Difference between revisions of "Talk:Future Imperfect - New Combat System"
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− | --[[User:Dieterthebold|Dieter the Bold]] ([[User talk:Dieterthebold|talk]]) 23:57, 18 November 2016 (CST) This seems more fiddly at first glance, but experience will show what you're about. Maybe refer to CF as something other than surprised, as that makes less sense during later combat rounds. Also, with penalties for Full Defense, is it the Defender's or Attacker's die type that is used? Like Bruce, I could use some examples or visuals to understand what's going on here. I do like the reverse declaration. | + | --[[User:Dieterthebold|Dieter the Bold]] ([[User talk:Dieterthebold|talk]]) 23:57, 18 November 2016 (CST) This seems more fiddly at first glance, but experience will show what you're about. Maybe refer to CF as something other than surprised, as that makes less sense during later combat rounds. Also, with penalties for Full Defense, is it the Defender's or Attacker's die type that is used? Like Bruce, I could use some examples or visuals to understand what's going on here. I do like the reverse declaration. I'm also unclear as to how the action speeds work mechanically. Do they change the TN, occur particular order, etc.? |
Revision as of 23:59, 18 November 2016
--Dieter the Bold (talk) 23:57, 18 November 2016 (CST) This seems more fiddly at first glance, but experience will show what you're about. Maybe refer to CF as something other than surprised, as that makes less sense during later combat rounds. Also, with penalties for Full Defense, is it the Defender's or Attacker's die type that is used? Like Bruce, I could use some examples or visuals to understand what's going on here. I do like the reverse declaration. I'm also unclear as to how the action speeds work mechanically. Do they change the TN, occur particular order, etc.?