Difference between revisions of "Gemini Crew Members"

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--[[User:Edmiao|Edmiao]] 23:16, 3 April 2007 (MST) Agree, K-tech sounds more interesting, plus it integrates with my character concept.  to Matt, compare the idea of "pigeon-holeing our activities" vs "aimless wandering with no cohesion between the crew".  I assert that if we have a concept or cluster of linked concepts for a crew mission that our crew will hold together more firmly.
 
--[[User:Edmiao|Edmiao]] 23:16, 3 April 2007 (MST) Agree, K-tech sounds more interesting, plus it integrates with my character concept.  to Matt, compare the idea of "pigeon-holeing our activities" vs "aimless wandering with no cohesion between the crew".  I assert that if we have a concept or cluster of linked concepts for a crew mission that our crew will hold together more firmly.
  
--[[User:Dieterthebold|Dieter the Bold]] 00:07, 4 April 2007 (MST) My take on K-tech is a little different. I see it as more of a spice kind of thing to flavor the setting, not the focus itself. I'm a little worried about this becoming just "Scrounge, scrounge, scrounge in the ruins" PA-style. That's fun when it happens every now and again, but not when it's the focus. As this is a more populated universe I could see a more Relic Hunter / Indiana Jones kind of campaign, but I'm not as interested in doing that this time around. If you read over the descriptions for Archeology jobs (#7 and 8 [http://benscondo.wiki-rpg.com/index.php?title=List_of_Mission_Types_your_character/crew_may_be_interested_in here]), then I think you'll see it's not exactly something that will keep up a steady flow of income to the rest of the crew and the ship. This means that either Matt is a great gambler who's incredibly sharing with his winnings, or we have another line of work that brings in the ducats to keep the ship flying and us fed. If you don't want mining, lets do S&R, or salvage or something. I'm fine if Ed and Gabe want to be K-tech hunters, but I don't want to be a K-tech hunter, which means I'd appreciate having something for my character to do besides maintenance on the ship to fly it from Precursor site to Precursor site.  
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--[[User:Dieterthebold|Dieter the Bold]] 00:07, 4 April 2007 (MST) My take on K-tech is a little different. I see it as more of a spice kind of thing to flavor the setting, not the focus itself. I'm a little worried about this becoming just "Scrounge, scrounge, scrounge in the ruins" PA-style. That's fun when it happens every now and again, but not when it's the focus. As this is a more populated universe I could see a more Relic Hunter / Indiana Jones kind of campaign, but I'm not as interested in doing that this time around. If you read over the descriptions for Archeology jobs (#7 and 8 [http://benscondo.wiki-rpg.com/index.php?title=List_of_Mission_Types_your_character/crew_may_be_interested_in here]), then I think you'll see it's not exactly something that will keep up a steady flow of income to the rest of the crew and the ship. This means that either Matt is a great gambler who's incredibly sharing with his winnings, or we have another line of work that brings in the ducats to keep the ship flying and us fed. If you don't want mining, lets do S&R, or salvage or something. I'm fine if Ed and Gabe want to be K-tech hunters, but I don't want to be a K-tech hunter, which means I'd appreciate having something for my character to do besides maintenance on the ship to fly it from Precursor site to Precursor site.<br>
 
My other concern is that an Archeology focus could lose a lot of the contribution from players in terms of storytelling. Since Ben is the GM, essentially he decides if we find K-tech or not. So I'm worried that it's minimal interaction with the story, followed by lots of Scrounging, Archeology rolls at the various sites were at and hoping Ben lets us have something. Not that that
 
My other concern is that an Archeology focus could lose a lot of the contribution from players in terms of storytelling. Since Ben is the GM, essentially he decides if we find K-tech or not. So I'm worried that it's minimal interaction with the story, followed by lots of Scrounging, Archeology rolls at the various sites were at and hoping Ben lets us have something. Not that that
 
couldn't be interesting, I would simply enjoy more of us interacting with other characters and elements in the world then having a static focus that relies on Ben to motivate. My 2cents. I'm hoping we can come to some kind of balance. Cards getting thrown around with two strong and separate goals could result in a fucked up group.
 
couldn't be interesting, I would simply enjoy more of us interacting with other characters and elements in the world then having a static focus that relies on Ben to motivate. My 2cents. I'm hoping we can come to some kind of balance. Cards getting thrown around with two strong and separate goals could result in a fucked up group.

Revision as of 01:09, 4 April 2007

--BenofZongo 22:31, 2 April 2007 (MST)Stuff for friday. The most important part of friday will be 7-~10pm, when we will be running the prologue. Please be on time so we can get started right at 7. After that will come ship/character creation for those that can stick around...those that gotta go will make their character via Email with me. After that, if peoples are down, we might engage in a quick spaceventure...(how gay of a word is that? Not as gay as gaylord mcphagerson, but pretty gay...)
Next, if all of you could read Thoughts on Running/Playing in Gemini that would be good. Second most important piece of literature is the Mission Types page (forgot link). We will be a little pressed for time, so if the players could at least have a little bit of an idea in what direction they'd like to take the ship, that would be good. Of course, reading character creation, Fortune Points and Storytelling, and Gemini Advantages/Disadvantages would be helpful too, but certainly not necessary. Just have a sense of what kind of character you want to make, and what kinds of points, ship, and ship lootz you might need to make that a reality.


Crew

--Edmiao 12:42, 25 March 2007 (MST) Warrior Zealot Combination of the muscle plus archeaologist plus religious nut job.

--Dieter the Bold 18:25, 31 March 2007 (MST) I'd like to be a grease monkey (more Crew Chief Tyrol from BSG. Preferrably not with a strong history with the corps. How specialized a grease monkey will depend on what card I draw in the Prologue. My other interest is a face-man.

--Gdaze 11:25, 2 April 2007 (MST) Well I guess I could be the captin since we don't have one... I dunno, I like our whole sciency feel.

--Matts 12:00, 2 April 2007 (MST)High stakes gambler and math prodigy, but with that can go whichever crew position is in need of help: captain, navigator, pilot, helot, etc

--BenofZongo 16:48, 3 April 2007 (MST)Are you guys sticking with the "archeological (looting focus)" as your primary ship focus? As far as actually doing "jobs" of some sort, that so far looks like the only thing you guys have your eyes set on. And even for that, there's only one crew member with professed skills in it...

--Matts 16:58, 3 April 2007 (MST)I'm not really sold on it. I certainly don't want to pigeonhole our activities right from the start.

--BenofZongo 17:08, 3 April 2007 (MST)That's perfectly fine, but if you guys want to dive right into the prologue on Friday, it's something worth discussing, since what you guys need, what sort of ship you need, what kind of history you want, etc, is largely dependent on what kind of life you want to live in the Gemini. Most of the mission types aren't something any amateur can just undertake: you need at least one or two skilled people on board, and probably at least a few thousand creds worth of ship loot. Even if you guys just throw a couple of things into the pot, who will be spearheading each type of occupational undertaking, and what kind of stuff you need for it, is something everyone should consider and, possibly, even agree upon before Friday.

--Dieter the Bold 17:23, 3 April 2007 (MST) I'm still interested in Search & Rescue. I think that would be fun, which can also lead into Salvage jobs and more static "fix-it" jobs (planets, space stations). It sounds like people don't want to do a medical ship, which is cool. If people take a look at the Talk:Ship Creation to see what a largest size mining vessel looks like, we can sorta' go off that. I'm not 100% sure how cargo/personnel space/slots work, so depending on how much room we want to have things would be tweaked, but at least it's a starting point. I think a combo mining/S&R/salvage vessel is entirely possible if we make it as big as possible, then throw on a complicated mining rig that can double as garage/airlock for fixing things and we have a way for making solid money while also having a good base for archeological missions when resources allow or opportunity presents.

--Gdaze 22:50, 3 April 2007 (MST) I actually thought mining was gonna be secondary to digging up K-Tech and pre-seering stuff? I don't really wanna mine rocks primarly less they are crystals of some sort cause those are all glittery.

--Edmiao 23:16, 3 April 2007 (MST) Agree, K-tech sounds more interesting, plus it integrates with my character concept. to Matt, compare the idea of "pigeon-holeing our activities" vs "aimless wandering with no cohesion between the crew". I assert that if we have a concept or cluster of linked concepts for a crew mission that our crew will hold together more firmly.

--Dieter the Bold 00:07, 4 April 2007 (MST) My take on K-tech is a little different. I see it as more of a spice kind of thing to flavor the setting, not the focus itself. I'm a little worried about this becoming just "Scrounge, scrounge, scrounge in the ruins" PA-style. That's fun when it happens every now and again, but not when it's the focus. As this is a more populated universe I could see a more Relic Hunter / Indiana Jones kind of campaign, but I'm not as interested in doing that this time around. If you read over the descriptions for Archeology jobs (#7 and 8 here), then I think you'll see it's not exactly something that will keep up a steady flow of income to the rest of the crew and the ship. This means that either Matt is a great gambler who's incredibly sharing with his winnings, or we have another line of work that brings in the ducats to keep the ship flying and us fed. If you don't want mining, lets do S&R, or salvage or something. I'm fine if Ed and Gabe want to be K-tech hunters, but I don't want to be a K-tech hunter, which means I'd appreciate having something for my character to do besides maintenance on the ship to fly it from Precursor site to Precursor site.
My other concern is that an Archeology focus could lose a lot of the contribution from players in terms of storytelling. Since Ben is the GM, essentially he decides if we find K-tech or not. So I'm worried that it's minimal interaction with the story, followed by lots of Scrounging, Archeology rolls at the various sites were at and hoping Ben lets us have something. Not that that couldn't be interesting, I would simply enjoy more of us interacting with other characters and elements in the world then having a static focus that relies on Ben to motivate. My 2cents. I'm hoping we can come to some kind of balance. Cards getting thrown around with two strong and separate goals could result in a fucked up group.

Requested Support Character Archetypes

If you've got ideas about who you'd like on your crew as "support characters", put 'em here so I can start planning for them. Also, anyone who wants to make a supporting character this Friday (I'll try to get Salo to post here...Jason, are you coming this Friday? are you still planning on making a support character?) post your character concept(s) here.


--Gdaze 15:08, 3 April 2007 (MST) If we don't have one, a doctor type. Also a communcations expert, IE hacker. So if someone comes they would be given cards to make a support character? Wouldn't that give us more loots/ship points, but at the same time give the gm another play?

--BenofZongo 15:29, 3 April 2007 (MST)If you read the prologue section carefully, there are 30 cards distributed among all the players. So if more people show up, you each get less cards. Their character will be made like a main character, and just switch to support status afterwards. The GM plays half as many cards as the players each round, so that also means that the GM will play 15 over the course of the prologue. Also, remember that you will all be free to switch into support characters at any time during the game if your main is busy/uninterested in going somewhere, etc. Finally, especially for high point characters, it's easy for somebody to fulfill multiple roles: hacker/navigator or pilot, captain/pilot, tech/hacker are all easy combos.

--GdazeSweet! I haven't read anything I guess I really should...

Random Rants

GEEZ THANX ED FOR RUINING MY EDITZ

--Edmiao 12:09, 2 April 2007 (MST) No problem. I'll try to pre-empt you in game as well as often as possilbe. Oh, look I just cock blocked you headed into Gabe's mom. (do you think Gabe ever get's tired of us talking shit about his mom?)