Difference between revisions of "Guttersnipes!: Movin' On Up"

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==Since Last We Saw Our Heroes==
 
==Since Last We Saw Our Heroes==
  
Eighteen months have gone by since the group made their (successful) mad dash to Council Island (formerly known as Mercer Island).  The group was granted dubious citizenship on Council Island, and a tiny tract of land that includes and old airplane hanger and a (double-wide!) trailer.  No one has tried to kill them in quite a while, which is a major improvement from their old lives . . .
+
Eighteen months have gone by since the group made their (successful) mad dash to Council Island (formerly known as Mercer Island).  With the help of Spirit Eyes,the group was granted dubious citizenship on Council Island, and a tiny tract of land that includes and old airplane hanger and a (double-wide!) trailer.  No one has tried to kill them in quite a while, which is a major improvement from their old lives . . .
  
 
==Cast of Characters==
 
==Cast of Characters==

Revision as of 02:08, 22 June 2009

Since Last We Saw Our Heroes

Eighteen months have gone by since the group made their (successful) mad dash to Council Island (formerly known as Mercer Island). With the help of Spirit Eyes,the group was granted dubious citizenship on Council Island, and a tiny tract of land that includes and old airplane hanger and a (double-wide!) trailer. No one has tried to kill them in quite a while, which is a major improvement from their old lives . . .

Cast of Characters

Max: the face-man of the group, and the most determined to make a name for the little band. He will go to great lengths to protect his fellows, especially his vulnerable sister, Tara. Max has the spark of a sorcerer, and the little magical knowledge he has garnered is enough for others to label him a wiz-kid mage. He doesn't know a whole lot (yet!), but it's enough to burn your face off if you fuck with him. As a sorcerer (i.e., a hermetic magical adept), Max can cast spells, but cannot conjure elementals/spirits or astrally perceive/project. [Will be played by Dieter]

Tara: Max's sister. She fell ill a few years to some mysterious disease that is probably curable by magic or technology (or both) for those who have the money to spend on it. Tara is now essentially a quadripalegic, with only limited control over one arm/hand and no speech capacity beyond a few grunts and groans. However, her mind is perfectly intact, and she is quite gifted at manipulating computer systems in cyberspace. Known on the Nets as Angelik, she can evade corporate IC (Intrusion Countermeasures) as if she lives her life jacked in to the Matrix, 'cause she does. [This will be an NPC.]

Reagan: a privileged young suburbanite, happily living in the Renraku corporate enclave and dreaming of being an engineer like his daddy, until the ultimate fuck-you of puberty goblinized him into a Troll at age thirteen. His previously loving - currently horribly racist - parents freaked and Reagan ran off into the streets of Seattle. This was a stupid idea, and he would've been dead in a few days if he hadn't been scooped up by the others. He is fiercely loyal to his friends since this incident, and plays a vital role as the group's mechanic and technological savant, not to mention the fact that he is bigger - and thus hits harder - than most. Reagan was able to pay for a good portion of the group's loot (including Tara's datajack and cyberdeck) by agreeing to submit himself to some experimental surgery over at Bob's Quickstich, where someone needed to practice on a Troll. Reagan came out of the horribly painful, tramautizing experience with a fair amount of money and a partially cybered right arm that has some experimental cyberware in it that only malfunctions about half the time. [Currently Held for Gabe (I think)]

Togo: a young Raccoon shaman, born with spirits fluttering about his head. Togo is obsessed with some archaic sport called baseball, and has been known to summon city spirits (minor ones, mind) just so that he could have someone to pitch to him. As a full shaman, Togo can cast spells, conjure spirits, and astrally perceive/project.

Rad: a wiry, scrappy little AmerIndian (he doesn't know what tribe) kid, Rad has the ridiculous natural athletic potential of a physical adept. Even though he has little training, Rad has never met anyone who moves faster than he does. Previously content to channel his talent into breakdancing and burglary, Rad has recently met an old sensei who has taught him a thing or two about how to kick someone in the head seven times before they see the first one coming.

Group Sheet - A list of of the groups communal resources, contacts, etc.