Difference between revisions of "Talk:Magic"
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Revision as of 09:34, 25 July 2008
Some magic cards I came up with, make up one for someone!
Matt- Legendary Human Programmer Cost: 2 blue, 2 colorless
Haste
During other player's upkeep: Look around for cards not in a deck, build a deck. You can not take your turn until at least 25% of the deck is complete. If you do not, loose 10 life.
Tap Matt: Give all your permanents except Matt to target opponent. Roll a D12, you loose the game in a number of turns equal to what was rolled, this roll is not affect by future rolls. Counter Target spell.
1/4
"Look, once I get this out, it'll be my game!"
BEN: oh shit...that's the most brilliant thing I've seen in a long time.
--Matts 16:31, 24 July 2008 (MST)Fuck man, combo that with Fate Transfer and Sinking Feeling and that's all you need right there!
--Brandon 17:11, 24 July 2008 (MST) Ooh ooh, I've got one.
Ed- Legendary Human Doctor/Mastermind Cost: 2/B 2/W 2/U 2/G
Indestructible
As long as Ed is in play, all permanents under your control have protection from Wrath of God-style board-sweeping effects.
Tap Ed: You win the game, if and only if the following conditions hold:
- you have at least 50 permanents in play - all five colors are represented in permanents you control - you control at least 7 non-basic lands - you have at least 13 token creatures in play - you have countered at least 3 spells this game - you have said the word "stack" at least 5 times this game - you control a permanent named "Mystic Snake" - you control at least one Hippopotamus - you could have won without tapping Ed
1/3
"In response, . . ."
Gabe: Ed actually used that power last night...