Difference between revisions of "Space Marine Careers"
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Revision as of 12:40, 18 January 2007
Neopyhte All Space Marines begin their careers as a Neophyte. While a Neophyte, the nascent warrior undergoes rigorous psychological, physical, and
WS | BS | S | T | Ag | Int | WP | Fel |
---|---|---|---|---|---|---|---|
10 | 10 | 0 | 0 | 5 | 5 | 5 | 0 |
A | W | SB | TB | M | Mag | IP | FP |
0 | 3 | - | - | - | 0 | - |
Talents: Specialist Weapon Group(Bolt Pistol), Specialist Weapon Group(Bolter), Strike Mighty Blow or Mighty Shot, Specialist Equipment(Power Armor), Disciplined
Skills: Academic Knowledge(Strategy/Tactics), Academic Knowledge(Chapter History), Intimidate or Heal or Silent Move, Secret Language(Codex Tongue)
Career Entries: None Career Exits: Depends on the skills taken: Intimidate: Space Marine, Heal: Apothecary, Silent Move: Scout Marine