Difference between revisions of "Talk:Nephon Sector"

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--[[User:BenofZongo|BenofZongo]] 12:22, 3 March 2007 (MST)Cleaned up section.  We made some of the characters last night.  For Nate and Jason, we are using the Adventure! character sheet: you can add other skills that you think would be appropriate.  There is no willpower, facets, or Knacks stat: they are replaced by the "Traits" stat, of which you get one free and can buy more for 3 freebies a pop.  So far we have:<br>
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--[[User:Matts|Matts]] 12:11, 2 April 2007 (MST)Given that Nephon lost the vote, I won't be running it; the setting seems redundant at this point and wasn't really the focus of my efforts to begin with.
1.)  The captain: an ex-koto (losing side in war) general/captain, loosely based on the captain of the SDF (anime)/human battle cruiser (starcraft)<br>
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2.) The muscle, part 1:  An ex-Toko military gunfighter:  A kinda-crazy gun wielding enforcer.  Don't ask him to pick up heavy shit though.<br>
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3.)  The pilot:  Not actually that good at piloting the ship, but excellent at driving surface vehicles.  Wears what looks like a stock car body suit covered in endorsement stickers, mostly from Pizza restaurants.<br>
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4.)  --[[User:Dieterthebold|Dieter the Bold]] 15:55, 3 March 2007 (MST) Dieter has not made a character yet. Has borrowed Vampire from Gabe to look over things and figure out what kind of character he wants. Leaning towards some kind of techie, but not very heavy on the techie skills.
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As a general note, for future games, I'm not going to be defining too much of the setting - only broad strokes and general feel.  The rest of it is up to us as a whole to figure out; so, if there's something you want to see in this hypothetical game, you'd say, "I want to see this", and we'd figure out how to fit it in.  As the GM I'd hold veto power to keep things setting and mood appropriate, but hopefully, once we'd established the premise of the game, I wouldn't have to use it.
  
--[[User:Matts|Matts]] 17:47, 3 March 2007 (MST)So, I'm cool if everyone comes up with ideas and preliminary drafts for characters.  However, the first session will be mostly dedicated to making those characters again, only this time ensuring that the histories work out and that appropriate relationships are established between characters.
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I'm also gonna go back to my guns about the DitV system; you want a one-shot, that little bugger is the rider.

Latest revision as of 14:11, 2 April 2007

--Matts 12:11, 2 April 2007 (MST)Given that Nephon lost the vote, I won't be running it; the setting seems redundant at this point and wasn't really the focus of my efforts to begin with.

As a general note, for future games, I'm not going to be defining too much of the setting - only broad strokes and general feel. The rest of it is up to us as a whole to figure out; so, if there's something you want to see in this hypothetical game, you'd say, "I want to see this", and we'd figure out how to fit it in. As the GM I'd hold veto power to keep things setting and mood appropriate, but hopefully, once we'd established the premise of the game, I wouldn't have to use it.

I'm also gonna go back to my guns about the DitV system; you want a one-shot, that little bugger is the rider.