Difference between revisions of "Gaming Preferences"
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Use this section to describe which settings you like and why. If there is enough interest I can divide this into genre specific sections. | Use this section to describe which settings you like and why. If there is enough interest I can divide this into genre specific sections. | ||
− | --[[User:Gameadmin|Gameadmin]] 20:02, 29 December 2010 (MST)I like the gritty, dark fantasy of WHFRP in all of its iterations. The many career choices make the setting come alive, even the ones no one ever picks really help color the world. | + | --[[User:Gameadmin|Gameadmin]] 20:02, 29 December 2010 (MST)I like the gritty, dark fantasy of WHFRP in all of its iterations. The many career choices make the setting come alive, even the ones no one ever picks really help color the world. <br> |
− | --[[User:Gameadmin|Gameadmin]] 20:02, 29 December 2010 (MST)I like the familiarity of canned settings like Star Trek. I never know how important it can be for everyone to already know the little details. There is no need to explain what a dilithium crystal is or what a Cardassian looks like. It really helps get everyone in to the 'shared hallucination' which brings the game to life. | + | --[[User:Gameadmin|Gameadmin]] 20:02, 29 December 2010 (MST)I like the familiarity of canned settings like Star Trek. I never know how important it can be for everyone to already know the little details. There is no need to explain what a dilithium crystal is or what a Cardassian looks like. It really helps get everyone in to the 'shared hallucination' which brings the game to life.<br> |
− | --[[User:Gameadmin|Gameadmin]] 20:02, 29 December 2010 (MST)I like the impending doom in Call of Cthulhu and how there is always something under the surface. | + | --[[User:Gameadmin|Gameadmin]] 20:02, 29 December 2010 (MST)I like the impending doom in Call of Cthulhu and how there is always something under the surface.<br> |
=Character Generation= | =Character Generation= |
Revision as of 22:02, 29 December 2010
The purpose of this page is to find out what people like about games. It is a collection of gaming meta-information which can be used for whatever makes sense. I plan on referencing it heavily and possibly integrating it into a game at some point. This page can hopefully develop into a resource we can all reference.
What this page is not about is debate and argument. No matter what you post I will not argue (not even with Gabe (ok maybe with Gabe (seriously I wont even argue with Gabe))) and I request that you do not either. I (and anyone else who cares to as well) may ask clarifying questions, even very pointed and direct ones, but these are not meant as an attack, argument or statement of value (or lack thereof).
Another thing which does not belong here is 'I dont like x about game y'. This page is specifically about what you do like and that alone. It is allowed to say 'I like quality x about game y except in situation z'. For example you might say 'I enjoy the capricious dice rolling of Rolemaster character generation, but I dont think it would make for a very good actual game except in limited circumstances.'
What I am asking about here are system related preferences, so please be very specific about which system and what mechanic you are referring to. I have organized the remainder of the page into sections, and if they grow large enough they will get their own individual pages. If there is interest I can also make a page for play style related commentary, such as what play styles people like.
Remember everyone Please be as specific as possible.
Contents
Setting
Use this section to describe which settings you like and why. If there is enough interest I can divide this into genre specific sections.
--Gameadmin 20:02, 29 December 2010 (MST)I like the gritty, dark fantasy of WHFRP in all of its iterations. The many career choices make the setting come alive, even the ones no one ever picks really help color the world.
--Gameadmin 20:02, 29 December 2010 (MST)I like the familiarity of canned settings like Star Trek. I never know how important it can be for everyone to already know the little details. There is no need to explain what a dilithium crystal is or what a Cardassian looks like. It really helps get everyone in to the 'shared hallucination' which brings the game to life.
--Gameadmin 20:02, 29 December 2010 (MST)I like the impending doom in Call of Cthulhu and how there is always something under the surface.
Character Generation
Use this section to describe which aspects you like about which games character creation systems. This includes anything game related that happens before you actually start playing the game with other players.
Skills Resolution
Use this section to describe what you like about skills resolution outside of combat. Generally, this is anything which happens in 'narrative time'.
Combat
Use this section to discuss any game aspects specifically dealing with action that occurs in 'combat time'.
Roleplaying
Use this section to discuss game aspects that deal specifically with roleplaying focused elements. This includes systems and system rewards.
Advancement
Use this section to discuss character advancement related elements. This is about gaining and spending experience.
Other
Include anything here that does not fit elsewhere.