Difference between revisions of "Talk:List of Mission Types your character/crew may be interested in"
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--[[User:BenofZongo|BenofZongo]] 11:48, 12 March 2007 (MDT)I've used the shipbuilding rules to create a test vessel, and I think that you can have a ship do quite a few different things depending on how you spread out your points, so many combinations should be possible. | --[[User:BenofZongo|BenofZongo]] 11:48, 12 March 2007 (MDT)I've used the shipbuilding rules to create a test vessel, and I think that you can have a ship do quite a few different things depending on how you spread out your points, so many combinations should be possible. | ||
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+ | --[[User:Dieterthebold|Dieter the Bold]] 15:10, 12 March 2007 (MDT) I'm also interested in a non-piratical mission path. I'm definitely interested in the list you've made, Ed. I'd like to be a ship of general fix-it's, whether it be ships, people or planetary equipment. With the occasional side job when we feel like it or an incredible opportunity seems to present itself. |
Revision as of 16:10, 12 March 2007
--Dieter the Bold 20:28, 11 March 2007 (MDT) How often are Search & Rescue missions needed? Would a freelance S&R vessel, that also does some repair on frontier worlds and maybe basic odd jobs be a viable option?
--BenofZongo 22:55, 11 March 2007 (MDT)Definitely
--Edmiao 10:38, 12 March 2007 (MDT) we've played space pirates before, thus I am disinclined to do smuggling/mercenary/piracy type work. I think the following have definite possibilities of being unique and intersting: Search and Rescue/Medical Response; Archaeology; Mining; Repair; Surveying/Exploration.
--BenofZongo 11:48, 12 March 2007 (MDT)I've used the shipbuilding rules to create a test vessel, and I think that you can have a ship do quite a few different things depending on how you spread out your points, so many combinations should be possible.
--Dieter the Bold 15:10, 12 March 2007 (MDT) I'm also interested in a non-piratical mission path. I'm definitely interested in the list you've made, Ed. I'd like to be a ship of general fix-it's, whether it be ships, people or planetary equipment. With the occasional side job when we feel like it or an incredible opportunity seems to present itself.