Difference between revisions of "Aefra Lastrangele'i Mai'enha La Eisenhei"
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− | Born to nobility, the 13th | + | Born to nobility, the 13th daughter of a mucky muck. as a child showed incredible potential in magic skills, but failed to develop them. Exhiled from the Fae to go make something of herself in the world. Only when they told stories of her heroism and deeds would she regain her families respect and re-entrance into Fae high society. |
== Character Sheet == | == Character Sheet == |
Revision as of 13:03, 23 July 2008
Born to nobility, the 13th daughter of a mucky muck. as a child showed incredible potential in magic skills, but failed to develop them. Exhiled from the Fae to go make something of herself in the world. Only when they told stories of her heroism and deeds would she regain her families respect and re-entrance into Fae high society.
Character Sheet
Stat | Char Pts | Value |
---|---|---|
STR | (-)2 | 18 |
DEX | 3 | 21 |
CON | (-)4 | 18 |
INT | 3 | 23 |
PRE | 3 | 23 |
COM | 4 | 28 |
Leap | 3 | 8 |
Val | Char | Cost | Roll | Notes |
---|---|---|---|---|
8 | STR | (-)2 | 11- | Lift 75.8kg; 1 1/2d6 HTH damage [2] |
11 | DEX | 3 | 11- | OCV: 4/DCV: 4 |
8 | CON | (-)4 | 11- | |
10 | BODY | 0 | 11- | |
18 | INT | 8 | 13- | PER Roll 13- |
11 | EGO | 2 | 11- | ECV: 4 |
10 | PRE | 0 | 11- | PRE Attack: 2d6 |
24 | COM | 7 | 14- | |
2 | PD | 0 | Total: 2 PD (0 rPD) | |
2 | ED | 0 | Total: 2 ED (0 rED) | |
3 | SPD | 9 | Phases: 4, 8, 12 | |
4 | REC | 0 | ||
20 | END | 2 | ||
18 | STUN | 0 | ||
6" | Run | 0 | ||
1" | Swim | 0 | ||
4.5" | Leap | 3 |
Total Characteristics Cost: 28
Powers
Cost Powers END
Fae Racial Attributes
5 Magesight: Detect A Class Of Things 13- (Mystic Group) 0
2 Wings: Flight 3" (6 Active Points); Takeoff/Landing (-1), Restrainable (-1/2), no Noncombat movement (-1/4) 1
5 Blessed birthright: Luck 1d6
Illusion Spells - Innate
3 Rudimentary Illusions: Sight Group Images 1" radius, Costs END Only To Activate (+1/4) (12 Active Points); Only to create images less than 1 foot in diameter Power loses about half of its effectiveness (-1), Concentration (0 DCV; -1/2), Requires A Magic Roll (-1/2), Spell (-1/2) 1
Illusion Spells - Initiate
4 Blinding Light: Sight Group Flash 2d6 (10 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 1
6 Illusions Level I: Sight and Hearing Groups Images 1" radius (15 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 1
Illusion Spells - Initiate level 2
4 1) Blur: Change Environment 1" radius, -2 OCV (10 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4) No range (-1/2)
Perks
5 Bag o many things
Skills
5 Power skill: True Magic 14-
0 Climbing 8-
3 Conversation 11-
0 Deduction 8-
0 Paramedics 8-
0 Shadowing 8-
0 Streetwise 8-
0 Survival (Marine, Urban) 8-
3 High Society 11-
2 KS: something?? 11-
0 PS: Any One 8-
Total Powers, Perks & Skills Cost: 47
Total Cost: 75
Disadvantages
10 Distinctive Features: Startling yet unnatural beauty, wings, legs that are insect like (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Social Limitation: On a quest to make something of self (Frequently, Major)
5 Reputation: As Fae nobility, known to be a failure and outcast, 11- (Known Only To A Small Group (Fae folk)
10 Social Limitation: Fae culture (Frequently, Minor)
10 Psychological Limitation: Flighty (Common, Moderate)
Total Disadvantage Points: 50