Difference between revisions of "Space marines of the 41st millenium"

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(The Setting)
(The Setting)
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The protagonists:  Disgraced Space Marine chapter the Astral Claws.  With the disappearance of Lugft Huron, their apostatized chapter master, they seek to regain the Emperor's favor without committing themselves to the fanaticism common of chapters such as the Imperial Fists.
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The protagonists:  Disgraced Space Marine chapter the Astral Claws.  Their Chapter Master, Lugft Huron, has disappeared amongst charges of apostasy.  The Chapter soldiers on, doing what it can to protect its charge of humanity.
  
 
[[Astral Claws History]]
 
[[Astral Claws History]]
  
  
The setting:  The once-great planet of Belegos is under attack from insurgency.  Myr Wosek, the acting master of the Astral Claws, has volunteered two entire Tactical Squads to stabilize it, and in doing so, hopes to set his brothers on the path of redemption.
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The setting:  The once-great planet of Belegos is under attack from insurgency.  Myr Wosek, the acting master of the Astral Claws, has volunteered two entire Tactical Squads to stabilize it - no other forces are nearby, and the matter is of such urgency that the High Lords of Terra have appealed directly to the Astral Claws for help. Such an urgent situation may provide an opportunity, perhaps, for the Astral Claws to gain trust in the Imperium without prostrating themselves as the Imperial Fists do?
  
 
[[Space Marines - The Planet Belegos]]
 
[[Space Marines - The Planet Belegos]]

Revision as of 23:59, 13 June 2007

I'm gonna try a different tack with this game, assuming it ever happens: I'm gonna lay out the plan ahead of time, so that everyone knows what the game is about, instead of challenging the players to discover that on their own.

The Big Idea

The players are Space Marines from a Chapter seeking redemption, sent on a secret mission to put down an insurrection. They must have the wisdom to deploy their awesome might at the appropriate time. They must ensure that the Emperor's property is not damaged. They must uphold the laws of the Imperium, and those who disobey will be judged.


The players are authority figures, and the challenge will be to know how and when to use that authority. The fun part will be when it's finally time to pull out the stops and load the bolter with whup-ass!

Duration

The game would last a finite number of sessions; at some point the players will have accomplished their goal and will want to leave.

The Rules

Moved to Space Marines in the Vineyard

The Characters

Characters would be, obviously, Space Marines, from the Astral Claws chapter. There's no real restriction on what sort of Space Marine you want to play; it could be a Librarian, or a Chaplain, or whatever, but you don't get extra dice for it. Just choose your Traits differently.

The players should all be of roughly the same rank. The Sergeant will be an NPC. Auxiliaries such as Librarian or Chaplain or Apothecary or Techmarine have no formal rank, as they're outside the heirarchy. When attached to a unit, the Sergeant has ultimate authority, though opinions from auxiliaries are always welcome.

Further, there's more marines on-planet than players, so I'm gonna ask everyone to make two characters. It's easy in DitV (er SMitV), and it's fine if one of them is your "primary concept".

I'm gonna have a few additional rules to DitV's character creation system, they're listed below:

SMitV Characters


The Setting

The Imperium of this game is different from the Imperium made familiar by official works. Beyond the Imperial propaganda lies the truth of the matter.

Space Marines - Background Primer


The protagonists: Disgraced Space Marine chapter the Astral Claws. Their Chapter Master, Lugft Huron, has disappeared amongst charges of apostasy. The Chapter soldiers on, doing what it can to protect its charge of humanity.

Astral Claws History


The setting: The once-great planet of Belegos is under attack from insurgency. Myr Wosek, the acting master of the Astral Claws, has volunteered two entire Tactical Squads to stabilize it - no other forces are nearby, and the matter is of such urgency that the High Lords of Terra have appealed directly to the Astral Claws for help. Such an urgent situation may provide an opportunity, perhaps, for the Astral Claws to gain trust in the Imperium without prostrating themselves as the Imperial Fists do?

Space Marines - The Planet Belegos