Difference between revisions of "Very powerful character example"
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Character Creation: | Character Creation: | ||
− | Attributes: | + | <u>Attributes:</u><br> |
− | Strength: 4 | + | Strength: 4<br> |
− | Dexterity: 5 | + | Dexterity: 5<br> |
− | Toughness: 6 | + | Toughness: 6<br> |
− | Charm: 4 | + | Charm: 4<br> |
− | Attractiveness: 4 | + | Attractiveness: 4<br> |
− | Empathy: 4 | + | Empathy: 4<br> |
− | Tech: 7 | + | Tech: 7<br> |
− | Intelligence: 10 | + | Intelligence: 10<br> |
− | Cool: 7 | + | Cool: 7<br> |
− | Fate: - | + | Fate: -<br> |
− | Attributes cost 4/level. Average human attribute is 4. | + | Attributes cost 4/level. Average human attribute is 4.<br> |
− | Cost: 204 | + | <i>Cost:</i> 204<p> |
− | Strength | + | </p> |
− | Brawling | + | <u>Strength</u><br> |
− | Strength Feat | + | Brawling<br> |
− | + | Strength Feat<br> | |
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− | + | <u>Dexterity</u><br> | |
− | + | Martial Arts<br> | |
− | + | Personal Weapon Skills (Pistols, SMGs +3) (6)<br> | |
− | + | Type A Ship Weapon Skills (ie human controlled)<br> | |
− | + | Acrobatics<br> | |
− | + | Climbing<br> | |
− | + | Stealth +2 (2)<br> | |
− | + | Driving/Piloting Skills (starships, 3 types +3 each) (9)<br> | |
− | + | Autofire<br> | |
− | + | Dodge/Escape +7 (7)<br> | |
− | + | Dance<br> | |
− | + | Zero G movement +7 (7)<br> | |
− | + | Contortionist<br> | |
− | + | ||
+ | <u>Toughness:</u><br> | ||
+ | Resist Torture/Drugs +4 (4)<br> | ||
+ | Recovery (how fast you get up after getting knocked down)<br> | ||
+ | Stamina +7 (7)<br> | ||
− | Cost Before Adds/Disads: 412 | + | <u>Charm:</u><br> |
− | ~30 pts Ads (including lighting calculator +6) | + | Social (like a broader form of “conversation from Hero)<br> |
− | Total Cost: 442 (!) | + | Leadership<br> |
+ | Perform<br> | ||
+ | Oratory<br> | ||
+ | Etiquette (specific to a given type of social group) (high society) +6 (6)<br> | ||
+ | Trading<br> | ||
+ | |||
+ | <u>Attractiveness:</u><br> | ||
+ | Style<br> | ||
+ | Seduction<br> | ||
+ | |||
+ | <u>Empathy:</u><br> | ||
+ | Human Perception +2 (2)<br> | ||
+ | Interview<br> | ||
+ | Mimicry<br> | ||
+ | Lipreading<br> | ||
+ | Teaching +4 (4)<br> | ||
+ | Animal Handler<br> | ||
+ | Persuasion<br> | ||
+ | Bribery<br> | ||
+ | Bureaucratics<br> | ||
+ | |||
+ | <u>Tech:</u><br> | ||
+ | Lockpicking<br> | ||
+ | *Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.) +7 (14)<br> | ||
+ | Computer Programming +7 (7)<br> | ||
+ | Computer Hacking<br> | ||
+ | Security Systems<br> | ||
+ | Mechanics: (basic, engines, structural, weapons, etc.)<br> | ||
+ | *Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)<br> | ||
+ | Jury Rig<br> | ||
+ | Electronics: (Macro/Micro)<br> | ||
+ | Cybertech<br> | ||
+ | Operate Heavy Machinery (choose a discipline)<br> | ||
+ | |||
+ | <u>Intelligence:</u><br> | ||
+ | Composition<br> | ||
+ | Survival<br> | ||
+ | Tracking<br> | ||
+ | Paramedic +2 (2)<br> | ||
+ | Doctor (choose specialty)<br> | ||
+ | Navigation (Land, Space, Urban) (Land +4, Marine +4, Space +10) (18)<br> | ||
+ | Psycho-Navigation +7 (14)<br> | ||
+ | Forgery<br> | ||
+ | Demolitions<br> | ||
+ | Heavy Weapons (Artillery, etc.)<br> | ||
+ | Deduction +7 (7)<br> | ||
+ | Cryptography +5 (5)<br> | ||
+ | Criminology<br> | ||
+ | Strategy +4 (8)<br> | ||
+ | Cosmography +7 (14)<br> | ||
+ | Mathematics +10 (10)<br> | ||
+ | Science (choose discipline: physics, chemistry, biology, geology, archeology) (physics +7, chemistry +4) (11)<br> | ||
+ | Cooking<br> | ||
+ | |||
+ | <u>Cool:</u><br> | ||
+ | Fast Draw<br> | ||
+ | Initiative +3 (3)<br> | ||
+ | Interrogation<br> | ||
+ | Streetwise<br> | ||
+ | Shadow/Evade<br> | ||
+ | Tactics +5 (10)<br> | ||
+ | Intimidate<br> | ||
+ | Disguise<br> | ||
+ | Gambling<br> | ||
+ | Sleight of Hand<br> | ||
+ | Teamwork +4 (8)<br> | ||
+ | |||
+ | <u>Storytelling:</u><br> | ||
+ | None<br> | ||
+ | |||
+ | <i>Skill Cost Total:</i> 183<br> | ||
+ | <br> | ||
+ | <u>Backgrounds:</u> two points per dot<br> | ||
+ | Allies +3 (3)<br> | ||
+ | Contacts +3 (3)<br> | ||
+ | Followers<br> | ||
+ | Resources +3 (3)<br> | ||
+ | Reputation<br> | ||
+ | Influence<br> | ||
+ | Organization<br> | ||
+ | Equipment +6 (6)<br> | ||
+ | Mentor +5 (5)<br> | ||
+ | Languages +5 (5)<br> | ||
+ | Status<br> | ||
+ | |||
+ | <i>Cost:</i> 25 No more than one at 8 without GM permission. None at 9 or above without GM permission.<br> | ||
+ | |||
+ | <i>Cost Before Adds/Disads:</i> 412<br> | ||
+ | ~30 pts Ads (including lighting calculator +6)<br> | ||
+ | <i>Total Cost:</i> 442 (!) would actually have to come in at no more than 398, in order to have 3 fate points to burn for 'except for GM permission'. Probably allowed based on concept in this case though. |
Revision as of 22:04, 5 March 2007
Character Creation:
Attributes:
Strength: 4
Dexterity: 5
Toughness: 6
Charm: 4
Attractiveness: 4
Empathy: 4
Tech: 7
Intelligence: 10
Cool: 7
Fate: -
Attributes cost 4/level. Average human attribute is 4.
Strength
Brawling
Strength Feat
Dexterity
Martial Arts
Personal Weapon Skills (Pistols, SMGs +3) (6)
Type A Ship Weapon Skills (ie human controlled)
Acrobatics
Climbing
Stealth +2 (2)
Driving/Piloting Skills (starships, 3 types +3 each) (9)
Autofire
Dodge/Escape +7 (7)
Dance
Zero G movement +7 (7)
Contortionist
Toughness:
Resist Torture/Drugs +4 (4)
Recovery (how fast you get up after getting knocked down)
Stamina +7 (7)
Charm:
Social (like a broader form of “conversation from Hero)
Leadership
Perform
Oratory
Etiquette (specific to a given type of social group) (high society) +6 (6)
Trading
Attractiveness:
Style
Seduction
Empathy:
Human Perception +2 (2)
Interview
Mimicry
Lipreading
Teaching +4 (4)
Animal Handler
Persuasion
Bribery
Bureaucratics
Tech:
Lockpicking
- Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.) +7 (14)
Computer Programming +7 (7)
Computer Hacking
Security Systems
Mechanics: (basic, engines, structural, weapons, etc.)
- Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)
Jury Rig
Electronics: (Macro/Micro)
Cybertech
Operate Heavy Machinery (choose a discipline)
Intelligence:
Composition
Survival
Tracking
Paramedic +2 (2)
Doctor (choose specialty)
Navigation (Land, Space, Urban) (Land +4, Marine +4, Space +10) (18)
Psycho-Navigation +7 (14)
Forgery
Demolitions
Heavy Weapons (Artillery, etc.)
Deduction +7 (7)
Cryptography +5 (5)
Criminology
Strategy +4 (8)
Cosmography +7 (14)
Mathematics +10 (10)
Science (choose discipline: physics, chemistry, biology, geology, archeology) (physics +7, chemistry +4) (11)
Cooking
Cool:
Fast Draw
Initiative +3 (3)
Interrogation
Streetwise
Shadow/Evade
Tactics +5 (10)
Intimidate
Disguise
Gambling
Sleight of Hand
Teamwork +4 (8)
Storytelling:
None
Skill Cost Total: 183
Backgrounds: two points per dot
Allies +3 (3)
Contacts +3 (3)
Followers
Resources +3 (3)
Reputation
Influence
Organization
Equipment +6 (6)
Mentor +5 (5)
Languages +5 (5)
Status
Cost: 25 No more than one at 8 without GM permission. None at 9 or above without GM permission.
Cost Before Adds/Disads: 412
~30 pts Ads (including lighting calculator +6)
Total Cost: 442 (!) would actually have to come in at no more than 398, in order to have 3 fate points to burn for 'except for GM permission'. Probably allowed based on concept in this case though.