Difference between revisions of "Very powerful character example"
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Character Creation: | Character Creation: | ||
Latest revision as of 19:12, 4 April 2007
Character Creation:
Attributes:
Strength: 4
Dexterity: 5
Toughness: 6
Charm: 4
Attractiveness: 4
Empathy: 4
Tech: 7
Intelligence: 10
Cool: 7
Fate: -
Attributes cost 4/level. Average human attribute is 4.
Strength
Brawling
Strength Feat
Dexterity
Martial Arts
Personal Weapon Skills (Pistols, SMGs +3) (6)
Type A Ship Weapon Skills (ie human controlled)
Acrobatics
Climbing
Stealth +2 (2)
Driving/Piloting Skills (starships, 3 types +3 each) (9)
Autofire
Dodge/Escape +7 (7)
Dance
Zero G movement +7 (7)
Contortionist
Toughness:
Resist Torture/Drugs +4 (4)
Recovery (how fast you get up after getting knocked down)
Stamina +7 (7)
Charm:
Social (like a broader form of “conversation from Hero)
Leadership
Perform
Oratory
Etiquette (specific to a given type of social group) (high society) +6 (6)
Trading
Attractiveness:
Style
Seduction
Empathy:
Human Perception +2 (2)
Interview
Mimicry
Lipreading
Teaching +4 (4)
Animal Handler
Persuasion
Bribery
Bureaucratics
Tech:
Lockpicking
- Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.) +7 (14)
Computer Programming +7 (7)
Computer Hacking
Security Systems
Mechanics: (basic, engines, structural, weapons, etc.)
- Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)
Jury Rig
Electronics: (Macro/Micro)
Cybertech
Operate Heavy Machinery (choose a discipline)
Intelligence:
Composition
Survival
Tracking
Paramedic +2 (2)
Doctor (choose specialty)
Navigation (Land, Space, Urban) (Land +4, Marine +4, Space +10) (18)
Psycho-Navigation +7 (14)
Forgery
Demolitions
Heavy Weapons (Artillery, etc.)
Deduction +7 (7)
Cryptography +5 (5)
Criminology
Strategy +4 (8)
Cosmography +7 (14)
Mathematics +10 (10)
Science (choose discipline: physics, chemistry, biology, geology, archeology) (physics +7, chemistry +4) (11)
Cooking
Cool:
Fast Draw
Initiative +3 (3)
Interrogation
Streetwise
Shadow/Evade
Tactics +5 (10)
Intimidate
Disguise
Gambling
Sleight of Hand
Teamwork +4 (8)
Storytelling:
None
Skill Cost Total: 183
Backgrounds: two points per dot
Allies +3 (3)
Contacts +3 (3)
Followers
Resources +3 (3)
Reputation
Influence
Organization
Equipment +6 (6)
Mentor +5 (5)
Languages +5 (5)
Status
Cost: 25 No more than one at 8 without GM permission. None at 9 or above without GM permission.
Cost Before Adds/Disads: 412
~30 pts Ads (including lighting calculator +6)
Total Cost: 442 (!) would actually have to come in at no more than 398, in order to have 3 fate points to burn for 'except for GM permission'. Probably allowed based on concept in this case though.