Difference between revisions of "The Path of the Moirae"

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Focus Hierarchy<br>
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1-While onboard, players may use Focus number of storytelling dice for other players<br>
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== Focus Hierarchy ==
2- Any roll by a non-crew member to search (like to find hidden compartments), investigate, or understand/spy on the ship (once they are actually on the ship) is at +Focus difficulty.  This does not affect difficulties to actually get into the ship/it's computer systems, nor simple “messing”, like, say, shutting the ship down via hacking.<br>
+
 
3-The ship has the “pack rat” advantage: the value of the item may be  up to [(Focus)^2]*10 credits.<br>
+
 
4-The ship has the “daredevil” advantage, with +Focus to “death-defying” actions.<br>
+
1-While onboard, players may use thier own storytelling points to let other characters make rerolls.  Normally storytelling dice can only be used on your own character.  The maximum number of transferred storytelling dice equals the Ship Focus level.<br>
5- Anyone attempting to spot (in stealth), track, or otherwise monitor the Golden Fleece is at +Focus difficulty.  This effect also affects attempts to hack into the Golden Fleece's computer.<br>
+
 
6-Focus SDC are automatically repaired at the end of every combat round, and Focus # of location specific hits may be ignored in terms of effect.<br>
+
2-The ship has storytelling points equal to its focus.  These are just like character storytelling dice and refresh each session.  These are in addition to any storytelling dice that each character has.  Use these as described in #3 below.  These ship storytelling points can be used on any crew member by consensus opinion of the crew.<br>
7-The crew as a whole have Focus storytelling points to split amongst themselves while onboard the ship, in addition to any storytelling points they may already have.<br>
+
 
 +
3- Any roll by a non-crew member to search (like to find hidden compartments), investigate, or understand/spy on the ship (once they are actually on the ship) is at +Focus difficulty.  This does not affect difficulties to actually get into the ship/it's computer systems, nor simple “messing”, like, say, shutting the ship down via hacking.<br>
 +
 
 +
4-The ship has the “pack rat” advantage: the value of the item may be  up to [(Focus)^2]*10 credits.<br>
 +
 
 +
5-The ship has the “daredevil” advantage, with +Focus to “death-defying” actions.<br>
 +
 
 +
6- Anyone attempting to spot (in stealth), track, or otherwise monitor the Golden Fleece is at +Focus difficulty.  This effect also affects attempts to hack into the Golden Fleece's computer.<br>
 +
 
 +
7-Focus SDC are automatically repaired at the end of every combat round, and Focus # of location specific hits may be ignored in terms of effect.<br>
 +
 
 
8-During ship combat, roll Focus dice (d12) you may add these to any of your pools during combat as you see fit.<br>
 
8-During ship combat, roll Focus dice (d12) you may add these to any of your pools during combat as you see fit.<br>
 +
 
9-Once per session, the crew may move the time it takes to calculate a jump Focus steps down the time chart (to a minimum of a single combat or ship combat turn).<br>
 
9-Once per session, the crew may move the time it takes to calculate a jump Focus steps down the time chart (to a minimum of a single combat or ship combat turn).<br>
10-The ship gains Focus in permanent storytelling points.<br>
 

Revision as of 14:12, 9 April 2007

Focus Hierarchy

1-While onboard, players may use thier own storytelling points to let other characters make rerolls. Normally storytelling dice can only be used on your own character. The maximum number of transferred storytelling dice equals the Ship Focus level.

2-The ship has storytelling points equal to its focus. These are just like character storytelling dice and refresh each session. These are in addition to any storytelling dice that each character has. Use these as described in #3 below. These ship storytelling points can be used on any crew member by consensus opinion of the crew.

3- Any roll by a non-crew member to search (like to find hidden compartments), investigate, or understand/spy on the ship (once they are actually on the ship) is at +Focus difficulty. This does not affect difficulties to actually get into the ship/it's computer systems, nor simple “messing”, like, say, shutting the ship down via hacking.

4-The ship has the “pack rat” advantage: the value of the item may be up to [(Focus)^2]*10 credits.

5-The ship has the “daredevil” advantage, with +Focus to “death-defying” actions.

6- Anyone attempting to spot (in stealth), track, or otherwise monitor the Golden Fleece is at +Focus difficulty. This effect also affects attempts to hack into the Golden Fleece's computer.

7-Focus SDC are automatically repaired at the end of every combat round, and Focus # of location specific hits may be ignored in terms of effect.

8-During ship combat, roll Focus dice (d12) you may add these to any of your pools during combat as you see fit.

9-Once per session, the crew may move the time it takes to calculate a jump Focus steps down the time chart (to a minimum of a single combat or ship combat turn).