Difference between revisions of "The Path of the Moirae"
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Focus Hierarchy<br> | Focus Hierarchy<br> | ||
− | 1-While onboard, players may use | + | 1-While onboard, players may use Focus number of storytelling dice for other players<br> |
− | 2- Any roll by a non-crew member to search (like to find hidden compartments), investigate, or understand/spy on the ship (once they are actually on the ship) is at + | + | 2- Any roll by a non-crew member to search (like to find hidden compartments), investigate, or understand/spy on the ship (once they are actually on the ship) is at +Focus difficulty. This does not affect difficulties to actually get into the ship/it's computer systems, nor simple “messing”, like, say, shutting the ship down via hacking.<br> |
− | 3-The ship has the “pack rat” advantage: the value of the item may be up to [( | + | 3-The ship has the “pack rat” advantage: the value of the item may be up to [(Focus)^2]*10 credits.<br> |
− | 4-The ship has the “daredevil” advantage, with + | + | 4-The ship has the “daredevil” advantage, with +Focus to “death-defying” actions.<br> |
− | 5- Anyone attempting to spot (in stealth), track, or otherwise monitor the Golden Fleece is at + | + | 5- Anyone attempting to spot (in stealth), track, or otherwise monitor the Golden Fleece is at +Focus difficulty. This effect also affects attempts to hack into the Golden Fleece's computer.<br> |
− | 6- | + | 6-Focus SDC are automatically repaired at the end of every combat round, and Focus # of location specific hits may be ignored in terms of effect.<br> |
− | 7-The crew as a whole have | + | 7-The crew as a whole have Focus storytelling points to split amongst themselves while onboard the ship, in addition to any storytelling points they may already have.<br> |
− | 8-During ship combat, roll | + | 8-During ship combat, roll Focus dice (d12) you may add these to any of your pools during combat as you see fit.<br> |
− | 9-Once per session, the crew may move the time it takes to calculate a jump | + | 9-Once per session, the crew may move the time it takes to calculate a jump Focus steps down the time chart (to a minimum of a single combat or ship combat turn).<br> |
− | 10-The ship gains | + | 10-The ship gains Focus in permanent storytelling points.<br> |
Revision as of 11:49, 9 April 2007
Focus Hierarchy
1-While onboard, players may use Focus number of storytelling dice for other players
2- Any roll by a non-crew member to search (like to find hidden compartments), investigate, or understand/spy on the ship (once they are actually on the ship) is at +Focus difficulty. This does not affect difficulties to actually get into the ship/it's computer systems, nor simple “messing”, like, say, shutting the ship down via hacking.
3-The ship has the “pack rat” advantage: the value of the item may be up to [(Focus)^2]*10 credits.
4-The ship has the “daredevil” advantage, with +Focus to “death-defying” actions.
5- Anyone attempting to spot (in stealth), track, or otherwise monitor the Golden Fleece is at +Focus difficulty. This effect also affects attempts to hack into the Golden Fleece's computer.
6-Focus SDC are automatically repaired at the end of every combat round, and Focus # of location specific hits may be ignored in terms of effect.
7-The crew as a whole have Focus storytelling points to split amongst themselves while onboard the ship, in addition to any storytelling points they may already have.
8-During ship combat, roll Focus dice (d12) you may add these to any of your pools during combat as you see fit.
9-Once per session, the crew may move the time it takes to calculate a jump Focus steps down the time chart (to a minimum of a single combat or ship combat turn).
10-The ship gains Focus in permanent storytelling points.