Difference between revisions of "Crimson Dusk Disciplines"

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=Powers=
 
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[[Crimson Dusk - Animalism]]
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[[Crimson Dusk - Animalism]]<br>
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[[Crimson Dusk - Auspex]]<br>

Revision as of 13:50, 1 January 2016

The following lists of discipline powers replace those listed in the book where appropriate. Prerequisites only exist when specifically noted. Disciplines have three parts: mastery, powers and devotions.

Mastery

Mastery is a pool of dice that is added to every dice pool related to using the discipline, unless otherwise noted. Mastery is treated like an attribute, so it is limited by blood potency. It is purchased and improved completely separately from powers and devotions.

Devotions

Devotions are special abilities for kindred with mastery in two (or more) disciplines. As long as both disciplines meet the listed requirements the devotion may be purchased. Devotions have no mastery unless noted otherwise.

Powers

Crimson Dusk - Animalism
Crimson Dusk - Auspex