Difference between revisions of "Game"
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On Account of our discussion on Friday, I'm intrigued about running a game with much more politicking, much less group unity, PKs, etc. Vampire naturally lends itself to this, as does City of Tears (I just saw the Departed...), but I'd be open to basically any setting for this. | On Account of our discussion on Friday, I'm intrigued about running a game with much more politicking, much less group unity, PKs, etc. Vampire naturally lends itself to this, as does City of Tears (I just saw the Departed...), but I'd be open to basically any setting for this. | ||
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+ | Jason: point well taken, and I think you're right. In that vein, a take on one of Matt's proposals might be interesting: everybody makes their character, then makes a couple of supporting characters relevant to their character. If a session comes up where one or more other "main" characters are not involved, the "lead" for that session could hand out supporting character sheets to players whose characters were excluded from that session's action. |
Revision as of 22:48, 16 October 2006
On Account of our discussion on Friday, I'm intrigued about running a game with much more politicking, much less group unity, PKs, etc. Vampire naturally lends itself to this, as does City of Tears (I just saw the Departed...), but I'd be open to basically any setting for this.
Jason: point well taken, and I think you're right. In that vein, a take on one of Matt's proposals might be interesting: everybody makes their character, then makes a couple of supporting characters relevant to their character. If a session comes up where one or more other "main" characters are not involved, the "lead" for that session could hand out supporting character sheets to players whose characters were excluded from that session's action.