Difference between revisions of "Lars Nieweendyk"

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Captain Lars Nieweendyk is the Captain of the NX-04 Constitution in the [[Coming Of The Federation]] one shot. Captain Nieweendyk is the youngest captain in the Federation, recently promoted at 32. He was chosen by Federation command because of his youth; the mission may be long and they valued the 'blank slate' of a young captain who has rarely dealt with members of other races. Given this enormous responsibility, Captain Nieweendyk is extremely protective of the crew. He feels personally responsible for the success of the mission.
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=Character Sheet=
 
<font size=+2><b>Lars Nieweendyk</b></font><br>
 
<font size=+2><b>Lars Nieweendyk</b></font><br>
 
Player:  
 
Player:  
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<tr><td align="right">13&#160;&#160;</td><td><b>EGO</b></td><td>3</td></tr>
 
<tr><td align="right">13&#160;&#160;</td><td><b>EGO</b></td><td>3</td></tr>
 
<tr><td align="right">18&#160;&#160;</td><td><b>PRE</b></td><td>8</td></tr>
 
<tr><td align="right">18&#160;&#160;</td><td><b>PRE</b></td><td>8</td></tr>
 
<tr><td></td><td>&#160;</td><td></td></tr>
 
 
<tr><td align="right">6&#160;&#160;</td><td><b>PD</b></td><td>4</td></tr>
 
<tr><td align="right">6&#160;&#160;</td><td><b>PD</b></td><td>4</td></tr>
 
<tr><td align="right">4&#160;&#160;</td><td><b>ED</b></td><td>2</td></tr>
 
<tr><td align="right">4&#160;&#160;</td><td><b>ED</b></td><td>2</td></tr>

Latest revision as of 22:22, 27 December 2013

Captain Lars Nieweendyk is the Captain of the NX-04 Constitution in the Coming Of The Federation one shot. Captain Nieweendyk is the youngest captain in the Federation, recently promoted at 32. He was chosen by Federation command because of his youth; the mission may be long and they valued the 'blank slate' of a young captain who has rarely dealt with members of other races. Given this enormous responsibility, Captain Nieweendyk is extremely protective of the crew. He feels personally responsible for the success of the mission.

Character Sheet

Lars Nieweendyk
Player:

Val  Char   Cost
10  STR0
13  DEX6
13  CON3
12  BODY2
13  INT3
13  EGO3
18  PRE8
6  PD4
4  ED2
3  SPD10
5  REC1
20  END0
30  STUN5
 
13m  RUN1
4m  SWIM0
4m  LEAP0

Characteristics Cost: 66


Cost   Power END
6   Commanding Presence: Aid skill levels 2d6 (12 Active Points); Only to Aid Others (-1/2), Requires An Oratory Roll (Skill roll; -1/2)  1
9   Detect Lies: Telepathy 6d6 (Alien and Additional Class of Minds classes of minds) (35 Active Points); Only to detect lies Power loses about half of its effectiveness (-1), Eye Contact Required (Constant Power requires eye contact throughout use; -1), Language Barrier (-1/2), Concentration (1/2 DCV; -1/4)  3
3   Sharp Senses: +1 PER with all Sense Groups  0

Powers Cost: 18



Cost   Skill
3   Analyze Tactics: Combat 12- 
3   Breakfall 12- 
3   Bureaucratics 13- 
3   Charm 13- 
3   Climbing 12- 
3   Combat Piloting 12- 
3   Computer Programming 12- 
3   Conversation 13- 
3   Deduction 12- 
3   Electronics 12- 
3   KS: Federation Law 12- 
3   Mechanics 12- 
3   Oratory 13- 
3   Persuasion 13- 
3   PS: Starship Captain 13- 
2   SS: Space Science 11- 
2   SS: Social Science 11- 
3   Stealth 12- 
3   Systems Operation: Command 12- 
3   Systems Operation: Flight Control 12- 
3   Systems Operation: Tactical 12- 
4   TF: Riding Animals, Shuttlecraft 
7   Tactics 14- 
6   WF: Common Melee Weapons, Lasers, Phasers 
3   +1 with hand phasers and lasers 

Skills Cost: 81


Cost   Perk
4   Fringe Benefit: Captain 

Perks Cost: 4


Cost   Talent
6   Combat Luck (3 PD/3 ED) 

Talents Cost: 6


Total Character Cost: 175


Val   Disadvantages
15   Psychological Complication: Devoted to the mission: (Common; Strong) 
35   Dependent NPC: Ship crew: Infrequently, Normal, Useful Noncombat Position or Skills, Group DNPC: x64 DNPCs 

Disadvantage Points: 50

Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0