Difference between revisions of "Talk:GM Manifesto"

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--[[User:Edmiao|Edmiao]] 00:15, 6 November 2006 (MST)The part about "first allegance to the story...second allegance to the character you play" sounds controversial.  Jason, you had a hard time figuring out why Hassan would ever go along with any of the plans of the other characters.  This ignited a long drawn out debate.  There was talk that compromising the character for the sake of the plot was undesireable metagaming.  Have you had a change of heart?
 
--[[User:Edmiao|Edmiao]] 00:15, 6 November 2006 (MST)The part about "first allegance to the story...second allegance to the character you play" sounds controversial.  Jason, you had a hard time figuring out why Hassan would ever go along with any of the plans of the other characters.  This ignited a long drawn out debate.  There was talk that compromising the character for the sake of the plot was undesireable metagaming.  Have you had a change of heart?
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--[[User:Matts|Matts]] 09:52, 6 November 2006 (MST)To me, this sounds like a lot of work.  I already have a full-time job.  I think as players and GMs, our number one commitment is to make sure everyone has fun.  Some nights, that'll mean goofing off, some nights, that'll mean some really rewarding roleplaying.

Revision as of 10:52, 6 November 2006

--Edmiao 00:15, 6 November 2006 (MST)The part about "first allegance to the story...second allegance to the character you play" sounds controversial. Jason, you had a hard time figuring out why Hassan would ever go along with any of the plans of the other characters. This ignited a long drawn out debate. There was talk that compromising the character for the sake of the plot was undesireable metagaming. Have you had a change of heart?

--Matts 09:52, 6 November 2006 (MST)To me, this sounds like a lot of work. I already have a full-time job. I think as players and GMs, our number one commitment is to make sure everyone has fun. Some nights, that'll mean goofing off, some nights, that'll mean some really rewarding roleplaying.