Difference between revisions of "Aetan Finn"

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(Characteristic Evolution)
(Powers/Equipment)
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9 Troll Hide: Armor (3 PD/3 ED) 0
 
9 Troll Hide: Armor (3 PD/3 ED) 0
7 Troll's Blood: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
+
 
 
 
 
5 Magesight (5 Active Points) 0
 
5 Magesight (5 Active Points) 0

Revision as of 17:17, 27 September 2008

History

Upon the birth of a famous scion of the Cimon line, a gift was left by the fey. This gift was far from auspicous; it was a huge, ugly baby, like some blue-skinned half-bouan.

Rather than deal with such a brute in the royal household, the family consigned the child to the care of a remote (or the city's?) toll-keeper, and when the old man died Aetan took up his role.

Racial Maxima

STR 30
PRE 23
DEX 18

Figured characteristics because nobody knows the maxima off-hand:

PD 13 (+5)
ED 8
SPD 4
REC 10
END 50
STUN 55 (+5)

Character Sheet

Characteristics

30  	STR  	20  	30  	15-  	HTH Damage 6d6 END [6]
11 	DEX 	3 	11 	11- 	OCV 4 DCV 4
18 	CON 	16 	18 	13- 	
17 	BODY 	14 	17 	12- 	
11 	INT 	1 	11 	11- 	PER Roll 11-
10 	EGO 	0 	10 	11- 	ECV: 3
20 	PRE 	10 	20 	13- 	PRE Attack: 4d6
4 	COM 	-3 	4 	10- 	
					
					
6 	PD 	0 	6/13 		6/13 PD (0/7 rPD)
4 	ED 	0 	4/11 		4/11 ED (0/7 rED)
3 	SPD 	9 	3 		Phases: 4, 8, 12
10 	REC 	0 	10 		
36 	END 	0 	36 		
41 	STUN 	0 	41 		
8" 	Running 	4 	8" 		
2" 	Swimming 	0 	2" 		
6" 	Leaping 	0 	6" 	

Total Characteristics Cost: 74

Skills

3  	KS: Bridges 12-
3 	KS: Faeries 12-
1 	Language: Faerie (basic conversation; Custom Adder, literate) (3 Active Points)
2 	WF: Axes, Maces, Hammers, and Picks, Clubs, Two-Handed Weapons
6 	+2 with Mauls
3 	Streetwise 13-

Total Skills Cost: 18

Powers/Equipment

12  	Maul: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); STR Minimum 18 (-1), OAF (-1), Required Hands Two-Handed (-1/2)	0
3 	Bracers of the Fallen Rose: Armor (4 PD/4 ED) (12 Active Points); Unique (-3), OIF (-1/2)
Notes: Obtained from the Knight of Flowers, borne by Aetan
	0
		
9 	Troll Hide: Armor (3 PD/3 ED)	0

		
5 	Magesight (5 Active Points)	0
5 	Bag of Shit (5 Active Points)	0
2 	Rivalry Buy-in (2 Active Points)	0

Total Powers Cost: 41

Other

1       Map(Unique)
2       Rivalry disad buy-in

Total Miscellaneous Cost: 2

Disadvantages

10  	Distinctive Features: Troll Features (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 	Hunted: Mysterious Faerie Father 8- (Mo Pow, Harshly Punish)
5 	Physical Limitation: Large and Heavy (Infrequently, Slightly Impairing)
10 	Social Limitation: Gruff and generally socially inept (Frequently, Minor)
10 	Enraged: When seriously injured (Uncommon), go 8-, recover 11-
5 	Rivalry: Professional etc

Total Disadvantages: 55

Total Cost: 136 pts

Total Available Points: 136pts

Narrative Evolution

My plan is that Aetan evolves from shut-in (or bridge-in?) into a full role in the world, either as a noble leader or as a hellish berserker.

Characteristic Evolution

Potential abilities for later in the game:

Furious Charge: 15" Running, Only for Move Through(-1/2) only if a full move was made last action(-1), plus +10 STR, linked to Running(-1/4): 20 pts.

alternate version:

Furious Charge: 15" Teleport, must pass through intervening space, only if a full move was made last action(-1) plus AoE Line for up to 35 pts of STR, line must describe movement exactly (-1/2), Side Effects (takes attacks from anyone in area of effect, side effects automatically occur) (-1), 29 pts.


Whirlwind Attack: +4 Penalty Skill Levels vs Sweep with Maul Strike, 6pts.

Berserker Fury: Aid 2d6 to STR, CON, BOD, DEX, Delayed Return Rate (5 per minute), Incantations, Extra Time Full Phase, Self Only, Side Effect(Enraged), Costs END, 1 Charge, 8 pts.

War Shout: +20 PRE, Only for Presence Attacks(-1/2), Costs END(-1/2), Incantations(-1/4), Gestures(-1/4), Extra Time(Full Phase, -1/2), 7pts.

Group Role

There's a few possibilities depending on his progression. At the outset, I see him as the shock troop, as opposed to the traditional tank. He'll be swinging huge two-handed weapons, probably never use a shield, and have little regard for his own safety.

As he progresses, I'll probably give him things like AoE on his strength, levels with sweep, and bonuses to presence attacks, the idea being that he's more crowd control and intimidation than maximum single-target damage. That is, assuming I can get those things to pass muster balance-wise.

GM Questions

So I upped my dex, and that bumped my speed to 4. I'm assuming I need to keep his speed at 3. Do I get the points back?

BEN: yes, you get the points back.