Difference between revisions of "Saturday Game"
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Revision as of 21:57, 13 September 2007
I have started talking to some people about a possible saturday game, it could be a friday night game instead depending on availability. Any game is open to anyone who reads this. Instead of commenting on the games pages, comment here, so it can be kept separate by who might play.
The List
I will bring a list of all my ideas that are current and put them here.
Game Ideas
HP Lovecraft's American War of Independence
Caveats
Any game I run will be very XP light. My current idea I am considering is no XP except when they make a tangible sacrifice for the good of the story (give something, get something). Also, combats will be deadly. Of course, if your character dies in a way thats good for the story you will be able to keep your XP, maybe even get bonus XP, for your next character. In good literature and movies main characters die, so PCs shouldnt be any different.
Also I am going to work on enforcing some kind of timing mechanisms. Players should not always be able to plan everything, and opportunities will be lost when there is too much consideration and waffling. Uber min-maxing and 'treasure grabbing' will also have consequences.
Think back to good stories, often the best situations come when someone makes a mistake. If everything is too easy, nothing is fun.