Difference between revisions of "Current events"

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(Other random comments to --Matts 16:17, 2 April 2007 (MST)the group)
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This page is for discussion of stuff related to the game coming up this week, no matter when that actually is.  For instance, we can all assume Nate isnt coming for some lame reason and that Ed is sick of pizza and is bringing teriyaki or some other crap.  They can post something here if that happens to be untrue.
 
This page is for discussion of stuff related to the game coming up this week, no matter when that actually is.  For instance, we can all assume Nate isnt coming for some lame reason and that Ed is sick of pizza and is bringing teriyaki or some other crap.  They can post something here if that happens to be untrue.
  
== Location==
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==jasonshouse.wiki-rpg.com==
Date...........game.........Location  <br>
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Date................Day.......................Game................................Attendance Notes
1/5/07......PA............BEN'S <br>
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1/12/07......WHFRP............Jason's<br>
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1/19/07......WHFRP............Bens<br>
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1/26/07......WHFRP..........Jason's (heather is post call, so my place is out)<br>
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2/2/07.......Jin Dynasty......Ben's<br>
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2/9/07.......Jin Dynasty......Gabe's Bungalow<br>
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2/16/07......Jin Dynasty.........Jason's<br>
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2/23/07......Nephron One Shot..........ben's<br>
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3/2/07.......Toonball and random shit......Ben's<br>
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3/9/07.......Jin Dynasty......Gabe's Bungalow<br>
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3/16/07......Jin Dynasty......[[Gabe's house of gaming]]<br>
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3/23/07......Jin Dynasty......[[Matt's House of Tyranny]]<br>
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3/30/07......Exemplars........Gabe's<br>
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4/6/07.......Gemini Character Creation...[http://benscondo.wiki-rpg.com Ben's Condo]<br>
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4/13/07......?????????........???????<br>
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4/20/07......Exemplars/one shot...?????<br>
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== Attendance and Food preference==
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01/15/17..........Sunday: 12pm......... [[Lost Tales of Runners Fore]]............ [[User: Dieterthebold|Dieter]], [[Jason]], [[User:Megami|Rumi]], [[User:melonberg|Bruce]], Thor<br><br>
04/06/07<br>
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01/21/17..........Saturday: 12pm....... Pathfinder........... [[User: Dieterthebold|Dieter]], Dave<br><br>
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01/22/17..........Sunday: 1pm........... 5E D&D.............. [[User: Dieterthebold|Dieter]], Dave, [[User:Gdaze|Gabe]]<br><br>
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01/28/17..........Saturday: 12pm....... Pathfinder............ [[User: Dieterthebold|Dieter]], Dave<br><br>
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01/29/17 .........Sunday: 12pm............. [[Star Trek: The Triangle Missions]] ........ [[User: Dieterthebold|Dieter]], [[Jason]], [[User:Megami|Rumi]], Dave<br><br>
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02/04/17..........Saturday: 12pm....... Pathfinder........... [[User: Dieterthebold|Dieter]], Dave<br><br>
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02/05/17..........Sunday: 1pm........... 5E D&D.............. [[User: Dieterthebold|Dieter]], Dave, [[User:Gdaze|Gabe]]<br><br>
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02/07/17..........Tuesday: 6pm.......... Dinner Hangout.. [[User: Dieterthebold|Dieter]], [[Jason]], [[User:Gdaze|Gabe]], [[User: BenofZongo|Ben]]<br><br>
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02/11/17..........Saturday: 12pm....... Pathfinder........... [[User: Dieterthebold|Dieter]], Dave<br><br>
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02/12/17 .........Friday: 7pm............. [[Star Trek: The Triangle Missions]] ........ [[User: Dieterthebold|Dieter]], [[Jason]], [[User:Megami|Rumi]], Dave<br><br>
  
--[[User:BenofZongo|BenofZongo]] 13:57, 1 April 2007 (MST)Present.  My sister will also be here.  Both of us will be having pizza.  The pizza will be "on the house" this week: ie I will pay for it.  If no one objects, I think I'll get it from Pudge Bros.
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==Food & Scheduling Talk==
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<u>What is Being Scheduled?</u> 1/15, [[Lost Tales of Runners Fore]]<br>
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<u>What Time Are We Starting?</u> 3pm<br>
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<u>Where Are We Playing?</u> Rumi's<br>
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<u>What Are We Eating?</u> Eat lunch ahead of time<br>
  
--[[User:Dieterthebold|Dieter the Bold]] 01:47, 2 April 2007 (MST) I'll be there. And I love frakking Pudge Bros. Please count me in.
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'''[[In next week's episode:]]'''  (A brief look at/reminder where the next episode might go, based on player input)
  
--[[User:Edmiao|Edmiao]] 08:09, 2 April 2007 (MST) I'll be there and it would be rude to turn down free pizza.....  And I'd hate to be rude. .... So I won't be rude.......  Which means I'll eat the pizza.
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<ul>
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<li>[[Jason]] is bringing: </li>
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<li>[[User:Megami|Rumi]] is bringing: </li>
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<li>[[User:melonberg|Bruce]] is bringing: </li>
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<li>[[User:Dieterthebold|Dieter]] is bringing: </li>
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<li>Thor is bringing: </li>
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</ul>
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<br>
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<br>
  
Cleaned this up, since it was totally me misunderstanind what was being said!
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==Discussion==
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--[[User:Megami|Megami]] 22:45, 23 December 2015 (MST) For early 2016 on Fridays, Rumi will be out on 3.11 and 3.18. Will be out of the country so no alternate dates available for these weeks. :(
  
==Other random comments to --[[User:Matts|Matts]] 16:17, 2 April 2007 (MST)the group==
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==[[Weekday Board Games|Monday Board Games]]==
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Click above for results and other, more lengthy discourse.<br>
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Date..............Requests...............................................Attendance Notes
  
--[[User:Edmiao|Edmiao]] 02:20, 31 March 2007 (MST)I have made up my mind, i propose we vote.  I expound upon this in:[[Votin' fer the new game]]
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10/23: 7pm.......... [http://www.meetup.com/South-Seattle-Gaming-Collective/events/214246182/ TBD]......... [[Jason]], [[User:Megami|Rumi]]
  
--[[User:BenofZongo|BenofZongo]] 02:49, 31 March 2007 (MST)After a discussion with Dieter, I'd like to broach the subject of recruiting a new player. I've got a particular recruit in mind, although I don't think he has time/desire enough to become a permanent fixture in our group: of course, if other people had specific people they'd like to recruit, I'm happy for us to collectively decide if we want another and if so, who would be a good addition.  My main motivation for this is that I'd like to make sure we can average 4 players a session for Gemini.  The main consideration outside of this as far as I'm concerned is whether or not Jason can accomodate another player in the Exemplars game.<br>
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== Magic Talk ==  
  
--[[User:BenofZongo|BenofZongo]] 02:59, 31 March 2007 (MST)Also, just so it's up here, I will be gone 4/20/07.  No, I will not be smokin' the dooby.
 
  
--[[User:Gdaze|Gdaze]] 13:04, 31 March 2007 (MST) Also, next time we play could we please cut back on playing other games during the actual RP?  It was very distracting and resulted in nobody following the story really.
 
  
--[[User:BenofZongo|BenofZongo]] 13:32, 31 March 2007 (MST)Yeah, sorry about that, guilty as charged. It's definitely something we need to limit.
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== Ranting and Raving ==  
  
--[[User:BenofZongo|BenofZongo]] 13:56, 1 April 2007 (MST)Everyone can post potential character concepts, as many as they like, on the [http://benscondo.wiki-rpg.com/index.php?title=Gemini_Crew_Members gemini characters]  if they feel like it.  Also, if you have an opinion about what sort of missions you want to see the crew engage in, post that to the appropriate [http://benscondo.wiki-rpg.com/index.php?title=Talk:List_of_Mission_Types_your_character/crew_may_be_interested_in talk page] as well.  If there are secret details you'd like to ask about, you can email them to me.
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'''Best Trek Movies:'''<br>
  
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Dieter: VI, II, VIII, IV, VII, III, IX, I, X, V<br>
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Jason: VI, VIII, II, IV, IX, VII, III, X, I(?), V(?)<br>
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Rumi: VI, VIII, II, IV, VII, III, IX, I, X, V<br>
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Peter: Galaxy Quest
  
--[[User:Jason|Jason]] 15:58, 2 April 2007 (MST)Again I have probably failed to express my initial point well.  In the past games have been an overall success even though they have had weaknesses that can be pinpointed (success in spite of things we can improve).  The problem is that we do not try to improve.  We point back to the past and say that was ok even though we didnt do x, and then we end up with functionally the same game as before.  With this kind of thinking we never progress; we never innovate and move on to an even better level of gaming.  Yeah, sure we had fun with previous games.  But shouldnt we try to achieve something more?  The general consensus is 'No'.  Yet that goes against everything I believe.
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--[[User:Jason|Jason]] 12:38, 22 January 2013 (MST)Ladies and gentledudes, I have received an email from Ed and he is officially populating the earth with Edlings. He now has two kids, a boy (Theo) and a girl (Ella). He seems to be doing well, and I continue to be jealous of him. Reckanize.
 
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--[[User:Matts|Matts]] 16:17, 2 April 2007 (MST)Cleaned up the endless debate except for this one point, which I consider exceedingly valuable.
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--[[User:Gdaze|Gdaze]] OMG U NOB MAT!  MY VLUE SYSSTEM > MAT'S VALLUE SYSTEM WICH IZ N0)B SYSTEM!
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--[[User:Jason|Jason]] 16:22, 2 April 2007 (MST)Gabe=Me+1
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--[[User:BenofZongo|BenofZongo]] 16:28, 2 April 2007 (MST)A "better" level of gaming?  what does that mean? The point of gaming, as with any hobby, is to have fun.  So you mean have "better" fun?  That's fine, I suppose, but I already consider Friday nights the highlight of my week, so I'm not really sure how much better it can get.  Not only that, but the times where gaming has not been fun, and even stressful, is when we've gotten into big arguments about how to make things "better".  Not only that, but there is no clear indication what might lead to more or better fun, because the beauty of gaming is that unlike video games, there aren't any formulas about what works and what doesn't.  Lots of us talk nostalgically about the iliadic game and think of it as a great experience, and that game was the first campaign I ran: I didn't know the rules well, I didn't go for any sort of balance, the characters were tremendously overpowered in certain circumstances, but it was still one of the best games I've ever run.  Frankly, Gemini is my attempt to go back to a lot of the principles of that game, but that's just a "trial and error" method, ie, try wacky shit, when it's good, keep using it.  But we do that all the time.  Matt ran the DitV system.  We implemented x, y, and z.  I'm going to try this prologue dealy.  All of that, in my opinion, is trying stuff.  Furthermore, what is a problem for one person may be what is fun for another person.  My principle is that I try to let each player "get away" with the stuff that they like to get away with, and that's what the imbalance in Gemini is based on.  You want to be super  uber in combat?  fine with me, if that's what's fun for you?  You want to be able to make stuff up off the cuff and invent the story without rolling lots of dice?  fine, etc.  It's silly to suppose that by making every player's experience in a given situation identical, you will maximize enjoyment: you will minimize jealousy, since everyone is being treated exactly the same, but the given treatment may be fun for one player and retarded for another.  <br>
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--[[User:Jason|Jason]] 16:54, 2 April 2007 (MST)Thats right, all fun is equal.  Sudoku=gaming.  In a game with 6 players the game is 86% about the players, yet with no clear system of whats gonna happen, its really 95% about the GM.  The story goes on no matter who shows up, and events happen no matter what the players do.  Thats what you keep missing here.  You want the game to run your way, and the input from the players is really not important to you (as perceived in what you write here).  We arent trying to make everyones experience identical.  What is important is trying to reduce the things that are sub-optimal.
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--[[User:BenofZongo|BenofZongo]] 17:19, 2 April 2007 (MST)But system only influences a tiny portion of the game.  "what happens" can't be determined by dice rolling, and therefore, it can't be written into a system.  And why shouldn't the story go on?  What you're implying is exactly what you accuse me of: if the story can only proceed with specific players, then the story is preset and completely linear. If, on the other hand, a suitably "good" solution comes up based on the tools available to the players that show, that seems to me to be much more open ended and player-driven.  Also, I said "better" fun was a legitimate reason, but based on what parameters?  And in who's opinion?  If you are determined to bring greater definition to gaming, you shouldn't start at the specifics (ie individual rules) but at the most general: what actually contributes to enjoyment by the players of a given game?  That's what Matt's linked essay, in a sense, was about.  But we all agree that that's just one person's take on it.  But even given that you got everyone to agree on what those elements are, you'd still have to figure out a way to turn them into practical effects on a game.  It's like when we put up the questionnaire about "what parts of gaming do you like? (story, fighting, etc.)  People ranked them differently, which is fine, but the question for me remained: how do you translate people's answers into an improved gaming experience.  And in the end I decided it wasn't worth getting a headache over, because whatever benefit I could glean from it a.) might be completely off the mark (as so often things that really excite one person don't do anything for others, ie DitV) and b.) I was putting myself through more misery than the benefit that might be derived from it.  <br>
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SUMMARY: more system/balance does not equal more player influence.  the idea of better fun is meaningless unless you have parameters by which to judge it and methods by which to manipulate it, two things which I argue are not possible to develop.
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--[[User:Jason|Jason]] 17:48, 2 April 2007 (MST)First, Im a terrible Buddhist.  I cant accept that suffering is a part of life.  I cant accept 'that was good, lets do it again'.  I have to have 'that was good, lets try to do better'.  Second, Im not accusing you of doing anything.  That has a connotation that is not my intention.  I contend that your Roman dictator (your words) way of running the game is not conducive to a collaborative story.  The players should write the story (they are 86% of the game).  The GM should facilitate this.  Saying that the game is going to be how you say, like it or not, is the antithesis of collaboration.  Saying you cant break my story also fits into this category.  Two players have expressed that they find the lack of balance between players as an issue to be addressed, yet you are unwilling to consider it.
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I never said that more system does not equal more player influence.  I did say that lack of balance will destroy a game faster and more assuredly than anything else.  The assertion that balance is not necessary because a previous game lacked it is inherently flawed.  Nothing is absolutely necessary except warm bodies.  Yet, we can improve the experience of everyone by including everyone more, and balance facilitates that.  Why do people screw around during game?  One reason and one reason alone: they are not engaged.
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Why might players become disengaged?  They could feel superfluous (which can be caused by lack of balance). They could be away from the action (though I contend that even when a player is away from the action they should never do anything like reading, it just destroys the ability to become part of the setting).  They could be less assertive than other players (which becomes more of a problem with more players). 
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I am sure there are more reasons, but what cannot be argued is that the more invested the players are into the game and the situation at hand, the less likely they are to become disengaged, and therefore to screw around.  Game balance cannot make this problem worse, yet it may help to alleviate at least one possible reason for an issue we have all admitted to having.  Dismissing this outright seems to be a miscalculation at the very least.
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My final point is this.  Ben, I consider you to be one of my best friends ever. I really appreciate the time I spend talking with you, in and out of game. We dont agree on everything, AND THATS GREAT.  I respect you a lot.  I really do not want you to think Im pointing down at you, or dismissing your opinion or saying you cant GM.  Its nothing like that.  My only real point is this: we can improve, so why not try?
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== The Next Step in [[Exemplars]]==
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[[Shoot the Midget]]
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== The Next Step in [[Gemini]] ==
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--[[User:Dieterthebold|Dieter the Bold]] 01:59, 2 April 2007 (MST) Alright gents, since we're going with [[Gemini]], how do we want this Friday to run? Gabe will make it for the Prologue, but can't stay later due to Sakura-con. So, how many times do we want to run the Prologue? Running it at least twice means we can see what everyone is thinking in terms of group set-up and let's us customize the second round. Do we also want to make the ship at the same time and run a quick adventure (rescue the ship)? Anyhoo, just wanted to get some paperwork out of the way.
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--[[User:Gdaze|Gdaze]] 14:10, 2 April 2007 (MST) I would perfer we run it once, we have all done it at least once already ya know?  So yeah that is my vote.  Besides since we get random cards each time, I'd rather not risk loosing a high end card.  (Or do we get to keep our character card?)
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Latest revision as of 17:20, 15 January 2017

This page is for discussion of stuff related to the game coming up this week, no matter when that actually is. For instance, we can all assume Nate isnt coming for some lame reason and that Ed is sick of pizza and is bringing teriyaki or some other crap. They can post something here if that happens to be untrue.

jasonshouse.wiki-rpg.com

Date................Day.......................Game................................Attendance Notes

01/15/17..........Sunday: 12pm......... Lost Tales of Runners Fore............ Dieter, Jason, Rumi, Bruce, Thor

01/21/17..........Saturday: 12pm....... Pathfinder........... Dieter, Dave

01/22/17..........Sunday: 1pm........... 5E D&D.............. Dieter, Dave, Gabe

01/28/17..........Saturday: 12pm....... Pathfinder............ Dieter, Dave

01/29/17 .........Sunday: 12pm............. Star Trek: The Triangle Missions ........ Dieter, Jason, Rumi, Dave

02/04/17..........Saturday: 12pm....... Pathfinder........... Dieter, Dave

02/05/17..........Sunday: 1pm........... 5E D&D.............. Dieter, Dave, Gabe

02/07/17..........Tuesday: 6pm.......... Dinner Hangout.. Dieter, Jason, Gabe, Ben

02/11/17..........Saturday: 12pm....... Pathfinder........... Dieter, Dave

02/12/17 .........Friday: 7pm............. Star Trek: The Triangle Missions ........ Dieter, Jason, Rumi, Dave

Food & Scheduling Talk

What is Being Scheduled? 1/15, Lost Tales of Runners Fore
What Time Are We Starting? 3pm
Where Are We Playing? Rumi's
What Are We Eating? Eat lunch ahead of time

In next week's episode: (A brief look at/reminder where the next episode might go, based on player input)



Discussion

--Megami 22:45, 23 December 2015 (MST) For early 2016 on Fridays, Rumi will be out on 3.11 and 3.18. Will be out of the country so no alternate dates available for these weeks. :(

Monday Board Games

Click above for results and other, more lengthy discourse.
Date..............Requests...............................................Attendance Notes

10/23: 7pm.......... TBD......... Jason, Rumi

Magic Talk

Ranting and Raving

Best Trek Movies:

Dieter: VI, II, VIII, IV, VII, III, IX, I, X, V
Jason: VI, VIII, II, IV, IX, VII, III, X, I(?), V(?)
Rumi: VI, VIII, II, IV, VII, III, IX, I, X, V
Peter: Galaxy Quest

--Jason 12:38, 22 January 2013 (MST)Ladies and gentledudes, I have received an email from Ed and he is officially populating the earth with Edlings. He now has two kids, a boy (Theo) and a girl (Ella). He seems to be doing well, and I continue to be jealous of him. Reckanize.