Difference between revisions of "Present Subjunctive Gear - Alpha"
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+ | <b>Semi-auto</b>: Weapon automatically cycles the next round after a shot is fired. Weapon must be cocked prior to first shot after magazine insertion.<br> | ||
+ | <b>Magazine</b>: Weapon is loaded by a box magazine containing the number of rounds listed. 1 AP to remove magazine, 1 AP to insert new one. 1 AP per round to load into magazine.<br> | ||
+ | <b>Swing out</b>: Revolver has a cylinder which moves out to reload while remaining attached to the frame. 1 AP to swing cylinder out, 1 AP to replace cylinder. 1 AP per round to remove spent shell, 1 AP to reload. Alternatively, 2 AP may be spent to dump all spent shells out at once. <br> | ||
+ | <b>Automatic</b>: Weapon continuously fires rounds while the trigger is depressed. Weapon can use 3, 5 or 10 burst results based on level. First round must be chambered before firing.<br> | ||
+ | <b>Bolt action</b>: Rifle has an internal box magazine and cycles rounds via a manual lever. 1 AP to cycle a round. 1 AP per round to reload the internal magazine.<br> | ||
+ | <b>Stripper</b>: Rifle can be reloaded via stripper clip. 3 AP to reload entire magazine.<br> | ||
+ | <b>Drum</b>: Weapon can accept box or drum magazines. Drum magazines hold the higher number of rounds listed. 1 AP to remove drum, 2 AP to insert new.<br> | ||
+ | <b>Folding Stock</b>: Weapon can operate with stock folded. Treat size as one less than listed.<br> | ||
=Present Progressive= | =Present Progressive= |
Revision as of 16:47, 20 May 2020
During the work on The West That Wasnt the differing qualities of gear became very important, just as they were in Future Imperfect. The games have evolved into three tenses, each with multiple iterations within them. Each iteration is a setting, which could certainly be a game in its own right. One way to test the viability of the action point system to scale is to generate different gear for each setting, and see if they all are workable yet distinct. This page combines gear from all iterations into a single page to allow for cross reference as well as comparison.
Contents
Past Perfect
This is a setting we have not discussed at all, but I think we could do well. It would also help us improve hand to hand combat. It would be a fantasy setting, either historical (low) or high fantasy.
Past Tense
This would be a musket and sword setting, be it swashbuckling musketeers or a dark colonial.
Past Participle
Past Simple
Victorian steampunk or gaslight.
Present Perfect
Pulp heroes and gangsters.
Semi-auto: Weapon automatically cycles the next round after a shot is fired. Weapon must be cocked prior to first shot after magazine insertion.
Magazine: Weapon is loaded by a box magazine containing the number of rounds listed. 1 AP to remove magazine, 1 AP to insert new one. 1 AP per round to load into magazine.
Swing out: Revolver has a cylinder which moves out to reload while remaining attached to the frame. 1 AP to swing cylinder out, 1 AP to replace cylinder. 1 AP per round to remove spent shell, 1 AP to reload. Alternatively, 2 AP may be spent to dump all spent shells out at once.
Automatic: Weapon continuously fires rounds while the trigger is depressed. Weapon can use 3, 5 or 10 burst results based on level. First round must be chambered before firing.
Bolt action: Rifle has an internal box magazine and cycles rounds via a manual lever. 1 AP to cycle a round. 1 AP per round to reload the internal magazine.
Stripper: Rifle can be reloaded via stripper clip. 3 AP to reload entire magazine.
Drum: Weapon can accept box or drum magazines. Drum magazines hold the higher number of rounds listed. 1 AP to remove drum, 2 AP to insert new.
Folding Stock: Weapon can operate with stock folded. Treat size as one less than listed.
Present Progressive
Cold war era spies.
Present Subjunctive
Superheroes.
Future Progressive
Cyberpunk/Near dark future
Future Imperfect
Needs no introduction. Space Opera
Future Perfect
Star Trek