Difference between revisions of "Magic"
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So fork WILL copy the whatever has been put into X already. | So fork WILL copy the whatever has been put into X already. | ||
− | --[[User:Brandon|Brandon]] 12:24, 30 July 2008 (MST) I think Ed is referring to tricks like playing a creature for its morph cost and then blinking it out and back in unmorphed (i.e., without any need to pay to unmorph). Btw, Jason, here is that [http://www.starcitygames.com/php/news/article/14117.html Protean Hulk/Flash combo] I was talking about on Monday. | + | --[[User:Brandon|Brandon]] 12:24, 30 July 2008 (MST) I think Ed is referring to tricks like playing a creature for its morph cost and then blinking it out and back in unmorphed (i.e., without any need to pay to unmorph). For example, turn 3: [http://ww2.wizards.com/gatherer/CardDetails.aspx?name=akroma,%20angel%20of%20fury Akroma, Angel of Fury], turn 4: hit it with [http://ww2.wizards.com/gatherer/CardDetails.aspx?name=turn%20to%20mist turn to mist], at end of turn 4 you've got a bitchin' Camero, with mana left over to counterspell their counterspell. Btw, Jason, here is that [http://www.starcitygames.com/php/news/article/14117.html Protean Hulk/Flash combo] I was talking about on Monday. |
+ | |||
+ | EDIT: And here's some confirmation that "comes into play" is different than "is played": | ||
+ | |||
+ | "401.7. As the final part of an instant or sorcery spell’s resolution, the card is put into its owner’s | ||
+ | graveyard. As the final part of an artifact, creature, enchantment, or planeswalker spell’s resolution, | ||
+ | the card becomes a permanent and is put into the in-play zone under the control of the spell’s | ||
+ | controller. (See rule 413, “Resolving Spells and Activated Abilities.”) If any spell is countered, the | ||
+ | card is put into its owner’s graveyard as part of the resolution of the countering spell or ability." | ||
== Links to decks and strategy == | == Links to decks and strategy == |
Revision as of 13:39, 30 July 2008
Ed: If anyone sees two white enchantments that say : "target creature gets +x+x where x is the number of basic land types you have in play" I lost them from my basic lands deck. i think i enchanted a teammate's creatures and may have lost them in the suffle.
Ed: the complete magic set is back at BnD. I have organized the cards by color, creature vs spell, casting cost and finally alphabetical. Artifacts, creature artifacts, mana generating artifacts, gold and land are in a box by casting cost and alphabetical (but not separators for each mana cost). I did this because i think it makes deck making much easier. I ask that cards go back to their appropriate spot, or leave them in a pile and i will put them away.
Everyone, feel free to pillage specific cards, revamp or completely disassemble any deck that i have put together (they are all in starter boxes). If you pillage a few cards from a deck, leave it separated so that if i want i can sub in another card. seriously, take any cards you want from any deck. I have all the decks entered into magic workstation so i can even recreate them.
Contents
Magic Workstation
--Edmiao Magic Workstation. this link has a link to the download page and another link to a walkthrough. you have to download the magic workstation program and then download a card database.
Deck advice
Land in decks [1].
RulesMongering
Guide for Returning Players
http://forums.gleemax.com/showthread.php?t=973044
We play under Vingage rules at BnD
Standard game can include cards from these sets only. this is useful for magic workstation games, not useful for decks made from our home sets.
Tenth Edition
Coldsnap
Time Spiral
Planar Chaos
Future Sight
Lorwyn
Morningtide
Shadowmoor (Effective May 2, 2008)
Eventide (Effective July 25, 2008)
2 headed giant rules
each team starts with 30 life.
Each player gets one free mulligan regardless of landage in hand.
Any one-shot effect or characteristic-defining ability that refers to the “defending player” refers to one specific defending player, not to both of the defending players (ie hypnotic spectre).
For Islandhome or Landwalk abilities, it works if either player has the land type.
In a Two-Headed Giant game, a player plays Flame Rift, which reads, “Flame Rift deals 4 damage to each player.” Each team is dealt a total of 8 damage
The Two-Headed Giant variant can also be played with equally sized teams of more than two players. Each team’s starting life total is equal to 15 times the number of players on the team. (These variants are unofficially called Three-Headed Giant, Four-Headed Giant, and so on.)
Other Multiplayer rules
In other multiplayer games (besides 2head giant, no one skips their draw step on turn 1.
Vintage Play
Since this seems to be the format we use I think we should restrict these cards as they are listed. By the way, time walk is so nasty... So yeah, only one of these cards is good from now on, yes? [2]
Rules Questions
Question: If I fork a spell that "gives me another turn after this one" does that mean I get two? Do they stack?
--Edmiao 10:07, 30 July 2008 (MST) my guess is yes they stack.
Question: If a card says "When player plays..." or "When you play..." and the spell is countered, does that still count as being played?
--Edmiao 10:07, 30 July 2008 (MST) i think countered spells count as not being played. ie a countered instant does not buff your wee dragons (which have +2/+0 for each instant played this turn)
--Brandon 10:22, 30 July 2008 (MST) Actually, countered spells do count as being played. The wording is very important. "To play a spell means to announce it, put it on the stack. make any necessary choices, and pay for it". This is different, I think, from "coming into play," but I'm not positive. Check out the third and fourth questions here. Of course, the judge at StarCity could be wrong, but this seems consistent with what I've been told elsewhere. For the record, I think it's kind of lame.
JASON: Wow, that is lame. Those are the kinds of rulings that used to make me pull my hair out! I am pretty sure Ed is right about the Fork too.
--Edmiao 11:42, 30 July 2008 (MST) huh. well there you have it. but that's like 100,000 times less lame than that blink effect that removes a creature from play and them brings it back letting you do anything you want to it.
JASON: What do you mean by letting you do anything you want to it? I dont know anything about blink. I know Ben has this dude that removes guys from the game, then they return at the end of the turn. Is this what you mean? I dont think anything can happen to creatures that are out of the game.
GABE: Oh, and on copying. This is from rule 503.10, from http://www.wizards.com/magic/comprules/MagicCompRules080715.pdf,
To copy a spell or activated ability means to put a copy of it onto the stack; a copy of a spell or ability isn’t “played.” A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs.
So fork WILL copy the whatever has been put into X already.
--Brandon 12:24, 30 July 2008 (MST) I think Ed is referring to tricks like playing a creature for its morph cost and then blinking it out and back in unmorphed (i.e., without any need to pay to unmorph). For example, turn 3: Akroma, Angel of Fury, turn 4: hit it with turn to mist, at end of turn 4 you've got a bitchin' Camero, with mana left over to counterspell their counterspell. Btw, Jason, here is that Protean Hulk/Flash combo I was talking about on Monday.
EDIT: And here's some confirmation that "comes into play" is different than "is played":
"401.7. As the final part of an instant or sorcery spell’s resolution, the card is put into its owner’s graveyard. As the final part of an artifact, creature, enchantment, or planeswalker spell’s resolution, the card becomes a permanent and is put into the in-play zone under the control of the spell’s controller. (See rule 413, “Resolving Spells and Activated Abilities.”) If any spell is countered, the card is put into its owner’s graveyard as part of the resolution of the countering spell or ability."
Links to decks and strategy
Decks
JASON: Here is a fun theme: 5 color, all casting cost 3 or less.
JASON: You dont need dual lands (though a pain land or two helps) for this deck because the casting costs are all so low. Here is an example (off the top of my head, with only cards I know):
4 forest
3 swamp
4 mountain
3 island
3 plains
4 blue-black pain lands
1 Zuran Orb
1 Savannah Lions
2 Swords to Plowshares
1 Balance
1 Land Tax
4 Lightning Bolt
4 Slith Firewalker
2 Giant Growth
4 Rancor
1 Berserk
4 Blastoderm
1 Demonic Tutor
1 Underworld Dreams
4 Hypnotic Spectre
1 Necropotence
2 Counterspell
2 Power Sink
1 Unsommon
2 Lim-Dul's Vault
Cha-Ching! This deck should work very well in duel, but, as with all my designs, get pwned in multi. Its a common theme, but nothing like other peoples decks. EDIT: Ok, I couldnt think of a green creature when I made this, so now I put in Blastoderm. It costs 4, so its a bit too large, but its rad. Really, the idea is some green creature for the theme to provide muscle.