Difference between revisions of "Talk:No Sudden Victory-TI"
From benscondo.wiki-rpg.com
m |
|||
Line 2: | Line 2: | ||
I dislike the voting for who wins portion of this. If it is a tie, I think the winner should revert to lowest strategy card, which is the de facto tie breaker in TI as written. | I dislike the voting for who wins portion of this. If it is a tie, I think the winner should revert to lowest strategy card, which is the de facto tie breaker in TI as written. | ||
− | --[[User:Dieterthebold|Dieter the Bold]] 16:56, 24 May 2012 (MST) Agreed. | + | --[[User:Dieterthebold|Dieter the Bold]] 16:56, 24 May 2012 (MST) Agreed.<br> |
+ | So are there, like, 4 Public Objectives (Combat, Control, Achievement, Spending) that can be claimed each Status Phase and then a stack of Secret Objectives that slowly become public as game play & Bureaucracy card allow? First one to 60 wins? |
Revision as of 18:00, 24 May 2012
Victory Conditions
I dislike the voting for who wins portion of this. If it is a tie, I think the winner should revert to lowest strategy card, which is the de facto tie breaker in TI as written.
--Dieter the Bold 16:56, 24 May 2012 (MST) Agreed.
So are there, like, 4 Public Objectives (Combat, Control, Achievement, Spending) that can be claimed each Status Phase and then a stack of Secret Objectives that slowly become public as game play & Bureaucracy card allow? First one to 60 wins?