Difference between revisions of "Talk:Character classes"

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*Sit on your head: 10d6 HKA NND (reduced by gabe's mother jokes).   
 
*Sit on your head: 10d6 HKA NND (reduced by gabe's mother jokes).   
 
*STD: Major Transform 12d6: normal human into normal human with one or more of the following: syphilis (Reverts by application of penicillin), gonorrhea (reverts with penicillin), herpes (cannot be undone), cauliflower penile warts (cured by unic-ification).
 
*STD: Major Transform 12d6: normal human into normal human with one or more of the following: syphilis (Reverts by application of penicillin), gonorrhea (reverts with penicillin), herpes (cannot be undone), cauliflower penile warts (cured by unic-ification).
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--[[User:Matts|Matts]] 12:55, 11 August 2008 (MST) *Slow Clap*

Revision as of 13:55, 11 August 2008

GABE: Sneaky types?

Oh yeah. Duh. If you want to go that route, you will have to "double class", since as an alchemist you fall into the "Witch" class already. I'll come up with some sort of mechanic for that, but it will probably mean taking the disads of both but only a mix (of your choice) of the advantages.

GABE: Heh heh, no problem. I may start with the crimes disaddy then. I was thinking about it anyway.

--Brandon 19:38, 4 August 2008 (MST) The Paladin class looks basically exactly like what I envisioned for my character, and how I was going to roleplay it anyway. That being said, I'm not sure what having character classes adds to the game. I was kind of excited about the lack thereof, but am not terribly worried. I just don't see the need to have them.

--Gdaze 18:56, 9 August 2008 (MST) People can't burn XP to affect other characters though, like make them fail can they?

BEN: up to you guys, but I'm inclined to say no: that seemed to just cause a lot of problems in gemini. Perhaps I should just remove the "burn XP for effects" thing entirely?

--Matts 13:45, 10 August 2008 (MST)I am strongly in favor of keeping the burn xp thing.

--Gdaze-- I would like us NOT to be able to burn it to affect other players. I don't care if it is in game or not really. I most likely won't use it just because that could be exp I could have.

--Edmiao 14:03, 10 August 2008 (MST) I'll likely not use it because xp is important. it would have to be a really really really important thing, and then it would probably cost me 10xp and that would probably not be worth it. but leave it there, won't hurt anything.

BEN: done and done. we will keep it, but you CANNOT use XP to affect an action taken by another player/character.

--Dieter the Bold 10:48, 11 August 2008 (MST) With the one exception that you can burn XP to make someone's character uncontrollably defecate themselves. Have to keep things balanced.

--Edmiao 12:18, 11 August 2008 (MST) you got rid of the special xp abilities for classes. how about adding a special xp burn for racial ability. For example, my character is a Fairy. Racial Fairy Ability: Burn 1-10 xp to summon your fairy-gabe mother.

Fairy Gabemother

  • Reduce Maturity: Drain PRE 6d6: maturity level of target equal to 13 years old. Gamers take double damage.
  • Sit on your head: 10d6 HKA NND (reduced by gabe's mother jokes).
  • STD: Major Transform 12d6: normal human into normal human with one or more of the following: syphilis (Reverts by application of penicillin), gonorrhea (reverts with penicillin), herpes (cannot be undone), cauliflower penile warts (cured by unic-ification).

--Matts 12:55, 11 August 2008 (MST) *Slow Clap*