Difference between revisions of "Very powerful character example"

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Character Creation:
 
Character Creation:
  
Attributes:
+
<u>Attributes:</u><br>
  
Strength:  4
+
Strength:  4<br>
Dexterity: 5
+
Dexterity: 5<br>
Toughness: 6  
+
Toughness: 6<br>
Charm:  4
+
Charm:  4<br>
Attractiveness: 4  
+
Attractiveness: 4<br>
Empathy: 4  
+
Empathy: 4<br>
Tech:  7
+
Tech:  7<br>
Intelligence: 10
+
Intelligence: 10<br>
Cool:  7
+
Cool:  7<br>
Fate:  -
+
Fate:  -<br>
Attributes cost 4/level.  Average human attribute is 4.
+
Attributes cost 4/level.  Average human attribute is 4.<br>
Cost: 204
+
<i>Cost:</i> 204<p>
Strength
+
</p>
Brawling
+
<u>Strength</u><br>
Strength Feat
+
Brawling<br>
Dexterity
+
Strength Feat<br>
Martial Arts
+
Personal Weapon Skills (Pistols, SMGs +3) (6)
+
Type A Ship Weapon Skills (ie human controlled)
+
Acrobatics
+
Climbing
+
Stealth +2 (2)
+
Driving/Piloting Skills (starships, 3 types +3 each) (9)
+
Autofire
+
Dodge/Escape +7 (7)
+
Dance
+
Zero G movement +7 (7)
+
Contortionist
+
Toughness:
+
Resist Torture/Drugs +4 (4)
+
Recovery (how fast you get up after getting knocked down)
+
Stamina  +7 (7)
+
Charm:
+
Social (like a broader form of “conversation from Hero)
+
Leadership
+
Perform
+
Oratory
+
Etiquette (specific to a given type of social group) (high society) +6 (6)
+
Trading
+
Attractiveness:
+
Style
+
Seduction
+
Empathy:
+
Human Perception +2 (2)
+
Interview
+
Mimicry
+
Lipreading
+
Teaching +4 (4)
+
Animal Handler
+
Persuasion
+
Bribery
+
Bureaucratics
+
Tech:
+
Lockpicking
+
*Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.) +7 (14)
+
Computer Programming +7 (7)
+
Computer Hacking
+
Security Systems
+
Mechanics: (basic, engines, structural, weapons, etc.)
+
*Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)
+
Jury Rig
+
Electronics: (Macro/Micro)
+
Cybertech
+
Operate Heavy Machinery (choose a discipline)
+
Intelligence:
+
Composition
+
Survival
+
Tracking
+
Paramedic +2 (2)
+
Doctor (choose specialty)
+
Navigation (Land, Space, Urban) (Land +4, Marine +4, Space +10) (18)
+
Psycho-Navigation +7 (14)
+
Forgery
+
Demolitions
+
Heavy Weapons (Artillery, etc.)
+
Deduction +7 (7)
+
Cryptography +5 (5)
+
Criminology
+
Strategy +4 (8)
+
Cosmography +7 (14)
+
Mathematics +10 (10)
+
Science (choose discipline: physics, chemistry, biology, geology, archeology) (physics +7, chemistry +4) (11)
+
Cooking
+
Cool:
+
Fast Draw
+
Initiative +3 (3)
+
Interrogation
+
Streetwise
+
Shadow/Evade
+
Tactics +5 (10)
+
Intimidate
+
Disguise
+
Gambling
+
Sleight of Hand
+
Teamwork +4 (8)
+
Storytelling:
+
None
+
Skill Cost Total: 183
+
  
Backgrounds: two points per dot
+
<u>Dexterity</u><br>
Allies +3 (3)
+
Martial Arts<br>
Contacts +3 (3)
+
Personal Weapon Skills (Pistols, SMGs +3) (6)<br>
Followers
+
Type A Ship Weapon Skills (ie human controlled)<br>
Resources +3 (3)
+
Acrobatics<br>
Reputation
+
Climbing<br>
Influence
+
Stealth +2 (2)<br>
Organization
+
Driving/Piloting Skills (starships, 3 types +3 each) (9)<br>
Equipment +6 (6)
+
Autofire<br>
Mentor +5 (5)
+
Dodge/Escape +7 (7)<br>
Languages +5 (5)
+
Dance<br>
Status
+
Zero G movement +7 (7)<br>
Cost: 25
+
Contortionist<br>
No more than one at 8  without GM permission.  None at 9 or above without GM permission.
+
  
 +
<u>Toughness:</u><br>
 +
Resist Torture/Drugs +4 (4)<br>
 +
Recovery (how fast you get up after getting knocked down)<br>
 +
Stamina  +7 (7)<br>
  
Cost Before Adds/Disads: 412
+
<u>Charm:</u><br>
~30 pts Ads (including lighting calculator +6)
+
Social (like a broader form of “conversation from Hero)<br>
Total Cost: 442 (!) would actually have to come in at no more than 398, in order to have 3 fate points to burn for 'except for GM permission'.  Probably allowed based on concept in this case though.
+
Leadership<br>
 +
Perform<br>
 +
Oratory<br>
 +
Etiquette (specific to a given type of social group) (high society) +6 (6)<br>
 +
Trading<br>
 +
 
 +
<u>Attractiveness:</u><br>
 +
Style<br>
 +
Seduction<br>
 +
 
 +
<u>Empathy:</u><br>
 +
Human Perception +2 (2)<br>
 +
Interview<br>
 +
Mimicry<br>
 +
Lipreading<br>
 +
Teaching +4 (4)<br>
 +
Animal Handler<br>
 +
Persuasion<br>
 +
Bribery<br>
 +
Bureaucratics<br>
 +
 
 +
<u>Tech:</u><br>
 +
Lockpicking<br>
 +
*Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.) +7 (14)<br>
 +
Computer Programming +7 (7)<br>
 +
Computer Hacking<br>
 +
Security Systems<br>
 +
Mechanics: (basic, engines, structural, weapons, etc.)<br>
 +
*Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)<br>
 +
Jury Rig<br>
 +
Electronics: (Macro/Micro)<br>
 +
Cybertech<br>
 +
Operate Heavy Machinery (choose a discipline)<br>
 +
 
 +
<u>Intelligence:</u><br>
 +
Composition<br>
 +
Survival<br>
 +
Tracking<br>
 +
Paramedic +2 (2)<br>
 +
Doctor (choose specialty)<br>
 +
Navigation (Land, Space, Urban) (Land +4, Marine +4, Space +10) (18)<br>
 +
Psycho-Navigation +7 (14)<br>
 +
Forgery<br>
 +
Demolitions<br>
 +
Heavy Weapons (Artillery, etc.)<br>
 +
Deduction +7 (7)<br>
 +
Cryptography +5 (5)<br>
 +
Criminology<br>
 +
Strategy +4 (8)<br>
 +
Cosmography +7 (14)<br>
 +
Mathematics +10 (10)<br>
 +
Science (choose discipline: physics, chemistry, biology, geology, archeology) (physics +7, chemistry +4) (11)<br>
 +
Cooking<br>
 +
 
 +
<u>Cool:</u><br>
 +
Fast Draw<br>
 +
Initiative +3 (3)<br>
 +
Interrogation<br>
 +
Streetwise<br>
 +
Shadow/Evade<br>
 +
Tactics +5 (10)<br>
 +
Intimidate<br>
 +
Disguise<br>
 +
Gambling<br>
 +
Sleight of Hand<br>
 +
Teamwork +4 (8)<br>
 +
 
 +
<u>Storytelling:</u><br>
 +
None<br>
 +
 
 +
<i>Skill Cost Total:</i> 183<br>
 +
<br>
 +
<u>Backgrounds:</u> two points per dot<br>
 +
Allies +3 (3)<br>
 +
Contacts +3 (3)<br>
 +
Followers<br>
 +
Resources +3 (3)<br>
 +
Reputation<br>
 +
Influence<br>
 +
Organization<br>
 +
Equipment +6 (6)<br>
 +
Mentor +5 (5)<br>
 +
Languages +5 (5)<br>
 +
Status<br>
 +
 
 +
<i>Cost:</i> 25 &nbsp;&nbsp;&nbsp;No more than one at 8  without GM permission.  None at 9 or above without GM permission.<br>
 +
 
 +
<i>Cost Before Adds/Disads:</i> 412<br>
 +
~30 pts Ads (including lighting calculator +6)<br>
 +
<i>Total Cost:</i> 442 (!)&nbsp;&nbsp; would actually have to come in at no more than 398, in order to have 3 fate points to burn for 'except for GM permission'.  Probably allowed based on concept in this case though.

Revision as of 22:04, 5 March 2007

Character Creation:

Attributes:

Strength: 4
Dexterity: 5
Toughness: 6
Charm: 4
Attractiveness: 4
Empathy: 4
Tech: 7
Intelligence: 10
Cool: 7
Fate: -
Attributes cost 4/level. Average human attribute is 4.

Cost: 204

Strength
Brawling
Strength Feat

Dexterity
Martial Arts
Personal Weapon Skills (Pistols, SMGs +3) (6)
Type A Ship Weapon Skills (ie human controlled)
Acrobatics
Climbing
Stealth +2 (2)
Driving/Piloting Skills (starships, 3 types +3 each) (9)
Autofire
Dodge/Escape +7 (7)
Dance
Zero G movement +7 (7)
Contortionist

Toughness:
Resist Torture/Drugs +4 (4)
Recovery (how fast you get up after getting knocked down)
Stamina +7 (7)

Charm:
Social (like a broader form of “conversation from Hero)
Leadership
Perform
Oratory
Etiquette (specific to a given type of social group) (high society) +6 (6)
Trading

Attractiveness:
Style
Seduction

Empathy:
Human Perception +2 (2)
Interview
Mimicry
Lipreading
Teaching +4 (4)
Animal Handler
Persuasion
Bribery
Bureaucratics

Tech:
Lockpicking

  • Interface (necessary for very advanced programs, such as navigation computers, also useful for searching the Internet, etc.) +7 (14)

Computer Programming +7 (7)
Computer Hacking
Security Systems
Mechanics: (basic, engines, structural, weapons, etc.)

  • Inventor (choose a specific discipline: examples: structural (for engineering), ship design, weapons, etc.)

Jury Rig
Electronics: (Macro/Micro)
Cybertech
Operate Heavy Machinery (choose a discipline)

Intelligence:
Composition
Survival
Tracking
Paramedic +2 (2)
Doctor (choose specialty)
Navigation (Land, Space, Urban) (Land +4, Marine +4, Space +10) (18)
Psycho-Navigation +7 (14)
Forgery
Demolitions
Heavy Weapons (Artillery, etc.)
Deduction +7 (7)
Cryptography +5 (5)
Criminology
Strategy +4 (8)
Cosmography +7 (14)
Mathematics +10 (10)
Science (choose discipline: physics, chemistry, biology, geology, archeology) (physics +7, chemistry +4) (11)
Cooking

Cool:
Fast Draw
Initiative +3 (3)
Interrogation
Streetwise
Shadow/Evade
Tactics +5 (10)
Intimidate
Disguise
Gambling
Sleight of Hand
Teamwork +4 (8)

Storytelling:
None

Skill Cost Total: 183

Backgrounds: two points per dot
Allies +3 (3)
Contacts +3 (3)
Followers
Resources +3 (3)
Reputation
Influence
Organization
Equipment +6 (6)
Mentor +5 (5)
Languages +5 (5)
Status

Cost: 25    No more than one at 8 without GM permission. None at 9 or above without GM permission.

Cost Before Adds/Disads: 412
~30 pts Ads (including lighting calculator +6)
Total Cost: 442 (!)   would actually have to come in at no more than 398, in order to have 3 fate points to burn for 'except for GM permission'. Probably allowed based on concept in this case though.