Difference between revisions of "Talk:These Things I Believe"
Line 1: | Line 1: | ||
JASON: 3 and 6 YES. 7, not so much. Thats player immaturity in the majority of cases. Look at good literature and movies. In Chinatown, LA isnt changed at all, its Jake who has changed. If players can only judge their effectiveness by the amount of chaos and/or destruction they have wrought on the environment, thats a pretty lame story. Good stories are usually about protagonists accomplishing something worthwhile and discovering something about themselves in the process. | JASON: 3 and 6 YES. 7, not so much. Thats player immaturity in the majority of cases. Look at good literature and movies. In Chinatown, LA isnt changed at all, its Jake who has changed. If players can only judge their effectiveness by the amount of chaos and/or destruction they have wrought on the environment, thats a pretty lame story. Good stories are usually about protagonists accomplishing something worthwhile and discovering something about themselves in the process. | ||
+ | |||
+ | [[User:Edmiao|Edmiao]] agreed with all points. Jason, i think on #7 gabe means that the players will have an impact on the game world, not that they will make the game world chaotic and crazy. I might disagree with point #2, cus then i would not be able to make up silly names to call the npcs. Goldfarb, anyone? from now on all NPCs will be called Hans. |
Revision as of 13:07, 30 October 2009
JASON: 3 and 6 YES. 7, not so much. Thats player immaturity in the majority of cases. Look at good literature and movies. In Chinatown, LA isnt changed at all, its Jake who has changed. If players can only judge their effectiveness by the amount of chaos and/or destruction they have wrought on the environment, thats a pretty lame story. Good stories are usually about protagonists accomplishing something worthwhile and discovering something about themselves in the process.
Edmiao agreed with all points. Jason, i think on #7 gabe means that the players will have an impact on the game world, not that they will make the game world chaotic and crazy. I might disagree with point #2, cus then i would not be able to make up silly names to call the npcs. Goldfarb, anyone? from now on all NPCs will be called Hans.