Difference between revisions of "Talk:Game Systems/Mechanics"

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BEN: any of those are reasonable, thanks for taking out the +40 str. one at this stage of the game.  You can start with a full complement from those potions that you have described, just check with me again if you change them.
 
BEN: any of those are reasonable, thanks for taking out the +40 str. one at this stage of the game.  You can start with a full complement from those potions that you have described, just check with me again if you change them.
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--[[User:Edmiao|Edmiao]] 16:21, 21 July 2008 (MST) how's your potion guy in combat?  my illusionist is a minor guy who distracts enemies but as of yet no direct damage.

Revision as of 17:21, 21 July 2008

--Gdaze 23:49, 20 July 2008 (MST) So wait, even though weapons are usually bought at zero END, we should buy them with costs END? This means a Rapier would cost 3 End to use a turn (plus STR) while a short sword would cost 2 End (plus STR). Which is the same as a Stiletto (it only does 1D3 but has AP, so its active cost is high). Do we have to buy armor with costs END also then?

--Matts 00:05, 21 July 2008 (MST)Armor, the power, normally doesn't cost END, and if you buy it OIF I don't see why it would.

--Gdaze 00:11, 21 July 2008 (MST) Well right, and weapons usually don't either and I noticed he said "wearing armor makes you tired" so I thought maybe armor will too.

Oh, can my dude start with the full compliment of potions?

BEN: For simplicity's sake, i am just going to go back to the way the book suggests: weapons and armor cost 0 END. I'll have to think about the potion thing, although I will tentatively say yes: it will probably depend on what potions you want to be able to make.

GABE: Sweet. So far I have 3 potions, but may add another one. I have an oil that takes a minute to apply but ups the def of an armor by 3r/3r. I MAY change this to one that you apply to the body that has 5r/3r since nobody has armor. It lasts for the day.

Next up I have one of underwater comfort. It allows the user to breath underwater and withstand extreme cold, it lasts for a few hours. Very useful in such a water based world.

And finally I have a potion of dragon breath. It takes a full phase to use, drink and spew, and does 2D6 fire damage to one hex. I guess it has a range of 8 meters as well.

I may also add a potion of nightsight, which allows you to see in the dark as long as there is a little light, like the moon. Or a potion that ups STR by like 10.

BEN: any of those are reasonable, thanks for taking out the +40 str. one at this stage of the game. You can start with a full complement from those potions that you have described, just check with me again if you change them.

--Edmiao 16:21, 21 July 2008 (MST) how's your potion guy in combat? my illusionist is a minor guy who distracts enemies but as of yet no direct damage.