Difference between revisions of "Talk:Character classes"

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--[[User:Matts|Matts]] 13:45, 10 August 2008 (MST)I am strongly in favor of keeping the burn xp thing.
 
--[[User:Matts|Matts]] 13:45, 10 August 2008 (MST)I am strongly in favor of keeping the burn xp thing.
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--[[User:Gdaze|Gdaze]]-- I would like us NOT to be able to burn it to affect other players.  I don't care if it is in game or not really.  I most likely won't use it just because that could be exp I could have.

Revision as of 14:58, 10 August 2008

GABE: Sneaky types?

Oh yeah. Duh. If you want to go that route, you will have to "double class", since as an alchemist you fall into the "Witch" class already. I'll come up with some sort of mechanic for that, but it will probably mean taking the disads of both but only a mix (of your choice) of the advantages.

GABE: Heh heh, no problem. I may start with the crimes disaddy then. I was thinking about it anyway.

--Brandon 19:38, 4 August 2008 (MST) The Paladin class looks basically exactly like what I envisioned for my character, and how I was going to roleplay it anyway. That being said, I'm not sure what having character classes adds to the game. I was kind of excited about the lack thereof, but am not terribly worried. I just don't see the need to have them.

--Gdaze 18:56, 9 August 2008 (MST) People can't burn XP to affect other characters though, like make them fail can they?

BEN: up to you guys, but I'm inclined to say no: that seemed to just cause a lot of problems in gemini. Perhaps I should just remove the "burn XP for effects" thing entirely?

--Matts 13:45, 10 August 2008 (MST)I am strongly in favor of keeping the burn xp thing.

--Gdaze-- I would like us NOT to be able to burn it to affect other players. I don't care if it is in game or not really. I most likely won't use it just because that could be exp I could have.