Difference between revisions of "Talk:XCOM: The RPG"
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JASON: I dont know yet. I was just thinking about X-Com and started writing, the history just wrote itself. What do you guys think would be cool? I have considered normals who have relatives captured by aliens, normals who have relatives killed by aliens, military cut off from orders, survivalists and pulp hero type alien busters. Anything else? | JASON: I dont know yet. I was just thinking about X-Com and started writing, the history just wrote itself. What do you guys think would be cool? I have considered normals who have relatives captured by aliens, normals who have relatives killed by aliens, military cut off from orders, survivalists and pulp hero type alien busters. Anything else? | ||
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+ | --[[User:Gdaze|Gdaze]] 15:52, 18 November 2009 (MST) For me, XCOM and the 2nd game, XCOM: Terror from the Deep (underwater XCOM) were not just about killing ze aliens, but also about stealing their tech and researching it. I think military cut off from orders could be pretty fun, but you'd have to come up with a good reason for why they can't. This is harder in the digital age (or is it.., remote jungle?). |
Revision as of 16:52, 18 November 2009
--Gdaze 14:12, 18 November 2009 (MST) XCOM is one of the most amazing games, ever.
Edmiao sounds neat, what are the players trying to do? kind of a PA feel game?
JASON: I dont know yet. I was just thinking about X-Com and started writing, the history just wrote itself. What do you guys think would be cool? I have considered normals who have relatives captured by aliens, normals who have relatives killed by aliens, military cut off from orders, survivalists and pulp hero type alien busters. Anything else?
--Gdaze 15:52, 18 November 2009 (MST) For me, XCOM and the 2nd game, XCOM: Terror from the Deep (underwater XCOM) were not just about killing ze aliens, but also about stealing their tech and researching it. I think military cut off from orders could be pretty fun, but you'd have to come up with a good reason for why they can't. This is harder in the digital age (or is it.., remote jungle?).