Difference between revisions of "Space Marine Careers"

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<u>Neopyhte</u>
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==Basic Careers==
 +
 
 +
===Neopyhte===
 
All Space Marines begin their careers as a Neophyte.  While a Neophyte, the nascent warrior undergoes rigorous psychological, physical, and  
 
All Space Marines begin their careers as a Neophyte.  While a Neophyte, the nascent warrior undergoes rigorous psychological, physical, and  
  
 
{| border="6"
 
{| border="6"
 
|+'''Advance Scheme Template'''
 
|+'''Advance Scheme Template'''
|-
 
|+Primary Profile
 
 
|-
 
|-
 
! WS !! BS !! S !! T !! Ag !! Int !! WP !! Fel  
 
! WS !! BS !! S !! T !! Ag !! Int !! WP !! Fel  
 
|-
 
|-
 
|10||10||0||0||5||5||5||0
 
|10||10||0||0||5||5||5||0
|-
 
|+Secondary Profile
 
 
|-
 
|-
 
! A !! W !! SB !! TB !! M !! Mag !! IP !! FP
 
! A !! W !! SB !! TB !! M !! Mag !! IP !! FP
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Talents: Specialist Weapon Group(Bolt Pistol), Specialist Weapon Group(Bolter), Strike Mighty Blow or Mighty Shot, Specialist Equipment(Power Armor), Disciplined
 
Talents: Specialist Weapon Group(Bolt Pistol), Specialist Weapon Group(Bolter), Strike Mighty Blow or Mighty Shot, Specialist Equipment(Power Armor), Disciplined
  
Skills: Academic Knowledge(Strategy/Tactics), Academic Knowledge(Chapter History), Intimidate or Heal or Silent Move, Secret Language(Codex Tongue)
+
Skills: Academic Knowledge(Strategy/Tactics), Academic Knowledge(Chapter History), Intimidate or Heal or Silent Move or Academic Knowledge(Mechanics), Secret Language(Codex Tongue)
  
 
Career Entries: None
 
Career Entries: None
Career Exits: Depends on the skills taken: Intimidate: Space Marine, Heal: Apothecary, Silent Move: Scout Marine
+
 
 +
Career Exits: Depends on the skills taken: Intimidate: Tactical Marine or Devastator, Heal: Apothecary, Silent Move: Scout Marine, Academic Knowledge(Mechanics): Techmarine
 +
 
 +
==Second-Tier Careers==
 +
 
 +
===Tactical Marine===
 +
The backbone of any Chapter's fighting force, Tactical marines are a fast-response, hard hitting warrior cadre.  All of them have been in enough battles to constitute a lifetime of soldiering for any mere mortal.
 +
 
 +
{| border="6"
 +
|+'''Advance Scheme Template'''
 +
|-
 +
! WS !! BS !! S !! T !! Ag !! Int !! WP !! Fel
 +
|-
 +
|20||20||0||0||10||10||10||0
 +
|-
 +
|+Secondary Profile
 +
|-
 +
! A !! W !! SB !! TB !! M !! Mag !! IP !! FP
 +
|-
 +
|0||5||-||-||-||0||-||
 +
|}
 +
 
 +
Talents: Hardened Warrior, Strike Mighty Blow or Mighty Shot, Strike to Injure or Rapid Reload
 +
 
 +
Skills: Academic Knowledge(Strategy/Tactics), Intimidate or Command
 +
 
 +
===Apothecary===
 +
Field medics, trained not only in advanced surgery and first aid, but also in the use of the Space Marines' Progenitor equipment.  The first duty of the Apothecary is to extract the gene-seed from any expiring marines; the second is to assist those that are not expiring so that they may continue to fight.
 +
 
 +
{| border="6"
 +
|+'''Advance Scheme Template'''
 +
|-
 +
! WS !! BS !! S !! T !! Ag !! Int !! WP !! Fel
 +
|-
 +
|0||0||0||10||10||20||15||0
 +
|-
 +
|+Secondary Profile
 +
|-
 +
! A !! W !! SB !! TB !! M !! Mag !! IP !! FP
 +
|-
 +
|0||4||-||-||-||0||-||
 +
|}
 +
 
 +
Talents: Super Numerate, Strike to Injure
 +
 
 +
Skills:  Prepare Poison, Surgery, Heal, Academic Knowledge(Anatomy), Academic Knowledge(Space Marine Geneseed)
 +
 
 +
===Devastator===
 +
Trained in the use of the heaviest equipment, Devastators are often attached to tactical squads to supply enough punch to deal with harder targets.  Their training consists of strength and accuracy drills, so that they may heft the uncompromising mass of their equipment, and so that they do not waste ammunition.
 +
 
 +
{| border="6"
 +
|+'''Advance Scheme Template'''
 +
|-
 +
! WS !! BS !! S !! T !! Ag !! Int !! WP !! Fel
 +
|-
 +
|25||10||0||15||10||5||10||0
 +
|-
 +
|+Secondary Profile
 +
|-
 +
! A !! W !! SB !! TB !! M !! Mag !! IP !! FP
 +
|-
 +
|0||5||-||-||-||0||-||
 +
|}
 +
 
 +
Talents: Sharpshooter or Rapid Reload, Sturdy, Specialist Weapon Group(Heavy) or Specialist Weapon Group(Special)
 +
 
 +
Skills: Academic Knowledge(Strategy/Tactics), Academic Knowledge(Mathematics), etc
 +
 
 +
===Scout===
 +
 
 +
===Veteran Marine===
 +
===Sergeant===
 +
===Apothecary Master===
 +
===Captain===
 +
===Master===

Revision as of 14:59, 18 January 2007

Basic Careers

Neopyhte

All Space Marines begin their careers as a Neophyte. While a Neophyte, the nascent warrior undergoes rigorous psychological, physical, and

Advance Scheme Template
WS BS S T Ag Int WP Fel
10 10 0 0 5 5 5 0
A W SB TB M Mag IP FP
0 3 - - - 0 -

Talents: Specialist Weapon Group(Bolt Pistol), Specialist Weapon Group(Bolter), Strike Mighty Blow or Mighty Shot, Specialist Equipment(Power Armor), Disciplined

Skills: Academic Knowledge(Strategy/Tactics), Academic Knowledge(Chapter History), Intimidate or Heal or Silent Move or Academic Knowledge(Mechanics), Secret Language(Codex Tongue)

Career Entries: None

Career Exits: Depends on the skills taken: Intimidate: Tactical Marine or Devastator, Heal: Apothecary, Silent Move: Scout Marine, Academic Knowledge(Mechanics): Techmarine

Second-Tier Careers

Tactical Marine

The backbone of any Chapter's fighting force, Tactical marines are a fast-response, hard hitting warrior cadre. All of them have been in enough battles to constitute a lifetime of soldiering for any mere mortal.

Advance Scheme Template
WS BS S T Ag Int WP Fel
20 20 0 0 10 10 10 0
Secondary Profile
A W SB TB M Mag IP FP
0 5 - - - 0 -

Talents: Hardened Warrior, Strike Mighty Blow or Mighty Shot, Strike to Injure or Rapid Reload

Skills: Academic Knowledge(Strategy/Tactics), Intimidate or Command

Apothecary

Field medics, trained not only in advanced surgery and first aid, but also in the use of the Space Marines' Progenitor equipment. The first duty of the Apothecary is to extract the gene-seed from any expiring marines; the second is to assist those that are not expiring so that they may continue to fight.

Advance Scheme Template
WS BS S T Ag Int WP Fel
0 0 0 10 10 20 15 0
Secondary Profile
A W SB TB M Mag IP FP
0 4 - - - 0 -

Talents: Super Numerate, Strike to Injure

Skills: Prepare Poison, Surgery, Heal, Academic Knowledge(Anatomy), Academic Knowledge(Space Marine Geneseed)

Devastator

Trained in the use of the heaviest equipment, Devastators are often attached to tactical squads to supply enough punch to deal with harder targets. Their training consists of strength and accuracy drills, so that they may heft the uncompromising mass of their equipment, and so that they do not waste ammunition.

Advance Scheme Template
WS BS S T Ag Int WP Fel
25 10 0 15 10 5 10 0
Secondary Profile
A W SB TB M Mag IP FP
0 5 - - - 0 -

Talents: Sharpshooter or Rapid Reload, Sturdy, Specialist Weapon Group(Heavy) or Specialist Weapon Group(Special)

Skills: Academic Knowledge(Strategy/Tactics), Academic Knowledge(Mathematics), etc

Scout

Veteran Marine

Sergeant

Apothecary Master

Captain

Master