Difference between revisions of "Zane Steinberg"
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+ | Lieutenant Zane Steinberg is a security specialist aboard the NX-04 Constitution in the [[Coming Of The Federation]] Star Trek one shot. Lieutenant Steinberg comes from a background in investigations, and was previously stationed planetside, but is also qualified in shipboard duties. Lieutenant strongly believes in the joint species mission, and has quickly become very protective of the crew. Because of this, he always volunteers for the most dangerous duties. | ||
+ | |||
+ | =Character Sheet= | ||
<font size=+2><b>Zane Steinberg</b></font><br> | <font size=+2><b>Zane Steinberg</b></font><br> | ||
Player: | Player: |
Revision as of 23:52, 27 December 2013
Lieutenant Zane Steinberg is a security specialist aboard the NX-04 Constitution in the Coming Of The Federation Star Trek one shot. Lieutenant Steinberg comes from a background in investigations, and was previously stationed planetside, but is also qualified in shipboard duties. Lieutenant strongly believes in the joint species mission, and has quickly become very protective of the crew. Because of this, he always volunteers for the most dangerous duties.
Character Sheet
Zane Steinberg
Player:
Val | Char | Cost |
15 | STR | 5 |
18 | DEX | 16 |
15 | CON | 5 |
14 | BODY | 4 |
10 | INT | 0 |
10 | EGO | 0 |
13 | PRE | 3 |
6 | PD | 4 |
8 | ED | 6 |
3 | SPD | 10 |
5 | REC | 1 |
20 | END | 0 |
34 | STUN | 7 |
15m | RUN | 3 |
4m | SWIM | 0 |
4m | LEAP | 0 |
Characteristics Cost: 84
Cost | Power | END |
5 | Immunity to Fear: +10 PRE (10 Active Points); Only to resist fear Power does not work in Very Common Circumstances (-1) | |
10 | Adrenaline: Energy Damage Reduction, Resistant, 50% (30 Active Points); 1 First phaser/laser hit only (-2) | [1] |
Powers Cost: 15
Cost | Martial Arts Maneuver |
4 | +1 HTH Damage Class(es) |
4 | Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike |
4 | Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
5 | Kirk Punch: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike |
4 | Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm |
Martial Arts Cost: 21
Cost | Skill |
3 | Breakfall 13- |
3 | Climbing 13- |
3 | Fast Draw: Phaser 13- |
2 | KS: Starfleet HtH Combat 11- |
2 | Navigation (Land) 11- |
3 | Stealth 13- |
4 | Survival (Temperate/Subtropical, Tropical) 11- |
Security Training | |
3 | 1) Criminology 11- |
3 | 2) Interrogation 12- |
3 | 3) PS: Starfleet Security Officer 12- |
3 | 4) Security Systems 11- |
3 | 5) Streetwise 12- |
3 | 6) Systems Operation: Tactical 11- |
3 | TF: Common Motorized Ground Vehicles, Shuttles |
8 | WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Phasers |
3 | +1 with security skills |
Skills Cost: 52
Cost | Perk |
3 | Fringe Benefit: Lieutenant |
Perks Cost: 3
Total Character Cost: 175
Val | Disadvantages |
15 | Psychological Complication: Devoted to mission: (Common; Strong) |
10 | Psychological Complication: Believes in the ideals of the Federation: (Common; Moderate) |
10 | Social Complication: Judaism: Frequently, Major, Not Limiting In Some Cultures |
15 | Enraged: Crewmates Injured: (Uncommon), go 11-, recover 11- |
Disadvantage Points: 50
Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0