Difference between revisions of "Talk:Gemini Advantages/Disadvantages"
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--[[User:Dieterthebold|Dieter the Bold]] 15:49, 31 March 2007 (MST) Just want to say kudos on some of the new ads/disads. I think they're very interesting and promote storytelling quite a bit. Verrruh nice. | --[[User:Dieterthebold|Dieter the Bold]] 15:49, 31 March 2007 (MST) Just want to say kudos on some of the new ads/disads. I think they're very interesting and promote storytelling quite a bit. Verrruh nice. | ||
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+ | --[[User:BenofZongo|BenofZongo]] 15:56, 31 March 2007 (MST)Any particulars? Just curious to see what piqued your interest. | ||
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+ | --[[User:Dieterthebold|Dieter the Bold]] 18:16, 31 March 2007 (MST) Unique Style, Beneath, Chatterbox, Lonely, Martyr to name a few. I just find a lot of them well-crafted in the sense that they don't affect game balance too much (-2 isn't that big a deal for Unique Style), but they have a big storytelling affect (all systems on the ship are essentially "Dieter's", because no one else can figure out what the hell he did with 'em). Ed's always following everyone around and talking without pause. It just adds a lot of flava' without breaking the game. |
Latest revision as of 19:16, 31 March 2007
--BenofZongo 16:43, 13 March 2007 (MDT)Since it's a work in progress, some of the very obvious ads/disads are missing, like hunted, enemies, etc. The intimidating one and its opposite are good ones that I didn't think of though. I don't think there will be an EM anomaly as attack, although we can discuss it if you had something particular in mind.
--Matts 16:44, 13 March 2007 (MDT)If losing a limb isn't a disadvantage, you shouldn't get points for it. I don't want to deal with people being like "Ok, first order of business, replace my limb!"
--BenofZongo 17:17, 13 March 2007 (MDT)For now, I'm going to disagree: it's worth points for the following three reasons: 1.) just because you CAN replace it doesn't make it easy: since this will potentially lead to some interesting missions/adventures, I think that's worth something. Also, cybernetics/vat grown limbs aren't exactly cheap, plus the cost of the surgery, plus the cost of antibiotics while you recover, plus recovery time, etc. Also, unlike cyberpunk, cybernetic surgery requires advanced surgery suites that aren't available in most places: in the places they are available, they're often booked by more important people than you. 2.) I haven't put this up yet, but I intend to have 50% of disads. be bought by the player, and 50% assigned by the GM (20% of your total character points must come from disads., this number is not fixed yet). If I feel like you are buying a lost limb/eye as a freebie, or if I feel like being mean, I'll assign you the disad that makes you unable to get cyberware. Or put a warrant out for your arrest on the megacorp planets (ie, pretty much the only place you can get cyber-surgery). Like you've said yourself, the buck stops with the GM. 3.) Buyback. If you ditch a disad through cool roleplaying, you can get rid of it for free. If you just say "I'm buying a new arm, well, then you have to buy off the disad. That means it costs you the appropriate amount of xp, or, if you don't have it, puts you that much into xp deficit.
--Dieter the Bold 22:10, 13 March 2007 (MDT) Awesome clean-up job, whoever did it (Ed?). Ben, totally cool with there not being an EM attack. I was just exploring that option since it's a normal power-gamer move. Turn my disadvantages into a disadvantage for my enemies. Also, understood that it's still a work in progress. Just tossing out ideas, I'm sure many of which have occured to you.
--BenofZongo 23:00, 13 March 2007 (MDT)No problem, most of the stuff you've suggested has gotten me to think of one or two extra things to add, so feel free to speak up. I agree that the clean up job made things very pretty.
--Edmiao 08:53, 14 March 2007 (MDT) you're welcome. this all looks very interesting, by the way.
--Gdaze-- Man, for a one shot I think this is more then enough stuff to go on!
--BenofZongo 17:10, 15 March 2007 (MDT)It's on my mind so I put down what I think of: usually its what I do when I need a 10 min. break from work. That's also why I decided to get back in the running for space opera GM: I spend this much time thinking/writing about it, I might as well use it. I'll keep building on it until I either run it or Matt runs it.
--Dieter the Bold 17:41, 20 March 2007 (MST) Howzabout some Sleep related advantages or disadvantages? Do you always sleep through those pesky alarms about unidentified objects approaching at rickockulous speeds, or do you jump to your feet ready to roll at the drop of a pin? Can you fall asleep while making a combat drop under less than optimal conditions (think Cpl. Hicks from Aliens, or do you require zero-G in total blackness with the temperature at precisely 68F? A G-Force related disadvantage would also be interesting. The equivalent of Sea Sickness. Can't stand the switch from gravity to zero gravity without getting nauseous. Also, any h4x0r skilz? And I assume that since we have all these advantages floating around, the class special abilities of Cyberpunk will not be in play?
--BenofZongo 18:09, 20 March 2007 (MST)There's already a "computer hacking" skill, see the character sheet. Class special abilities will NOT be used.
--Jason 17:50, 27 March 2007 (MST)I think you should consider reworking the Ajax Reborn advantage. If someone were to take it at the 18 point level they would have 16 boxes in light wounds, and could easily take multiple shots of any gun (assuming a good BTM) with no penalty. It might make more sense to have each level add one box to the first 4 levels of damage.
Ben here: that's not a bad suggestion for how to rework it, I'll consider it.
--Dieter the Bold 15:49, 31 March 2007 (MST) Just want to say kudos on some of the new ads/disads. I think they're very interesting and promote storytelling quite a bit. Verrruh nice.
--BenofZongo 15:56, 31 March 2007 (MST)Any particulars? Just curious to see what piqued your interest.
--Dieter the Bold 18:16, 31 March 2007 (MST) Unique Style, Beneath, Chatterbox, Lonely, Martyr to name a few. I just find a lot of them well-crafted in the sense that they don't affect game balance too much (-2 isn't that big a deal for Unique Style), but they have a big storytelling affect (all systems on the ship are essentially "Dieter's", because no one else can figure out what the hell he did with 'em). Ed's always following everyone around and talking without pause. It just adds a lot of flava' without breaking the game.