Difference between revisions of "Top Secret"

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(Campaign Guidelines)
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=Campaign Guidelines=
 
=Campaign Guidelines=
All characters are considered to be fully qualified agents of The Bureau. Because of their extensive training, they are considered to have every skill that normally has a 9+(Char/5) roll as an Everyman skill (8- roll). Each character also receives 4 points in their native language plus literacy, and 2 points of Transport Familiarities of their choice.
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All characters are considered to be fully qualified agents of The Bureau. Because of their extensive training, they are considered to have a package of Everyman skills according to their Section. Each character also receives 4 points in their native language plus literacy, and 2 points of Transport Familiarities of their choice.
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All Sections: Climbing, Concealment, Conversation, Deduction, Shadowing, Stealth<br><br>
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Elimination: Breakfall, Demolitions, Tracking<br>
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Acquisition: Bugging, Lockpicking, Security Systems<br>
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Investigation: Criminology, Interrogation, Persuasion<br>

Revision as of 23:54, 10 March 2012

Top Secret is a proposed campaign or mini-campaign (depending on player interest) where the players are agents of The Bureau working in 1971 during the height of the cold war. The operatives will be members of a single cell operating in eastern Europe. Their cell may or may not have more members.

Scenarios

Operation: Fastpass
Turkish Delight

Characters

Campaign Guidelines

All characters are considered to be fully qualified agents of The Bureau. Because of their extensive training, they are considered to have a package of Everyman skills according to their Section. Each character also receives 4 points in their native language plus literacy, and 2 points of Transport Familiarities of their choice.

All Sections: Climbing, Concealment, Conversation, Deduction, Shadowing, Stealth

Elimination: Breakfall, Demolitions, Tracking
Acquisition: Bugging, Lockpicking, Security Systems
Investigation: Criminology, Interrogation, Persuasion