be defining too much of the setting - only broad strokes and general feel. The rest of it is up to us as a whole to figure out; so, if there's something you want to see in this hypothetical game, you'd say, "I want to see this", and we'd figure out how to fit it in. As the GM I'd hold veto power to keep things setting and mood appropriate, but hopefully, once we'd established the premise of the game, I wouldn't have to use it.

I'm also gonna go back to my guns about the DitV system; you want a one-shot, that little bugger is the rider.