Difference between revisions of "Talk:Super Heroes"
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--[[User:Matts|Matts]] 14:11, 5 May 2008 (MST)That's just what I'm talking about with respect to themes: reducing a character to a single theme isn't appropriate, and a character's tertiary themes are still very integral. | --[[User:Matts|Matts]] 14:11, 5 May 2008 (MST)That's just what I'm talking about with respect to themes: reducing a character to a single theme isn't appropriate, and a character's tertiary themes are still very integral. | ||
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+ | --[[User:Gdaze|Gdaze]]-- I'd love to play supers. Give me comicie goodness! I like most of what you put, as long as character generation is strictly watched by the GM (you). I love supers, I mean I'd REALLY like to play it. It'd be cool if we started out with heroes being kinda... just there and then edging into something like the Marvel Civil War series where heroes are required to register... though that could tear the group apart. | ||
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+ | Anyway, totally down, even more so cause it uses the hero system which I really like. | ||
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+ | Also I think Ironman was a fantastic movie. Plus powered armor is just freaking awesome. | ||
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+ | Something I'd like to see in the universe is how do norms deal with the super powered beings. Oh man, are you really thinking of running this? Don't tease me... |
Revision as of 15:25, 5 May 2008
JASON: Another possibility is White Wolf's Aberrant: http://en.wikipedia.org/wiki/Aberrant_(role-playing_game). Havent given it a shake yet, but it looks very flexible and playable. I think you hit something there that was missing from Exemplars as well: the heroes not only need a niche, but they need to be on the same page. I had hoped the preludes would put them there, but they didnt. Everyone needs to be in the same world conceptually, and they need to want (or agree to play in) the same story.
--Edmiao 13:44, 5 May 2008 (MST) everybody know that i am itching to play a supers game. viho ciquala is probably the character i spent the most time on ever. so count me in gung ho. his theme: little man overcomes innate problems to become success. the american dream.
JASON: One more thing about Iron Man. Even though it was only hinted at in the movie, Tony Stark/Iron Man is more than just the future, his character is about conquering demons, especially very strong ones. He is a raging alcoholic who has lost control of Stark International on multiple occasions (once to Obadiah Stane, who renamed it to Stane International), yet he always finds a way to inspire himself to fight back. He was given great talent, and he worked very hard, but his character flaws have almost destroyed him many times. What is so interesting is in the end it seems that what makes him who he is, and what makes him successful, is more the will and the work than the inborn ability. It illustrates how even the supremely talented can be 'self made'.
--Matts 14:11, 5 May 2008 (MST)That's just what I'm talking about with respect to themes: reducing a character to a single theme isn't appropriate, and a character's tertiary themes are still very integral.
--Gdaze-- I'd love to play supers. Give me comicie goodness! I like most of what you put, as long as character generation is strictly watched by the GM (you). I love supers, I mean I'd REALLY like to play it. It'd be cool if we started out with heroes being kinda... just there and then edging into something like the Marvel Civil War series where heroes are required to register... though that could tear the group apart.
Anyway, totally down, even more so cause it uses the hero system which I really like.
Also I think Ironman was a fantastic movie. Plus powered armor is just freaking awesome.
Something I'd like to see in the universe is how do norms deal with the super powered beings. Oh man, are you really thinking of running this? Don't tease me...