Difference between revisions of "Aefra Lastrangele'i Mai'enha La Eisenhei"

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Born to nobility, the 13th daughter of a mucky muck.  as a child showed incredible potential in magic skills, but failed to develop them.  Exhiled from the Fae to go make something of herself in the world.  Only when they told stories of her heroism and deeds would she regain her families respect and re-entrance into Fae high society.   
 
Born to nobility, the 13th daughter of a mucky muck.  as a child showed incredible potential in magic skills, but failed to develop them.  Exhiled from the Fae to go make something of herself in the world.  Only when they told stories of her heroism and deeds would she regain her families respect and re-entrance into Fae high society.   
  
Group role: befuddling enemies and providing entertainment for all.  will eventually have a familiar that will have sneaky properties.   
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Group role: Facewoman, persuasive.  befuddling enemies and providing entertainment for all.  will eventually have a familiar that will have sneaky properties.   
  
 
== Character Sheet ==
 
== Character Sheet ==

Revision as of 10:15, 24 July 2008

Born to nobility, the 13th daughter of a mucky muck. as a child showed incredible potential in magic skills, but failed to develop them. Exhiled from the Fae to go make something of herself in the world. Only when they told stories of her heroism and deeds would she regain her families respect and re-entrance into Fae high society.

Group role: Facewoman, persuasive. befuddling enemies and providing entertainment for all. will eventually have a familiar that will have sneaky properties.

Character Sheet

Specific Fae Char Maxima
Stat Char Pts Value
STR (-)2 18
DEX 3 21
CON (-)4 18
INT 3 23
PRE 3 23
COM 4 28
Leap 3 8
Aefric Lastrangele'i Mai'enha La Eisenhei
Val Char Cost Roll Notes
8 STR (-)2 11- Lift 75.8kg; 1 1/2d6 HTH damage [2]
11 DEX 3 11- OCV: 4/DCV: 4
8 CON (-)4 11-
10 BODY 0 11-
18 INT 8 13- PER Roll 13-
11 EGO 2 11- ECV: 4
10 PRE 0 11- PRE Attack: 2d6
24 COM 7 14-
2 PD 0 Total: 2 PD (0 rPD)
2 ED 0 Total: 2 ED (0 rED)
3 SPD 9 Phases: 4, 8, 12
4 REC 0
20 END 2
18 STUN 0
6" Run 0
1" Swim 0
4.5" Leap 3

Total Characteristics Cost: 28

Powers
Cost Powers END

Fae Racial Attributes
5 Magesight: Detect A Class Of Things 13- (Mystic Group) 0
2 Wings: Flight 3" (6 Active Points); Takeoff/Landing (-1), Restrainable (-1/2), no Noncombat movement (-1/4) 1
5 Blessed birthright: Luck 1d6

Illusion Spells - Innate
3 Rudimentary Illusions: Sight Group Images 1" radius, Costs END Only To Activate (+1/4) (12 Active Points); Only to create images less than 1 foot in diameter Power loses about half of its effectiveness (-1), Concentration (0 DCV; -1/2), Requires A Magic Roll (-1/2), Spell (-1/2) 1

Illusion Spells - Initiate
4 Blinding Light: Sight Group Flash 2d6 (10 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 1
6 Illusions Level I: Sight and Hearing Groups Images 1" radius (15 Active Points); Requires A Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 1

Illusion Spells - Initiate level 2
4 1) Blur: Change Environment 1" radius, -2 OCV (10 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4) No range (-1/2)


Perks
5 Bag o many things

Skills
5 Power skill: True Magic 14-
0 Climbing 8-
3 Conversation 11-
0 Deduction 8-
0 Paramedics 8-
0 Shadowing 8-
0 Streetwise 8-
0 Survival (Marine, Urban) 8-
3 High Society 11-
2 KS: something?? 11-
0 PS: Any One 8-

Total Powers, Perks & Skills Cost: 47
Total Cost: 75

Disadvantages
5 Distinctive Features: wings, legs that are jointed as feline (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses), not distinctive in some cultures
5 or 10? Distinctive Features: Startling yet unnatural beauty (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses), more?
10 or 15? Reputation: As Fae nobility, known to be a failure and outcast, 11- (Known Only To A Small Group (Fae folk), ?strong reaction?
10 Social Limitation: Fae culture (Frequently, Minor)
10 Psychological Limitation: Flighty (Common, Moderate)

Total Disadvantage Points: 50