Difference between revisions of "Deadlands"
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Revision as of 11:58, 5 May 2008
Here is the wikipedia link [1]
If I ran a Deadlands game it would be much less overt than the standard setting. Magic and all those things would exist, but they would not be common knowledge. From the first glance the world would look exactly as ours did in 1863.
Contents
Rules Snafus
In combat, each character gets 1 card + 1 more per success and raise. There are no actions after cards are done.
Dodging costs a card (your next one) and requires you to move at least 1 inch.
Each time you are hit in combat you must test Vigor vs Stun.
Pace is equal to Nimbleness die type.
Movement is a simple action and can be combined with other actions. No matter how many cards you draw in a turn, you still only move up to your pace, divided however you see fit, each turn.
Your highest wound level is a penalty to every action you attempt.
When casting hexes, the deck is not shuffled between castings.
The Posse
Reuben McRotch An ornery old cuss of a prospector who cant seem to keep his mouth shut about how he doesnt trust people, or his ex partner, or, well, anythin' really.
Jonah A huckster from back east. Or at least he dresses like it.
Miranda Valentine A two-gun gal from parts unknown. She doesnt say much, she lets her six guns do the talkin'.
Other Available Characters
Wandering Bear A Shaman of the Peiute tribe. His entire tribal group was wiped out just a few months ago, leaving him their sole survivor. Even though he is only 13, he is determined to complete his visionquest and reunite his tribe and return them to their former glory.
lil' Tim McKenzie A wanderin' muckraker who just might be the one who writes that book about what is happenin' that nobody'll speak of. The tales livin' in this brain pan might curdle a double whiskey.
Father 'Silver' Hank O'Keefe A travellin' preacher who resolves to drive the devils back to hell by force of his faith and will, alone if necessary. He's seen 'em, but he has enough sense to keep to himself about it.
The Links that Fasten 'Em
All of the characters, as well as potential characters, have direct knowledge of the supernatural evil thats pointin' its bony finger at the world. All of 'em are damn sworn to do whats necessary to stop it, too.
The Setting
It is the world of 1873. Things are pretty much as you might see in a history book, with a few exceptions. The Civil War rages on, seemingly endlessly. Every time one side or the other seems poised to make a telling strike, something happens to prevent the conclusion from occurrin'. People are a little on edge; things are a little unnerving everywhere. Nobody knows why, but somehow they all know. The superstitious whisper about devils, or monsters, or things that cant be described. But nobody has any proof, nobody of any respectability has seen them, and no serious intellectual considers it anythin' more than wives tales.
Current Recap
Past Recaps
What's Next?
I dont rightly know. I had considered runnin' through all the Dime Novels in order, but #2 takes place in 1876 and the year is actually important.
Next Sunday: This Harrowed Ground