Difference between revisions of "Talk:Saturday Game Possibilities"

From benscondo.wiki-rpg.com
Jump to: navigation, search
Line 6: Line 6:
  
 
--[[User:Dieterthebold|Dieter the Bold]] 11:01, 8 September 2008 (MST) OMFG. Mechwarrior, Indy in Space, Deadlands, Exemplars. But Mechwarrior by a long shot. The economics/tactics of it are ridiculous, but GIANT ROBOTS... IN SPACE!!!! Loves it. So hott.
 
--[[User:Dieterthebold|Dieter the Bold]] 11:01, 8 September 2008 (MST) OMFG. Mechwarrior, Indy in Space, Deadlands, Exemplars. But Mechwarrior by a long shot. The economics/tactics of it are ridiculous, but GIANT ROBOTS... IN SPACE!!!! Loves it. So hott.
 +
 +
--[[User:Gdaze|Gdaze]] 12:12, 8 September 2008 (MST) Although I'm not really invovled... Ed's idea is cool!  And we all know what happens when two super groups meet, clobberin' time!
 +
 +
That said, I may be interested in joining these... if that is okay.  I had two quick questions/suggestions, or whatever.  I don't want to feel like I'm forcing anything, but when I make suggestions I have a bad habbit of sounding like that is the ONLY way I want something, so keep that in mind!
 +
 +
For Mechwarrior, instead of using hero have you thought of using Mekton Zeta?  Its robot building and combat is pretty stright forward and is based around giant robot fights.  DMG by location, all that jazz.  Only problem is building mechs can be a tad bit math intense.  Also the skill of the pilot makes a huge difference in combat (like critting a guy right off and blowing up his power plant).  Also there are no real rules for how much upgrades cost and such.
 +
 +
I'd also be very interested in a Indy in Space game, although for ease of play have you though of Dark Heresy?  The big problem with this system is most of the classes seem to not have many skills outside of combat.  But overall it is an easier system for combat and stuff (as hero combat can be quite invovled).  Although the space game we ran with hero went well enough I think (actually it was one of my favorite games).
 +
 +
How often do you do the Saturday game?

Revision as of 13:12, 8 September 2008

RUMI: My preference is Exemplars, Deadlands, Fantasy, then space. I'm not experienced enough with different systems to really have an opinion on what they should be played on. I think doing a trial run on various systems is a brilliant idea. So I think it'd be best if we ran a few one shots of various system contenders and see what major stories can fit into a system we like. That said, I also think it's important that we save the major storylines for when we have a good system so that we don't ruin a potentially good story with a broken system.

--Edmiao 08:30, 8 September 2008 (MST) if you guys run exemplars, we should like 4 or 5 months down the road have a cross over session with our two gaming groups. totally in the comic book spirit.

JASON: Yeah, it could be Deathmate.[1]

--Dieter the Bold 11:01, 8 September 2008 (MST) OMFG. Mechwarrior, Indy in Space, Deadlands, Exemplars. But Mechwarrior by a long shot. The economics/tactics of it are ridiculous, but GIANT ROBOTS... IN SPACE!!!! Loves it. So hott.

--Gdaze 12:12, 8 September 2008 (MST) Although I'm not really invovled... Ed's idea is cool! And we all know what happens when two super groups meet, clobberin' time!

That said, I may be interested in joining these... if that is okay. I had two quick questions/suggestions, or whatever. I don't want to feel like I'm forcing anything, but when I make suggestions I have a bad habbit of sounding like that is the ONLY way I want something, so keep that in mind!

For Mechwarrior, instead of using hero have you thought of using Mekton Zeta? Its robot building and combat is pretty stright forward and is based around giant robot fights. DMG by location, all that jazz. Only problem is building mechs can be a tad bit math intense. Also the skill of the pilot makes a huge difference in combat (like critting a guy right off and blowing up his power plant). Also there are no real rules for how much upgrades cost and such.

I'd also be very interested in a Indy in Space game, although for ease of play have you though of Dark Heresy? The big problem with this system is most of the classes seem to not have many skills outside of combat. But overall it is an easier system for combat and stuff (as hero combat can be quite invovled). Although the space game we ran with hero went well enough I think (actually it was one of my favorite games).

How often do you do the Saturday game?