Difference between revisions of "Exemplars"
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[[Exemplars Character Generation]] | [[Exemplars Character Generation]] | ||
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+ | ===IMPORTANT=== | ||
+ | In case nobody ever read the character generation guidelines (and since nobody ever commented on this, its possible), the following page must be commented on by every player before Exemplars will commence. What I want is some kind of comments regarding what you want to see as players. Be as general or as specific as you can. | ||
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+ | [[Players Game Prospectus: Exemplars]] | ||
==System== | ==System== |
Revision as of 23:13, 21 January 2007
Contents
Characters
Dr. Viho Ciquala (Ed)
The rest of you list any ideas you have
Character Generation Guidelines
Exemplars Character Generation
IMPORTANT
In case nobody ever read the character generation guidelines (and since nobody ever commented on this, its possible), the following page must be commented on by every player before Exemplars will commence. What I want is some kind of comments regarding what you want to see as players. Be as general or as specific as you can.
Players Game Prospectus: Exemplars
System
I am heavily leaning towards playing this game only when MoC is ready. For discussion on system tests, go here: MoC System tests
The World
The year is 1999, and the Earth where this game will be set is very much like our own, yet the differences are significant. Some examples:
The Cold War never ended
- Because of the rise of the new evolutionary step, and the jingoism it inspired around the globe, especially in the Soviet Union, the large eastern European economies stabilized rather than fell.
Themes
Because of the tension of the Cold War that has raged for over 50 years, as soon as the New Man became publicly known they were treated as commodities in the Human Gambit.