Difference between revisions of "Top Secret"
(→Campaign Guidelines) |
|||
Line 8: | Line 8: | ||
=Campaign Guidelines= | =Campaign Guidelines= | ||
− | All characters are considered to be fully qualified agents of The Bureau. Because of their extensive training, they are considered to have | + | All characters are considered to be fully qualified agents of The Bureau. Because of their extensive training, they are considered to have a package of Everyman skills according to their Section. Each character also receives 4 points in their native language plus literacy, and 2 points of Transport Familiarities of their choice. |
+ | |||
+ | All Sections: Climbing, Concealment, Conversation, Deduction, Shadowing, Stealth<br><br> | ||
+ | |||
+ | Elimination: Breakfall, Demolitions, Tracking<br> | ||
+ | Acquisition: Bugging, Lockpicking, Security Systems<br> | ||
+ | Investigation: Criminology, Interrogation, Persuasion<br> |
Revision as of 23:54, 10 March 2012
Top Secret is a proposed campaign or mini-campaign (depending on player interest) where the players are agents of The Bureau working in 1971 during the height of the cold war. The operatives will be members of a single cell operating in eastern Europe. Their cell may or may not have more members.
Scenarios
Operation: Fastpass
Turkish Delight
Characters
Campaign Guidelines
All characters are considered to be fully qualified agents of The Bureau. Because of their extensive training, they are considered to have a package of Everyman skills according to their Section. Each character also receives 4 points in their native language plus literacy, and 2 points of Transport Familiarities of their choice.
All Sections: Climbing, Concealment, Conversation, Deduction, Shadowing, Stealth
Elimination: Breakfall, Demolitions, Tracking
Acquisition: Bugging, Lockpicking, Security Systems
Investigation: Criminology, Interrogation, Persuasion