Difference between revisions of "Talk:Ed's Board Game Inventory"

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Ed: Titan, the fantasy sluggathon war game is awesome but not for the faint of heart or those who cry foul when haunted by unlucky dice rolls.  The goal of the game is to protect your titan and kill other titans.  you have armies of creatures that will split off and spawn new armies.  any single army travels around the board as a stack which is invisible to other players save it's number of creatures (so it may be dimples or dragons, who knows, unless you remember and pay attention to what was recruited).  When two opposing stacks collide, they battle and a mini map is taken out for the fight.  each terrain has different features.  Features favor native creatures, so a good strategy is to keep your stacks on thier native terrain.  After each fight, the player gets points which power up his titan, his king piece, which is on the board in a stack.  if the titan is defeated, you lose, no matter how many other armies you have.  Stacks gain creatures by landing on native terrain for the creatures in the stack and recruiting.  there is strategy in deciding which armies to move and where to park them.  The board has a complex movement system which I think puts a lot of strategy into the game as to where you move stacks and when not to move them in order to give youself the most possible moves on the next die roll.  There are three general paths to creature recrutiment, one is fast but tops out earlier, the others are longer but give the best of the best creatures in the end.  the two long paths cross as well.  lower level critters recuit higher level critters.  The game is 3-6 players.  with 6 it can take 4-6 hours to finish the game, and expect to knock out one player per hour.  that is why many people hate Titan.  but it is so awesome.  In my old group, knocked out players would help those still in the game manager their stacks.    with three players, a dominant player may become apparent after an hour and may be declared the winner.  If gabe bails on friday maybe i can con you all into a game of titan, oh sweeet jesus let it be so.
 
Ed: Titan, the fantasy sluggathon war game is awesome but not for the faint of heart or those who cry foul when haunted by unlucky dice rolls.  The goal of the game is to protect your titan and kill other titans.  you have armies of creatures that will split off and spawn new armies.  any single army travels around the board as a stack which is invisible to other players save it's number of creatures (so it may be dimples or dragons, who knows, unless you remember and pay attention to what was recruited).  When two opposing stacks collide, they battle and a mini map is taken out for the fight.  each terrain has different features.  Features favor native creatures, so a good strategy is to keep your stacks on thier native terrain.  After each fight, the player gets points which power up his titan, his king piece, which is on the board in a stack.  if the titan is defeated, you lose, no matter how many other armies you have.  Stacks gain creatures by landing on native terrain for the creatures in the stack and recruiting.  there is strategy in deciding which armies to move and where to park them.  The board has a complex movement system which I think puts a lot of strategy into the game as to where you move stacks and when not to move them in order to give youself the most possible moves on the next die roll.  There are three general paths to creature recrutiment, one is fast but tops out earlier, the others are longer but give the best of the best creatures in the end.  the two long paths cross as well.  lower level critters recuit higher level critters.  The game is 3-6 players.  with 6 it can take 4-6 hours to finish the game, and expect to knock out one player per hour.  that is why many people hate Titan.  but it is so awesome.  In my old group, knocked out players would help those still in the game manager their stacks.    with three players, a dominant player may become apparent after an hour and may be declared the winner.  If gabe bails on friday maybe i can con you all into a game of titan, oh sweeet jesus let it be so.
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--[[User:Dieterthebold|Dieter the Bold]] 14:59, 7 April 2008 (MST) This sounds like the boardgame version of Heroes of Might and Magic. It also sounds awesome.
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JASON: I have to actually see the game before I commit.  Generally I like games with a good background, but this sounds like it may have more things happening than I can reliably keep track of, which might mean it would remind me too much of my job...hehe  I think its probably likely I could try it once at least, though.

Latest revision as of 16:40, 7 April 2008

JASON: I am in the process of creating a spreadsheet with my entire gaming inventory (except figs, but if I get motivated I might even do those). I will make a page too.

Ed: i need to find some hard core gamers to play Titan

JASON: How many players do you need and how long will it take?

Ed: Titan, the fantasy sluggathon war game is awesome but not for the faint of heart or those who cry foul when haunted by unlucky dice rolls. The goal of the game is to protect your titan and kill other titans. you have armies of creatures that will split off and spawn new armies. any single army travels around the board as a stack which is invisible to other players save it's number of creatures (so it may be dimples or dragons, who knows, unless you remember and pay attention to what was recruited). When two opposing stacks collide, they battle and a mini map is taken out for the fight. each terrain has different features. Features favor native creatures, so a good strategy is to keep your stacks on thier native terrain. After each fight, the player gets points which power up his titan, his king piece, which is on the board in a stack. if the titan is defeated, you lose, no matter how many other armies you have. Stacks gain creatures by landing on native terrain for the creatures in the stack and recruiting. there is strategy in deciding which armies to move and where to park them. The board has a complex movement system which I think puts a lot of strategy into the game as to where you move stacks and when not to move them in order to give youself the most possible moves on the next die roll. There are three general paths to creature recrutiment, one is fast but tops out earlier, the others are longer but give the best of the best creatures in the end. the two long paths cross as well. lower level critters recuit higher level critters. The game is 3-6 players. with 6 it can take 4-6 hours to finish the game, and expect to knock out one player per hour. that is why many people hate Titan. but it is so awesome. In my old group, knocked out players would help those still in the game manager their stacks. with three players, a dominant player may become apparent after an hour and may be declared the winner. If gabe bails on friday maybe i can con you all into a game of titan, oh sweeet jesus let it be so.

--Dieter the Bold 14:59, 7 April 2008 (MST) This sounds like the boardgame version of Heroes of Might and Magic. It also sounds awesome.

JASON: I have to actually see the game before I commit. Generally I like games with a good background, but this sounds like it may have more things happening than I can reliably keep track of, which might mean it would remind me too much of my job...hehe I think its probably likely I could try it once at least, though.